The following articles are from "Graphics Interface 95":
Wooten, Wayne L. and Hodgins, Jessica (1995): Simulation of human diving. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 1-9.
Kokkevis, Evangelos, Metaxas, Dimitri and Badler, Norman (1995): Autonomous animation and control of four--Legged animals. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 10-17.
Langer, Michael S., Breton, Pierre and Zucker, Steven W. (1995): Massively parallel radiosity in the presence of multiple isotropic volume scattering. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 103-108.
Bouatouch, Kadi and Pattanaik, S. N. (1995): Discontinuity meshing and hierarchical multi--wavelet radiosity. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 109-115.
Kilgard, Mark J., Blythe, David and Hohn, Deanna (1995): System support for OpenGL direct rendering. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 116-127.
Verevka, Oleg and Buchanan, John William (1995): Local K--means algorithm for colour image quantization. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 128-135.
Luciani, A., Habibi, Arash and Manzotti, E. (1995): A multi--scale physical model of granular materials. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 136-146.
Provot, Xavier (1995): Deformation constraints in a mass--spring model to describe rigid cloth behavior. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 147-154.
Meseure, P., Karpf, S., Chaillou, C., Dubois, P. and Rouland, J. F. (1995): Low--cost medical simulation: A retinal laser photocoagulation simulator. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 155-162.
Waters, Keith and Frisbie, J. (1995): A coordinated muscle model for speech animation. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 163-170.
Kyung, Min-Ho, Kim, Mansoo and Hong, Sung Je (1995): Through--the--lens camera control with a simple Jacobian matrix. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 171-178.
Johnstone, John K. and Williams, James P. (1995): Rational control of orientation for animation. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 179-186.
Lamouret, Alexis and Gascuel, Marie-Paule (1995): Scripting interactive physically--based motions with relative paths and synchronization. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 18-25.
Miller, James R. (1995): Incremental boundary evaluation for nonmanifold partially bounded solids. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 187-195.
Tholliot, J. and Tosan, E. (1995): Constructive fractal geometry: Constructive approach to fractal modeling using language operations. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 196-203.
Hepting, Daryl H. and Hart, John C. (1995): The escape buffer: Efficient computation of escape time for linear fractals. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 204-214.
McQueen, Craig, MacKenzie, I. Scott and Zhang, Shawn X. (1995): An extended study of numeric entry on pen--based computers. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 215-222.
Weinschenk, Susan and Yeo, Sarah C (1995): Guidelines for Enterprise-Wide GUI Design. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. p. 222.
Edlund, Carl A. and Lewis, Michael (1995): A graphical user interface design environment. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 223-230.
Watson, Richard T. and O'Neill, Paul (1995): A flexible gesture interface. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 231-238.
Buxton, Bill (1995): Integrating the periphery and context: A new model of telematics. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 239-246.
Goldstein, Eli and Gotsman, Craig (1995): Polygon morphing using a multiresolution representation. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 247-254.
Lombardo, Jean-Christophe and Puech, Claude (1995): Oriented particles: A tool for shape memory objects modelling. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 255-262.
Pfeifle, Ron and Seidel, Hans-Peter (1995): Fitting triangular B--splines to functional scattered data. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 26-33.
Cassen, T., Subramanian, K. R. and Michalewicz, Z. (1995): Near--optimal construction of partitioning trees by evolutionary techniques. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 263-271.
Bill, James R. and Lodha, Suresh K. (1995): Sculpting polygonal models using virtual tools. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 272-279.
Hanrahan, Pat (1995): Digital lights cameras and materials. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. p. 280.
McCool, Michael D. (1995): Optimized evaluation of box splines via the inverse FFT. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 34-43.
Naylor, Bruce F. and Rogers, Lois (1995): Constructing partitioning trees from B'ezier--curves for efficient intersections and visibility. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 44-55.
Miller, Gavin (1995): Volumetric hyper--reality a computer graphics holy grail for the 21st century?. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 56-64.
Fang, Anthony, Sung, Kelvin and Pheng-Ann, Heng (1995): Interactive surface rendering for medical visualization. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 65-74.
Buchanan, John William and Verevka, Oleg (1995): Edge preservation with space--filling curve half--toning. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 75-82.
Neyret, Fabrice (1995): A general and multiscale model for volumetric textures. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 83-91.
Shinya, Mikio (1995): Improvements on the pixel--tracing filter: Reflection/refraction shadows and jittering. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 92-102.
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