The following articles are from "Graphics Interface 98":
Cohen-Or, Daniel and Zadicario, Eyal (1998): Visibility Streaming for Network-based Walkthroughs. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 1-7.
Ihm, Imsung and Park, Sanghun (1998): Wavelet-Based 3D Compression Scheme for Very Large Volume Data. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 107-116. Available online
Patten, James and Ma, Kwan-Liu (1998): A Graph Based Interface for Representing Volume Visualization Results. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 117-124. Available online
Sumner, Robert, O'Brien, James F. and Hodgins, Jessica (1998): Animating Sand Mud and Snow. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 125-132. Available online
Fournier, Patrick, Habibi, Arash and Poulin, Pierre (1998): Simulating the Flow of Liquid Droplets. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 133-142. Available online
Desbrun, Mathieu and Cani-Gascuel, Marie-Paule (1998): Active Implicit Surface for Animation. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 143-150. Available online
Torkos, Nick and Panne, Michael van de (1998): Footprint--based Quadruped Motion Synthesis. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 151-160. Available online
John, Bonnie E. (1998): Cognitive Modeling in Human-Computer Interaction. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 161-167.
Bellman, Tom and MacKenzie, I. Scott (1998): A Probabilistic Character Layout Strategy for Mobile Text Entry. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 168-176. Available online
Slusallek, Philipp, Stamminger, Marc and Seidel, Hans-Peter (1998): Lighting Networks --- A New Approach for Designing Lighting Algorithms. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 17-25. Available online
Healey, Christopher G. (1998): On the Use of Perceptual Cues and Data Mining for Effective Visualization of Scientific Datasets. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 177-184. Available online
Shaw, Christopher D. (1998): Pain and Fatigue in Desktop VR: Initial Results. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 185-192. Available online
Mao, Xiaoyang, Hong, Lichan, Kaufman, Arie, Fujita, Noboru and Kikukawa, Makoto (1998): Multi-Granularity Noise for Curvilinear Grid LIC. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 193-200. Available online
Cani-Gascuel, Marie-Paule (1998): Layered Deformable Models with Implicit Surfaces. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 201-208. Available online
Buchanan, John William, Streit, Lisa M. and Veryovka, Oleg (1998): Edge Enhancement Issues in Half-Toning. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 209-216.
Duffin, Kirk L. and Barrett, William A. (1998): Globally Optimal Image Mosaics. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 217-222. Available online
Kang, Sing Bing and Desikan, Pavan Kumar (1998): Virtual navigation of complex scenes using clusters of cylindrical panoramic images. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 223-232. Available online
Touma, Costa and Gotsman, Craig (1998): Triangle Mesh Compression. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 26-34. Available online
Mann, Stephen (1998): An Improved Parametric Side--Vertex Triangle Mesh Interpolant. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 35-42. Available online
Kobbelt, Leif, Campagna, Swen and Seidel, Hans-Peter (1998): A General Framework for Mesh Decimation. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 43-50. Available online
Smith, Alvy Ray (1998): The alpha--gamma--delta's of Digital Media Convergence. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 51-56. Available online
Forsey, David R. and Wong, David (1998): Multiresolution Surface Reconstruction for Hierarchical B-splines. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 57-64.
Cochran, Wayne O., Hart, John C. and Flynn, Patrick J. (1998): On Approximating Rough Curves with Fractal Functions. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 65-72. Available online
Archer, Katrina, Coughlan, Kevin, Forsey, David R. and Struben, Sonja (1998): Software Tools for Craniofacial Growth and Reconstruction. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 73-81. Available online
Heidrich, Wolfgang and Seidel, Hans-Peter (1998): Ray-Tracing Procedural Displacement Shaders. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 8-16. Available online
Walter, Marcelo, Fournier, Alain and Reimers, Mark (1998): Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 82-91. Available online
Ware, Colin (1998): Perception and Data Visualization: The Foundations of Experimental Semiotics. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 92-98.
Wong, Kevin Chun-Ho, Siu, Yu-Hang, Heng, Pheng-Ann and Sun, Hanqiu (1998): Interactive Volume Cutting. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 99-106. Available online
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