Jun 08

Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.

-- Alan Cooper, About Face 2.0, p. 5.

 
 

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Companion Proceedings of ACM UIST03 Conference on User Interface Software and Technology


 
Time and place:
Vancouver, BC, Canada
2003
Conf. description:
UIST is the premier forum for innovations in developing human-computer interfaces. The symposium brings together user-interface researchers and practitioners with an interest in techniques, tools, and technology for constructing high-quality, innovative user interfaces.
Next conference:
is coming up
Oct8
08 Oct 2013 in St Andrews, UK
Series:
EDIT

References from this conference (2003)

The following articles are from "Companion Proceedings of ACM UIST03 Conference on User Interface Software and Technology":

 what's this?

Articles

Diaz-Marino, Rob, Tse, Edward and Greenberg, Saul (2003): Programming for Multiple Touches and Multiple Users: A Toolkit for the DiamondTouch™ Hardware. In: Companion Proceedings of ACM UIST03 Conference on User Interface Software and Technology 2003, Vancouver, BC, Canada. . Available online

Diaz-Marino, R.A., Tse, E, and Greenberg, S. (2003) Programming for Multiple Touches and Multiple Users: A Toolkit for the DiamondTouch™ Hardware. Companion Proceedings of ACM UIST'03 Conference on User Interface Software and Technology.

© All rights reserved Diaz-Marino et al. and/or their publisher




 
 

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23 Jul 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/conferences/companion_proceedings_of_acm_uist03_conference_on_user_interface_software_and_technology.html
Jun 08

Most digital products today emerge from the development process like a monster emerging from a bubbling tank. Developers, instead of planning and executing with their users in mind, end up creating technological solutions over which they ultimately have little control. Like mad scientists, they fail because they have not imbued their creations with humanity.

-- Alan Cooper, About Face 2.0, p. 5.

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.

 
Start reading
 
 

Help us help you!