Proceedings of Graphics Interface 2000


 
Time and place:
Montreal, Quebec, Canada
May 15-17, 2000
Series:
This is a preferred venue for people like Hans-Peter Seidel, Kellogg S. Booth, Alain Fournier, Carl Gutwin, and Mark Green. Part of the GI - Graphics Interface conference series.
Conf. description:
Graphics Interface is the Canadian annual conference devoted to computer graphics and interactive techniques." The first GI conference was held in 1982. Together with its precursor, the biennial Canadian Man-Computer Communications Conference (CMCCC), which was first held in 1969, "it is the oldest regularly-scheduled computer graphics and human-computer interaction conference.
Next conference:
is coming up
May31
31 May 2010 in Ottawa, Ontario, Canada
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References from this conference (2000)

The following articles are from "Proceedings of Graphics Interface 2000":

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Articles

p. 1-2

Ishii, Hiroshi (2000): Tangible Bits: Designing the Boundary between People Bits and Atoms. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 1-2. Available online

p. 103-110

Scott, Stacey D., Shoemaker, Garth B. D. and Inkpen, Kori (2000): Towards Seamless Support of Natural Collaborative Interactions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 103-110. Available online

p. 11-18

Bartram, Lyn, Uhl, Axel and Calvert, Tom W. (2000): Navigating Complex Information with the ZTree. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 11-18. Available online

p. 111-118

Redstrom, Johan, Ljungstrand, Peter and Jaksetic, Patricija (2000): The ChatterBox: Using Text Manipulation in an Entertaining Information Display. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 111-118. Available online

p. 119-126

Kautz, Jan and McCool, Michael D. (2000): Approximation of Glossy Reflection with Prefiltered Environment Maps. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 119-126. Available online

p. 127-136

Brière, Normand and Poulin, Pierre (2000): Adaptive Representation of Specular Light Flux. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 127-136. Available online

p. 137-144

Meyer, Alexandre and Neyret, Fabrice (2000): Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 137-144. Available online

p. 145-152

Desbrun, Mathieu, Meyer, Mark and Barr, Alan (2000): Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 145-152. Available online

p. 153-162

Childs, Jeffrey, Lu, Cheng-Chang and Potter, Jerry (2000): A Fast Space-Efficient Algorithm for the Approximation of Images by an Optimal Sum of Gaussians. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 153-162. Available online

p. 163-170

Weigle, Christopher, Emigh, William G., Liu, Geniva, Taylor, Russell M., Enns, James T. and Healey, Christopher G. (2000): Oriented Sliver Textures: A Technique for Local Value Estimation of Multiple Scalar Fields. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 163-170. Available online

p. 171-178

Ritter, Felix, Preim, Bernhard, Deussen, Oliver and Strothotte, Thomas (2000): Using a 3D Puzzle as a Metaphor for Learning Spatial Relations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 171-178. Available online

p. 179-186

McGrenere, Joanna and Ho, Wayne (2000): Affordances: Clarifying and Evolving a Concept. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 179-186. Available online

p. 187-196

McGrenere, Joanna and Moore, Gale (2000): Are We All In the Same Bloat?. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 187-196. Available online

p. 19-26

Fraser, Julie and Gutwin, Carl (2000): The Effects of Feedback on Targeting Performance in Visually Stressed Conditions. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 19-26. Available online

p. 197-204

Isenburg, Martin (2000): Triangle. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 197-204. Available online

p. 205-212

Dachille-IX, Frank and Kaufman, Arie E. (2000): Incremental Triangle Voxelization. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 205-212. Available online

p. 213-220

Melax, Stan (2000): Dynamic Plane Shifting BSP Traversal. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 213-220. Available online

p. 221-228

Brodsky, Dmitry and Watson, Benjamin (2000): Model Simplification Through Refinement. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 221-228. Available online

p. 27-34

Smith, Jeffrey W., Witkin, Andrew and Baraff, David (2000): Fast and Controllable Simulation of the Shattering of Brittle Objects. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 27-34. Available online

p. 3-10

Vidimce, Kiril and Banks, David (2000): Multi-resolution Amplification Widgets. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 3-10. Available online

p. 35-42

Singh, Karan and Kokkevis, Evangelos (2000): Skinning Characters using Surface Oriented Free-Form Deformations. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 35-42. Available online

p. 43-44

Terzopoulos, Demetri (2000): Artificial Animals (and Humans):. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 43-44. Available online

p. 45-52

Golam, Ashraf and Wong, Kok Cheong (2000): Dynamic Time Warp Based Framespace Interpolation for Motion Editing. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 45-52. Available online

p. 53-60

O'Brien, Jon, Bodenheimer, R., Brostow, Gabriel and Hodgins, Jessica (2000): Automatic Joint Parameter Estimation from Magnetic Motion Capture Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 53-60. Available online

p. 61-68

Metoyer, Ronald and Hodgins, Jessica (2000): Animating Athletic Motion Planning By Example. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 61-68. Available online

p. 69-76

Marchand, Eric and Courty, Nicolas (2000): Image-Based Virtual Camera Motion Strategies. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 69-76. Available online

p. 77-86

Lefebvre, Laurent and Poulin, Pierre (2000): Analysis and Synthesis of Structural Textures. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 77-86. Available online

p. 87-94

Schirmacher, Hartmut, Heidrich, Wolfgang and Seidel, Hans-Peter (2000): High-Quality Interactive Lumigraph Rendering Through Warping. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 87-94. Available online

p. 95-102

Vertegaal, Roel, Veer, Gerrit van der and Vons, Harro (2000): Effects of Gaze on Multiparty Mediated Communication. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 95-102. Available online




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28 May 2003: Added the conference to the bibliography
Mar 20

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