Dec 22

Western society has accepted as unquestionable a technological imperative that is quite as arbitrary as the most primitive taboo: not merely the duty to foster invention and constantly to create technological novelties, but equally the duty to surrender to these novelties unconditionally, just because they are offered, without respect to their human consequences.

-- Lewis Mumford

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Philosophy of Interaction: How to use philosophical theories concretely when designing interactive products. Includes 4 HD videos filmed in Denmark

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Designing Augmented Reality Environments 2000


 
Time and place:

2000
Help us!
Do you know when the next conference is? If yes, please add it to the calendar!
Series:
This is a preferred venue for people like Johan Redström, Marco Susani, Jacob Buur, Laurence Nigay, and Kim Halskov Madsen. Part of the DARE - Designing Augmented Reality Environments conference series.
Other years:
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References from this conference (2000)

The following articles are from "Designing Augmented Reality Environments 2000":

 what's this?

Articles

p. 1-10

Rekimoto, Jun and Ayatsuka, Yuji (2000): CyberCode: designing augmented reality environments with visual tags. In: Designing Augmented Reality Environments 2000 2000. pp. 1-10. Available online

p. 103-114

Redström, Johan, Skog, Tobias and Hallnäs, Lars (2000): Informative art: using amplified artworks as information displays. In: Designing Augmented Reality Environments 2000 2000. pp. 103-114. Available online

p. 11-21

Pyssysalo, Tino, Repo, Tapio, Turunen, Tuukka, Lankila, Teemu and Röning, Juha (2000): CyPhone - bringing augmented reality to next generation mobile phones. In: Designing Augmented Reality Environments 2000 2000. pp. 11-21. Available online

p. 115-120

Masui, Toshiyuki (2000): Real-world programming. In: Designing Augmented Reality Environments 2000 2000. pp. 115-120. Available online

p. 121-129

Svanaes, Dag and Verplank, William (2000): In search of metaphors for tangible user intefaces. In: Designing Augmented Reality Environments 2000 2000. pp. 121-129. Available online

p. 131-134

Djajadiningrat, J. P., Overbeeke, Kees and Wensveen, Stephan (2000): Augmenting fun and beauty: a pamphlet. In: Designing Augmented Reality Environments 2000 2000. pp. 131-134. Available online

p. 135-137

Krogh, Peter Gall (2000): Interactive rooms - augmented reality in an architectural perspective. In: Designing Augmented Reality Environments 2000 2000. pp. 135-137. Available online

p. 138-140

Svendsen, Ernest Holm and Søndergaard, Astrid Pinholt (2000): Support for flexbile work settings by augmenting artifacts. In: Designing Augmented Reality Environments 2000 2000. pp. 138-140. Available online

p. 141-143

Mapes, Daniel P. (2000): The human device abstraction. In: Designing Augmented Reality Environments 2000 2000. pp. 141-143. Available online

p. 144

MacIntyre, Blair and Bolter, Jay David (2000): A multi-disciplinary course on augmented reality design. In: Designing Augmented Reality Environments 2000 2000. p. 144. Available online

p. 145-146

Mynatt, Elizabeth D. (2000): Co-opting everyday objects. In: Designing Augmented Reality Environments 2000 2000. pp. 145-146. Available online

p. 147-148

Johansson, Martin and Pettersson, Mårten (2000): Eyes on the road - augmenting traffic information. In: Designing Augmented Reality Environments 2000 2000. pp. 147-148. Available online

p. 149-150

Browall, Carolina and Lindquist, Kristina (2000): Our little orchestra: the development of an interactive toy. In: Designing Augmented Reality Environments 2000 2000. pp. 149-150. Available online

p. 151-152

Wohlgemuth, Wolfgang and Triebfürst, Gunthard (2000): ARVIKA: augmented reality for development, production and service. In: Designing Augmented Reality Environments 2000 2000. pp. 151-152. Available online

p. 153-154

Pederson, Thomas (2000): Human hands as a link between physical and virtual. In: Designing Augmented Reality Environments 2000 2000. pp. 153-154. Available online

p. 155-156

Koleva, Boriana, Schnädelbach, Holger, Benford, Steve and Greenhalgh, Chris (2000): Developing mixed reality boundaries. In: Designing Augmented Reality Environments 2000 2000. pp. 155-156. Available online

p. 157-158

Fjeld, Morten (2000): Evaluating navigation methods for an AR system. In: Designing Augmented Reality Environments 2000 2000. pp. 157-158. Available online

p. 159-160

Chalmers, Matthew (2000): Interweaving objects, types and people. In: Designing Augmented Reality Environments 2000 2000. pp. 159-160. Available online

p. 161-162

Tobita, Hiroaki and Koike, Hideki (2000): Information retrieval system using real world objects. In: Designing Augmented Reality Environments 2000 2000. pp. 161-162. Available online

p. 163-164

Friedman, Batya and Jr., Peter H. Kahn (2000): New directions: a value-sensitive design approach to augmented reality. In: Designing Augmented Reality Environments 2000 2000. pp. 163-164. Available online

p. 165-166

Dubois, Emmanuel and Nigay, Laurence (2000): Augmented reality: which augmentation for which reality?. In: Designing Augmented Reality Environments 2000 2000. pp. 165-166. Available online

p. 167-169

Madsen, Kim Halskov (2000): Magic by metaphors. In: Designing Augmented Reality Environments 2000 2000. pp. 167-169. Available online

p. 170-171

Mackay, Wendy E. (2000): Augmented reality: dangerous liaisons or the best of both worlds?. In: Designing Augmented Reality Environments 2000 2000. pp. 170-171. Available online

p. 23-31

Ljungstrand, Peter, Redström, Johan and Holmquist, Lars Erik (2000): WebStickers: using physical tokens to access, manage and share bookmarks to the Web. In: Designing Augmented Reality Environments 2000 2000. pp. 23-31. Available online

p. 33-40

McGarry, Ben, Matthews, Ben and Brereton, Margot (2000): Reflections on a candidate design of the user-interface for a wireless vital-signs monitor. In: Designing Augmented Reality Environments 2000 2000. pp. 33-40. Available online

p. 41-50

Patten, James and Ishii, Hiroshi (2000): A comparison of spatial organization strategies in graphical and tangible user interfaces. In: Designing Augmented Reality Environments 2000 2000. pp. 41-50. Available online

p. 51-62

Grasso, Antonietta, Karsenty, Alain and Susani, Marco (2000): Augmenting paper to enhance community information sharing. In: Designing Augmented Reality Environments 2000 2000. pp. 51-62. Available online

p. 63-69

Buur, Jacob and Soendergaard, Astrid (2000): Video card game: an augmented environment for user centred design discussions. In: Designing Augmented Reality Environments 2000 2000. pp. 63-69. Available online

p. 81-91

Michelis, Giorgio de, Paoli, Flavio De, Pluchinotta, Costanza and Susani, Marco (2000): Weakly augmented reality: observing and designing the work-place of creative designers. In: Designing Augmented Reality Environments 2000 2000. pp. 81-91. Available online

p. 93-101

Wrensch, Thomas, Blauvelt, Glenn and Eisenberg, Michael (2000): The rototack: designing a computationally-enhanced craft item. In: Designing Augmented Reality Environments 2000 2000. pp. 93-101. Available online




 

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Changes to this page (conference)

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17 Aug 2009: Conference Proceedings was edited
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17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited
17 Aug 2009: Conference Proceedings was edited

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Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/conferences/designing_augmented_reality_environments_2000.html
Dec 22

Western society has accepted as unquestionable a technological imperative that is quite as arbitrary as the most primitive taboo: not merely the duty to foster invention and constantly to create technological novelties, but equally the duty to surrender to these novelties unconditionally, just because they are offered, without respect to their human consequences.

-- Lewis Mumford

Featured chapter

Philosophy of Interaction: How to use philosophical theories concretely when designing interactive products. Includes 4 HD videos filmed in Denmark

Read Dag's chapter

Help us help you!