The following articles are from "Proceedings of Graphics Interface 2000":
Ishii, Hiroshi (2000): Tangible Bits: Designing the Boundary between People Bits and Atoms. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 1-2. Available online
Scott, Stacey D., Shoemaker, Garth B. D. and Inkpen, Kori (2000): Towards Seamless Support of Natural Collaborative Interactions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 103-110. Available online
Bartram, Lyn, Uhl, Axel and Calvert, Tom W. (2000): Navigating Complex Information with the ZTree. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 11-18. Available online
Redstrom, Johan, Ljungstrand, Peter and Jaksetic, Patricija (2000): The ChatterBox: Using Text Manipulation in an Entertaining Information Display. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 111-118. Available online
Kautz, Jan and McCool, Michael D. (2000): Approximation of Glossy Reflection with Prefiltered Environment Maps. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 119-126. Available online
Brière, Normand and Poulin, Pierre (2000): Adaptive Representation of Specular Light Flux. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 127-136. Available online
Meyer, Alexandre and Neyret, Fabrice (2000): Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 137-144. Available online
Desbrun, Mathieu, Meyer, Mark and Barr, Alan (2000): Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 145-152. Available online
Childs, Jeffrey, Lu, Cheng-Chang and Potter, Jerry (2000): A Fast Space-Efficient Algorithm for the Approximation of Images by an Optimal Sum of Gaussians. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 153-162. Available online
Weigle, Christopher, Emigh, William G., Liu, Geniva, Taylor, Russell M., Enns, James T. and Healey, Christopher G. (2000): Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 163-170. Available online
Ritter, Felix, Preim, Bernhard, Deussen, Oliver and Strothotte, Thomas (2000): Using a 3D Puzzle as a Metaphor for Learning Spatial Relations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 171-178. Available online
McGrenere, Joanna and Ho, Wayne (2000): Affordances: Clarifying and Evolving a Concept. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 179-186. Available online
McGrenere, Joanna and Moore, Gale (2000): Are We All In the Same Bloat?. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 187-196. Available online
Fraser, Julie and Gutwin, Carl (2000): The Effects of Feedback on Targeting Performance in Visually Stressed Conditions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 19-26. Available online
Isenburg, Martin (2000): Triangle. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 197-204. Available online
Dachille-IX, Frank and Kaufman, Arie E. (2000): Incremental Triangle Voxelization. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 205-212. Available online
Melax, Stan (2000): Dynamic Plane Shifting BSP Traversal. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 213-220. Available online
Brodsky, Dmitry and Watson, Benjamin (2000): Model Simplification Through Refinement. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 221-228. Available online
Smith, Jeffrey W., Witkin, Andrew and Baraff, David (2000): Fast and Controllable Simulation of the Shattering of Brittle Objects. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 27-34. Available online
Vidimce, Kiril and Banks, David (2000): Multi-resolution Amplification Widgets. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 3-10. Available online
Singh, Karan and Kokkevis, Evangelos (2000): Skinning Characters using Surface Oriented Free-Form Deformations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 35-42. Available online
Terzopoulos, Demetri (2000): Artificial Animals (and Humans):. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 43-44. Available online
Golam, Ashraf and Wong, Kok Cheong (2000): Dynamic Time Warp Based Framespace Interpolation for Motion Editing. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 45-52. Available online
O'Brien, Jon, Bodenheimer, R., Brostow, Gabriel and Hodgins, Jessica (2000): Automatic Joint Parameter Estimation from Magnetic Motion Capture Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 53-60. Available online
Metoyer, Ronald and Hodgins, Jessica (2000): Animating Athletic Motion Planning By Example. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 61-68. Available online
Marchand, Eric and Courty, Nicolas (2000): Image-Based Virtual Camera Motion Strategies. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 69-76. Available online
Lefebvre, Laurent and Poulin, Pierre (2000): Analysis and Synthesis of Structural Textures. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 77-86. Available online
Schirmacher, Hartmut, Heidrich, Wolfgang and Seidel, Hans-Peter (2000): High-Quality Interactive Lumigraph Rendering Through Warping. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 87-94. Available online
Vertegaal, Roel, Veer, Gerrit van der and Vons, Harro (2000): Effects of Gaze on Multiparty Mediated Communication. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 95-102. Available online
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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
Read Eva's insightful entry here..