Dec 13

Once the product's task is known, design the interface first; then implement to the interface design..... As far as the customer is concerned, the interface is the the product.

-- Jef Raskin, Cited by Malcolm McCullough in Digital Ground, 2004

Featured chapter

Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.

Read the full chapter

Help us help you!

People and Computers XX - Proceedings of HCI


 
Time and place:

2006
Conf. description:
HCI is the conference of the British HCI Group, formerly known as British Computer Society Human Computer Interaction Specialist Group. The conference has been held annually since 1985. In 1990 and 1999, HCI was incorporated in the INTERACT conference.
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
This is a preferred venue for people like Alan J. Dix, Harold Thimbleby, John Long, Russell Beale, and Alistair Sutcliffe. Part of the BCSHCI People and Computers conference series.
Publisher:
EDIT

References from this conference (2006)

The following articles are from "People and Computers XX - Proceedings of HCI":

 what's this?

Articles

p. 135-150

Du, Yangzhou, Guiard, Yves, Chapuis, Olivier and Beaudouin-Lafon, Michel (2006): Assisting Target Acquisition in Perspective Views. In: People and Computers XX - Proceedings of HCI 2006. pp. 135-150. Available online

This article introduces an interaction technique designed to assist target acquisition in flat documents that are visualized in perspective. One reason to allow camera tilts in graphical interfaces is that perspective views provide users with a gradual variation of scale, allowing them to see local detail in the context of a general overview. Our analysis, however, shows that the non-linearity of scale variation in a perspective view jeopardizes the acquisition of very remotely located objects. We introduce and experimentally evaluate a solution in which: 1. viewing angle is automatically coupled with tilt angle; and 2. the tilt is constrained so that the virtual camera stays at a constant altitude and remains pointed to a fixed spot on the document. Our results show that with our enhanced perspective navigation technique targets are easy to reach even for extremely high levels of difficulty. Target acquisition time obeys Fitts' Law and performance becomes as rapid as with the familiar pan and zoom technique.

© All rights reserved Du et al. and/or Springer




 

User-contributed notes

Give us your opinion! Do you have any comments/additions
that you would like other visitors to see?

 
comment You (your email) say: Dec 13th, 2011
#1
Add a thoughtful commentary or note to this page ! 

your homepage, facebook profile, twitter, or the like
will be spam-protected
How many?
= e.g. "6"
By submitting you agree to the Site Terms
 

Changes to this page (conference)

08 May 2008: Conference Proceedings was added to the bibliography (approved by an editor)

Page Information

Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/conferences/people_and_computers_xx_-_proceedings_of_hci.html
Dec 13

Once the product's task is known, design the interface first; then implement to the interface design..... As far as the customer is concerned, the interface is the the product.

-- Jef Raskin, Cited by Malcolm McCullough in Digital Ground, 2004

Featured chapter

Authoritative overview of End-User Development (EUD) including 4 HD video interviews filmed in Rome, Italy. EUD is really all about democratization of computing.

Read the full chapter

Help us help you!