The following articles are from "Graphics Interface 86":
Nisselson, Jane (1986): Computer graphics and the fashion industry. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 1-6.
Whitted, Turner and Grant, Eric (1986): Exploiting classes in modeling and display software. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 104-107.
Greene, Ned (1986): Applications of world projections. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 108-114.
Ferch, Howard J. (1986): An encoding scheme for presentation graphics with animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 11-14.
Badler, Norman (1986): Animating human figures: Perspectives and directions. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 115-120.
Ridsdale, G., Hewitt, S. and Calvert, Tom W. (1986): The interactive specification of human animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 121-130.
Drewery, Karin and Tsotsos, John (1986): Goal directed animation using English motion commands. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 131-135.
Pearce, Andrew, Wyvill, Brian, Wyvill, Geoff and Hill, David R. (1986): Speech and expression: A computer solution to face animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 136-140.
Wilhelms, Jane (1986): VIRYA --- A motion control editor for kinematic and dynamic animation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 141-146.
Armstrong, William W., Green, Mark and Lake, R. (1986): Near--real--time control of human figure models. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 147-151.
ElMaraghy, Hoda A. (1986): Kinematic and geometric modelling and animation of robots. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 15-19.
Cachola, Danny G. and Schrack, Guenther F. (1986): Modeling and animating three--dimensional articulated figures. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 152-157.
Prusinkiewicz, Przemyslaw and Streibel, Dale (1986): Constraint--based modeling of three--dimensional shapes. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 158-163.
Fournier, Alain and Grindal, David A. (1986): The stochastic modelling of trees. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 164-172.
Lewis, John P. (1986): Methods for stochastic spectral synthesis. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 173-179.
Thornton, Robert W. and Glass, Gregory J. (1986): Interactive 3--D modeling with personal computers. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 180-185.
Carroll, John M. (1986): Psychology and the user interface: Science is soft at the frontier. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 186-187.
Tuori, M. I. (1986): Learning graphics programming by direct communication. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 188-192.
Fuchs, Henry (1986): VLSI and graphics at the pixel level. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. p. 193.
Booth, Kellogg S., Forsey, David R. and Paeth, Alan W. (1986): Hardware assistance for Z--buffer visible surface algorithms. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 194-201.
Ostrovsky, Rafail, Gardner, Brian R. and Holynski, Marek (1986): Semantic network reasoning for picture composition. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 20-25.
Schlag, John F. (1986): Eliminating the dichotomy between scripting and interaction. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 202-206.
Heckbert, Paul (1986): Survey of texture mapping. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 207-212.
Forest, L., Rambaud, D., Magnenat-Thalmann, Nadia and Thalmann, Daniel (1986): Keyframe--based subactors. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 213-216.
Wyvill, Geoff, Pearce, Andrew and Wyvill, Brian (1986): The representation of water. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 217-222.
Pentland, Alex P. (1986): Part structure for 3--D sketching. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 223-228.
Coggins, James M., Fogarty, Kevin E. and Fay, Frederic S. (1986): Interfacing image processing and computer graphics systems using an artificial visual system. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 229-234.
Wang, Xiaoning and Davis, Wayne A. (1986): Connected component labeling using modified linear quadtrees. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 235-240.
Gross, Jonathan R., DeRose, Tony D. and Barsky, Brian A. (1986): Asterisk*: An extensible testbed for spline development. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 241-246.
Prusinkiewicz, Przemyslaw (1986): Graphical applications of L--systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 247-253.
Oppenheimer, Peter (1986): Fractals computers and DNA. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 254-259.
Franklin, Wm. Randolph, Nichols, Margaret, Samaddar, Sumitro and Wu, Peter (1986): Experiences with using Prolog for geometry. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 26-31.
Levine, Martin D. and Hong, Wade (1986): A knowledge--based approach to computer vision systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 260-265.
Lewis, J. W. (1986): The inference machine laboratory: Graphic tools for knowledge management. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 32-36.
Peachey, Darwyn R. (1986): PORTRAY -- an image synthesis system. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 37-42.
Nemoto, Keiji and Omachi, Takao (1986): An adaptive subdivision by sliding boundary surfaces for fast ray tracing. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 43-48.
Schoeler, Peter and Fournier, Alain (1986): Profiling graphic display systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 49-55.
Hanrahan, Pat (1986): Using caching and breadth--first search to speed up ray--tracing. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 56-61.
Myers, Brad A. (1986): What are visual programming programming by example and program visualization?. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 62-65.
Olsen, Dan R. (1986): An editing model for generating graphical user interfaces. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 66-70.
Hoskins, J. A. and Hoskins, W. D. (1986): Some implications of dynamic structural analysis. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 7-10.
Singh, Gurminder and Green, Mark (1986): Automatic generation of graphical user interfaces. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 71-76.
Paeth, Alan W. (1986): A fast algorithm for general raster rotation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 77-81.
Higgins, Terry M. and Booth, Kellogg S. (1986): A cel--based model for paint systems. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 82-90.
Paeth, Alan W. and Booth, Kellogg S. (1986): Design and experience with a generalized raster toolkit. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 91-97.
MacKay, Stephen A. and Tanner, Peter P. (1986): Graphics tools in Adagio a robotics multitasking multiprocessor workstation. In: Graphics Interface 86 May 26-30, 1986, Vancouver, British Columbia, Canada. pp. 98-103.
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
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