The following articles are from "First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006":
(2006): Sponsors and Supporters. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. . Available online
Maher, Mary Lou and Kim, Mi Jeong (2006): Studying Designers using a Tabletop System for 3D Design with a Focus on the Impact on Spatial Cognition. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 105-112. Available online
Matsuda, Masafumi, Matsushita, Mitsunori, Yamada, Tatsumi and Naemura, Takeshi (2006): Behavioral analysis of asymmetric information sharing on Lumisight Table. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 113-122. Available online
Andersen, Tue Haste, Huber, Remo, Kretz, Adjan and Fjeld, Morten (2006): Feel the Beat: Direct Manipulation of Sound during Playback. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 123-126. Available online
Lucero, Andres and Martens, Jean-Bernard (2006): Supporting the creation of Mood Boards: Industrial Design in Mixed Reality. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 127-128. Available online
Yoshino, Takashi, Matsushita, Mitsunori and Munemori, Jun (2006): Proposal of a Multi-layer Structure for Multilingual Display on a Lumisight Table. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 129-130. Available online
Karahalios, Karrie and Bergstrom, Tony (2006): Visualizing Audio in Group Table Conversation. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 131-134. Available online
Perron, Romain and Laborie, François (2006): Augmented Tabletops, an Incentive for Distributed Collaboration. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 135-142. Available online
Kakehi, Yasuaki, Hosomi, Takero, Iida, Makoto, Naemura, Takeshi and Matsushita, Mitsunori (2006): Transparent Tabletop Interface for Multiple Users on Lumisight Table. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 143-150. Available online
Smeaton, Alan F., Foley, Colum, Gurrin, Cathal, Lee, Hyowon and McGivney, Sinéad (2006): Collaborative Searching for Video Using the Físchlár System and a Diamond Touch Table. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 151-159. Available online
Bi, Xiaojun, Shi, Yuanchun and Chen, Xiaojie (2006): uPen: A Smart Pen-liked Device for Facilitating Interaction on Large Displays. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 160-168. Available online
Lapides, Paul, Sharlin, Ehud, Sousa, Mario Costa and Streit, Lisa (2006): The 3D Tractus: A Three-Dimensional Drawing Board. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 169-176. Available online
Okano, Yasuyuki, Ito, Yoshinori and Nitta, Tohei (2006): A Study on the Application of DVE to a Mental Support System for the Aged Segregated from Family. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 17-26. Available online
Ha, Vicki, Inkpen, Kori M., Whalen, Tara and Mandryk, Regan L. (2006): Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 177-184. Available online
Wu, Mike, Shen, Chia, Ryall, Kathy, Forlines, Clifton and Balakrishnan, Ravin (2006): Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 185-192. Available online
Everitt, Katherine, Shen, Chia, Ryall, Kathy and Forlines, Clifton (2006): MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 27-34. Available online
Kojima, Minoru, Sugimoto, Maki, Nakamura, Akihiro, Tomita, Masahiro, Inami, Masahiko and Nii, Hideaki (2006): Augmented Coliseum: An Augmented Game Environment with Small Vehicles. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 3-8. Available online
Wesugi, Shigeru and Miwa, Yoshiyuki (2006): "Lazy Susan" Communication System for Remote, Spatial and Physical Collaborative Works. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 35-42. Available online
Mohamed, Khaireel A., Haag, S., Peltason, J., Dal-Ri, F. and Ottmann, Thomas (2006): Disoriented Pen-Gestures for Identifying Users around the Tabletop without Cameras and Motion Sensors. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 43-52. Available online
Shen, Chia (2006): Multi-User Interface and Interactions on Direct-Touch Horizontal Surfaces: Collaborative Tabletop Research at MERL. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 53-54. Available online
Morris, Meredith Ringel (2006): Supporting Effective Interaction with Tabletop Groupware. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 55-56. Available online
Toney, Aaron and Thomas, Bruce H. (2006): Considering Reach in Tangible and Table Top Design. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 57-58. Available online
Chen, Fang, Eades, Peter, Epps, Julien, Lichman, Serge, Close, Benjamin, Hutterer, Peter, Takatsuka, Masa, Thomas, Bruce H. and Wu, Mike (2006): ViCAT: Visualisation and Interaction on a Collaborative Access Table. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 59-62. Available online
Hutterer, Peter, Close, Benjamin and Thomas, Bruce H. (2006): Supporting Mixed Presence Groupware in Tabletop Applications. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 63-70. Available online
Rogers, Yvonne, Lim, Youn-kyung and Hazlewood, William R. (2006): Extending Tabletops to Support Flexible Collaborative Interactions. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 71-78. Available online
Hancock, Mark S., Carpendale, M. Sheelagh T., Vernier, Frederic, Wigdor, Daniel and Shen, Chia (2006): Rotation and Translation Mechanisms for Tabletop Interaction. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 79-88. Available online
Ryall, Kathy, Forlines, Clifton, Shen, Chia, Morris, Meredith Ringel and Everitt, Katherine (2006): Experiences with and Observations of Direct-Touch Tabletops. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 89-96. Available online
Nishimoto, Kazushi, Amano, Kenta and Usuki, Masao (2006): pHotOluck: A Home-use Table-ware to Vitalize Mealtime Communications by Projecting Photos onto Dishes. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 9-16. Available online
Morris, Meredith Ringel, Paepcke, Andreas and Winograd, Terry (2006): TeamSearch: Comparing Techniques for Co-Present Collaborative Search of Digital Media. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 97-104. Available online
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Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
”
Eva Hornecker explains the evolving concept of Tangible Interaction.
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