Proceedings of Graphics Interface 2000


Publisher: Lawrence Erlbaum Associates
Series: Part of the Graphics Interface conference series.

Graphics Interface "is the Canadian annual conference devoted to computer graphics and interactive techniques." The first GI conference was held in 1982. Together with its precursor, the biennial Canadian Man-Computer Communications Conference (CMCCC), which was first held in 1969, "it is the oldest regularly-scheduled computer graphics and human-computer interaction conference."

Place held: Montreal, Quebec, Canada
Date held: May 15-17, 2000
Conference website: http://www.graphicsinterface.org
 
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References from this conference

The following articles are from "Proceedings of Graphics Interface 2000":

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Articles

p. 1-2

Ishii, Hiroshi (2000): Tangible Bits: Designing the Boundary between People Bits and Atoms. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 1-2. Available online

p. 103-110

Scott, Stacey D., Shoemaker, Garth B. D. and Inkpen, Kori (2000): Towards Seamless Support of Natural Collaborative Interactions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 103-110. Available online

p. 11-18

Bartram, Lyn, Uhl, Axel and Calvert, Tom W. (2000): Navigating Complex Information with the ZTree. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 11-18. Available online

p. 111-118

Redstrom, Johan, Ljungstrand, Peter and Jaksetic, Patricija (2000): The ChatterBox: Using Text Manipulation in an Entertaining Information Display. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 111-118. Available online

p. 119-126

Kautz, Jan and McCool, Michael D. (2000): Approximation of Glossy Reflection with Prefiltered Environment Maps. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 119-126. Available online

p. 127-136

Brière, Normand and Poulin, Pierre (2000): Adaptive Representation of Specular Light Flux. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 127-136. Available online

p. 137-144

Meyer, Alexandre and Neyret, Fabrice (2000): Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 137-144. Available online

p. 145-152

Desbrun, Mathieu, Meyer, Mark and Barr, Alan (2000): Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 145-152. Available online

p. 153-162

Childs, Jeffrey, Lu, Cheng-Chang and Potter, Jerry (2000): A Fast Space-Efficient Algorithm for the Approximation of Images by an Optimal Sum of Gaussians. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 153-162. Available online

p. 163-170

Weigle, Christopher, Emigh, William G., Liu, Geniva, Taylor, Russell M., Enns, James T. and Healey, Christopher G. (2000): Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 163-170. Available online

p. 171-178

Ritter, Felix, Preim, Bernhard, Deussen, Oliver and Strothotte, Thomas (2000): Using a 3D Puzzle as a Metaphor for Learning Spatial Relations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 171-178. Available online

p. 179-186

McGrenere, Joanna and Ho, Wayne (2000): Affordances: Clarifying and Evolving a Concept. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 179-186. Available online

p. 187-196

McGrenere, Joanna and Moore, Gale (2000): Are We All In the Same Bloat?. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 187-196. Available online

p. 19-26

Fraser, Julie and Gutwin, Carl (2000): The Effects of Feedback on Targeting Performance in Visually Stressed Conditions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 19-26. Available online

p. 197-204

Isenburg, Martin (2000): Triangle. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 197-204. Available online

p. 205-212

Dachille-IX, Frank and Kaufman, Arie (2000): Incremental Triangle Voxelization. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 205-212. Available online

p. 213-220

Melax, Stan (2000): Dynamic Plane Shifting BSP Traversal. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 213-220. Available online

p. 221-228

Brodsky, Dmitry and Watson, Benjamin (2000): Model Simplification Through Refinement. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 221-228. Available online

p. 27-34

Smith, Jeffrey W., Witkin, Andrew and Baraff, David (2000): Fast and Controllable Simulation of the Shattering of Brittle Objects. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 27-34. Available online

p. 3-10

Vidimce, Kiril and Banks, David (2000): Multi-resolution Amplification Widgets. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 3-10. Available online

p. 35-42

Singh, Karan and Kokkevis, Evangelos (2000): Skinning Characters using Surface Oriented Free-Form Deformations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 35-42. Available online

p. 43-44

Terzopoulos, Demetri (2000): Artificial Animals (and Humans):. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 43-44. Available online

p. 45-52

Golam, Ashraf and Wong, Kok Cheong (2000): Dynamic Time Warp Based Framespace Interpolation for Motion Editing. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 45-52. Available online

p. 53-60

O'Brien, Jon, Bodenheimer, R., Brostow, Gabriel and Hodgins, Jessica (2000): Automatic Joint Parameter Estimation from Magnetic Motion Capture Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 53-60. Available online

p. 61-68

Metoyer, Ronald and Hodgins, Jessica (2000): Animating Athletic Motion Planning By Example. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 61-68. Available online

p. 69-76

Marchand, Eric and Courty, Nicolas (2000): Image-Based Virtual Camera Motion Strategies. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 69-76. Available online

p. 77-86

Lefebvre, Laurent and Poulin, Pierre (2000): Analysis and Synthesis of Structural Textures. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 77-86. Available online

p. 87-94

Schirmacher, Hartmut, Heidrich, Wolfgang and Seidel, Hans-Peter (2000): High-Quality Interactive Lumigraph Rendering Through Warping. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 87-94. Available online

p. 95-102

Vertegaal, Roel, Veer, Gerrit van der and Vons, Harro (2000): Effects of Gaze on Multiparty Mediated Communication. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 95-102. Available online








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28 May 2003: Added the conference to the bibliography
 

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