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Graphics Interface 86


 
Time and place:
Vancouver, British Columbia, Canada
May 26-30, 1986
Series:
This is a preferred venue for people like Hans-Peter Seidel, Kellogg S. Booth, Alain Fournier, Carl Gutwin, and Mark Green. Part of the GI - Graphics Interface conference series.
Conf. description:
Graphics Interface is the Canadian annual conference devoted to computer graphics and interactive techniques." The first GI conference was held in 1982. Together with its precursor, the biennial Canadian Man-Computer Communications Conference (CMCCC), which was first held in 1969, "it is the oldest regularly-scheduled computer graphics and human-computer interaction conference.
Next conference:
is coming up
May31
31 May 2010 in Ottawa, Ontario, Canada
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References from this conference (1986)

The following articles are from "Graphics Interface 86":

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Articles

p. 1-6

Nisselson, Jane (1986): Computer graphics and the fashion industry. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 1-6.

p. 104-107

Whitted, Turner and Grant, Eric (1986): Exploiting classes in modeling and display software. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 104-107.

p. 108-114

Greene, Ned (1986): Applications of world projections. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 108-114.

p. 11-14

Ferch, Howard J. (1986): An encoding scheme for presentation graphics with animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 11-14.

p. 115-120

Badler, Norman (1986): Animating human figures: Perspectives and directions. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 115-120.

p. 121-130

Ridsdale, G., Hewitt, S. and Calvert, Tom W. (1986): The interactive specification of human animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 121-130.

p. 131-135

Drewery, Karin and Tsotsos, John (1986): Goal directed animation using English motion commands. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 131-135.

p. 136-140

Pearce, Andrew, Wyvill, Brian, Wyvill, Geoff and Hill, David R. (1986): Speech and expression: A computer solution to face animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 136-140.

p. 141-146

Wilhelms, Jane (1986): VIRYA --- A motion control editor for kinematic and dynamic animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 141-146.

p. 147-151

Armstrong, William W., Green, Mark and Lake, R. (1986): Near--real--time control of human figure models. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 147-151.

p. 15-19

ElMaraghy, Hoda A. (1986): Kinematic and geometric modelling and animation of robots. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 15-19.

p. 152-157

Cachola, Danny G. and Schrack, Guenther F. (1986): Modeling and animating three--dimensional articulated figures. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 152-157.

p. 158-163

Prusinkiewicz, Przemyslaw and Streibel, Dale (1986): Constraint--based modeling of three--dimensional shapes. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 158-163.

p. 164-172

Fournier, Alain and Grindal, David A. (1986): The stochastic modelling of trees. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 164-172.

p. 173-179

Lewis, John P. (1986): Methods for stochastic spectral synthesis. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 173-179.

p. 180-185

Thornton, Robert W. and Glass, Gregory J. (1986): Interactive 3--D modeling with personal computers. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 180-185.

p. 186-187

Carroll, John M. (1986): Psychology and the user interface: Science is soft at the frontier. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 186-187.

p. 188-192

Tuori, M. I. (1986): Learning graphics programming by direct communication. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 188-192.

p. 193

Fuchs, Henry (1986): VLSI and graphics at the pixel level. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. p. 193.

p. 194-201

Booth, Kellogg S., Forsey, David R. and Paeth, Alan W. (1986): Hardware assistance for Z--buffer visible surface algorithms. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 194-201.

p. 20-25

Ostrovsky, Rafail, Gardner, Brian R. and Holynski, Marek (1986): Semantic network reasoning for picture composition. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 20-25.

p. 202-206

Schlag, John F. (1986): Eliminating the dichotomy between scripting and interaction. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 202-206.

p. 207-212

Heckbert, Paul (1986): Survey of texture mapping. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 207-212.

p. 213-216

Forest, L., Rambaud, D., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1986): Keyframe--based subactors. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 213-216.

p. 217-222

Wyvill, Geoff, Pearce, Andrew and Wyvill, Brian (1986): The representation of water. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 217-222.

p. 223-228

Pentland, Alex P. (1986): Part structure for 3--D sketching. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 223-228.

p. 229-234

Coggins, James M., Fogarty, Kevin E. and Fay, Frederic S. (1986): Interfacing image processing and computer graphics systems using an artificial visual system. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 229-234.

p. 235-240

Wang, Xiaoning and Davis, Wayne A. (1986): Connected component labeling using modified linear quadtrees. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 235-240.

p. 241-246

Gross, Jonathan R., DeRose, Tony D. and Barsky, Brian A. (1986): Asterisk*: An extensible testbed for spline development. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 241-246.

p. 247-253

Prusinkiewicz, Przemyslaw (1986): Graphical applications of L--systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 247-253.

p. 254-259

Oppenheimer, Peter (1986): Fractals computers and DNA. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 254-259.

p. 26-31

Franklin, Wm. Randolph, Nichols, Margaret, Samaddar, Sumitro and Wu, Peter (1986): Experiences with using Prolog for geometry. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 26-31.

p. 260-265

Levine, Martin D. and Hong, Wade (1986): A knowledge--based approach to computer vision systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 260-265.

p. 32-36

Lewis, J. W. (1986): The inference machine laboratory: Graphic tools for knowledge management. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 32-36.

p. 37-42

Peachey, Darwyn R. (1986): PORTRAY -- an image synthesis system. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 37-42.

p. 43-48

Nemoto, Keiji and Omachi, Takao (1986): An adaptive subdivision by sliding boundary surfaces for fast ray tracing. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 43-48.

p. 49-55

Schoeler, Peter and Fournier, Alain (1986): Profiling graphic display systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 49-55.

p. 56-61

Hanrahan, Pat (1986): Using caching and breadth--first search to speed up ray--tracing. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 56-61.

p. 62-65

Myers, Brad A. (1986): What are visual programming programming by example and program visualization?. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 62-65.

p. 66-70

Olsen, Dan R. (1986): An editing model for generating graphical user interfaces. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 66-70.

p. 7-10

Hoskins, J. A. and Hoskins, W. D. (1986): Some implications of dynamic structural analysis. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 7-10.

p. 71-76

Singh, Gurminder and Green, Mark (1986): Automatic generation of graphical user interfaces. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 71-76.

p. 77-81

Paeth, Alan W. (1986): A fast algorithm for general raster rotation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 77-81.

p. 82-90

Higgins, Terry M. and Booth, Kellogg S. (1986): A cel--based model for paint systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 82-90.

p. 91-97

Paeth, Alan W. and Booth, Kellogg S. (1986): Design and experience with a generalized raster toolkit. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 91-97.

p. 98-103

MacKay, Stephen A. and Tanner, Peter P. (1986): Graphics tools in Adagio a robotics multitasking multiprocessor workstation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 98-103.




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Changes to this page (conference)

28 May 2003: Added the conference to the bibliography
Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

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