I use free sources like Interaction-Design.org so often that I have an obligation to recognize its value and support its continued presence

Last 3 Donors


Support us

Funding progress for 2010:

Graphics Interface 2003


 
Time and place:
Halifax, Nova Scotia, Canada
June 11-13, 2003
Series:
This is a preferred venue for people like Hans-Peter Seidel, Kellogg S. Booth, Alain Fournier, Carl Gutwin, and Mark Green. Part of the GI - Graphics Interface conference series.
Conf. description:
Graphics Interface is the Canadian annual conference devoted to computer graphics and interactive techniques." The first GI conference was held in 1982. Together with its precursor, the biennial Canadian Man-Computer Communications Conference (CMCCC), which was first held in 1969, "it is the oldest regularly-scheduled computer graphics and human-computer interaction conference.
Next conference:
is coming up
May31
31 May 2010 in Ottawa, Ontario, Canada
EDIT

References from this conference (2003)

The following articles are from "Graphics Interface 2003":

 what's this?

Articles

p. 1-10

Jaroszkiewicz, Rafal and McCool, Michael D. (2003): Fast Extraction of BRDFs and Material Maps from Images. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 1-10.

p. 105-112

Gutwin, Carl, Dyck, Jeff and Fedak, Chris (2003): The Effects of Dynamic Transparency on Targeting Performance. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 105-112.

p. 11-20

Poulin, Pierre, Stamminger, Marc, Duranleau, François, Frasson, Marie-Claude and Drettakis, George (2003): Interactive Point-based Modeling of Complex Objects from Images. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 11-20.

p. 113-120

Draper, Geoffrey M. and Egbert, Parris K. (2003): A Gestural Interface to Free-Form Deformation. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 113-120.

p. 121-130

Cunzi, Matthieu, Thollot, Jo\elle, Parise, Salvatore, Debunne, Gilles and Gascuel, Jean-Dominique (2003): Dynamic Canvas for Non-Photorealistic Walkthroughs. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 121-130.

p. 139-148

Wand, Michael and Straßer, Wolfgang (2003): Multi-Resolution Point-Sample Raytracing. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 139-148.

p. 149-158

Rigau, Jaume, Feixas, Miquel and Sbert, Mateu (2003): Entropy-Based Adaptive Sampling. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 149-158.

p. 159-166

Siio, Itiro, Rowan, Jim, Mima, Noyuri and Mynatt, Elizabeth D. (2003): Digital Decor: Augmented Everyday Things. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 159-166.

p. 167-176

Metoyer, Ronald, Xu, Lanyue and Srinivasan, Madhusudhanan (2003): A Tangible Interface for High-Level Direction of Multiple Animated Characters. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 167-176.

p. 177-184

Neufeld, Eric, Popoola, Haruna, Callele, David and Mould, David (2003): Mixed Initiative Interactive Edge Detection. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 177-184.

p. 185-192

Wu, Jianhua and Kobbelt, Leif (2003): A Stream Algorithm for the Decimation of Massive Meshes. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 185-192.

p. 193-200

Leung, Rick and Mann, Stephen (2003): Distortion Minimization and Continuity Preservation in Surface Pasting. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 193-200.

p. 201-208

Kram, Bradley P. and Shaw, Christopher D. (2003): Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 201-208.

p. 209-216

Fogarty, James, Forlizzi, Jodi and Hudson, Scott E. (2003): Portrait: Generating Personal Presentations. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 209-216.

p. 21-30

Lee, Jinho, Moghaddam, Baback, Pfister, Hanspeter and Machiraju, Raghu (2003): Silhouette-Based 3D Face Shape Recovery. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 21-30.

p. 217-224

Baecker, Ronald M. and Smith, Eric (2003): Modularity and Hierarchical Structure in the Digital Video Lifecycle. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 217-224.

p. 225-236

Tang, Charlotte, McEwan, Gregor and Greenberg, Saul (2003): A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 225-236.

p. 237-246

Dyck, Jeff, Pinelle, David, Brown, Barry and Gutwin, Carl (2003): Learning from Games: HCI Design Innovations in Entertainment Software. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 237-246.

p. 247-256

Hauser, Kris K., Shen, Chen and O'Brien, James F. (2003): Interactive Deformation Using Modal Analysis with Constraints. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 247-256.

p. 257-264

Fünfzig, Christoph and Fellner, Dieter W. (2003): Easy Realignment of k-DOP Bounding Volumes. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 257-264.

p. 265-272

Lang, Jochen, Pai, Dinesh K. and Seidel, Hans-Peter (2003): Scanning Large-Scale Articulated Deformations. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 265-272.

p. 273-279

LeDuc, Matt, Payandeh, Shahram and Dill, John C. (2003): Toward Modeling of a Suturing Task. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 273-279.

p. 31-38

Génevaux, Olivier , Habibi, Arash and Dischler, Jean-Michel (2003): Simulating Fluid-Solid Interaction. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 31-38.

p. 39-46

Schafer, Wendy and Bowman, Doug A. (2003): A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 39-46.

p. 47-56

Skopik, Amy and Gutwin, Carl (2003): Finding Things In Fisheyes: Memorability in Distorted Spaces. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 47-56.

p. 57-64

Tory, Melanie and Swindells, Colin (2003): Comparing ExoVis Orientation Icon and In-Place 3D Visualization Techniques. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 57-64.

p. 65-72

Li, Ming, Magnor, Marcus and Seidel, Hans-Peter (2003): Hardware-Accelerated Visual Hull Reconstruction and Rendering. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 65-72.

p. 73-80

Knott, Dave and Pai, Dinesh K. (2003): CInDeR: Collision and Interference Detection in Real-time Using graphics hardware. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 73-80.

p. 81-88

Li, Wei and Kaufman, Arie E. (2003): Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 81-88.

p. 89-96

Soukoreff, R. William and MacKenzie, I. Scott (2003): Input-Based Language Modelling in the Design of High Performance Text Input Techniques. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 89-96.

p. 97-104

Pavlovych, Andriy and Stuerzlinger, Wolfgang (2003): Less-Tap: A Fast and Easy-to-Learn Text Input Technique for Phones. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 97-104.




What do YOU think?

Give us your opinion! Do you have any comments/additions that you would like other visitors to see?

 
comment You say: Mar 13th, 2010
#1
Be the first to add a thoughtful note to this page ! 

  will be spam-protected
 

 
How many?
=
e.g. "6"
 

Changes to this page (conference)

28 May 2003: Added the conference to the bibliography
Mar 13

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

  • Share this quote on... Bookmark and Share
  • Get more quotes

Eva Hornecker on Tangible Interaction

Eva Hornecker explains the evolving concept of Tangible Interaction.

Read Eva's insightful entry here..

Help us help you!

  • Spread the word: Bookmark and Share
  • Donate
  • Other ways to help
 

Page information

Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/conferences/graphics_interface_2003.html