Publication statistics

Pub. period:2006-2010
Pub. count:4
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Takao Seki:1
Shigenori Inagaki:1
Sanae Tachibana:1

 

 

Productive colleagues

Yuichiro Takeuchi's 3 most productive colleagues in number of publications:

Masanori Sugimoto:25
Fusako Kusunoki:17
Shigenori Inagaki:7
 
 
 
Jul 09

The evolution of HCI technology is a coevolution of HCI tasks and HCI artifacts: A task implicitly sets requirements for the development of artifacts to support; an artifact suggests possibilities and introduces constraints that often radically redefine the task for which the artifact was originally developed. [...] This dynamic relation, the task-artifact cycle, circumscribes the development activities of human-computer interaction

-- John M. Carroll, Wendy A. Kellogg, and Mary Beth Rosson in "The Task-Artifact Cycle" in Designing Interaction (1992)

 
 

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Yuichiro Takeuchi

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Publications by Yuichiro Takeuchi (bibliography)

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2010
 
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Takeuchi, Yuichiro (2010): Weightless walls and the future office. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 619-628.

In this paper we describe how future office environments can benefit from the addition of weightless walls virtual, sound blocking walls created using headsets. We particularly focus on exploring how different interaction techniques can be employed to efficiently create, erase, or edit the layouts of these walls, and envisioning how they could impact the overall office experience. Metaphorically, the end effect of integrating weightless walls into offices is that space will be treated in a way similar to how random access memory is treated in PCs; as a shared resource open to dynamic allocations, and whose usage is periodically optimized in real time according to the collective activities of the occupants. Furthermore, we view weightless walls as harbingers of the emergence of synthetic space the eventual fusion of the architectural environment with the distinctive properties of digital bits.

© All rights reserved Takeuchi and/or his/her publisher

 
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Takeuchi, Yuichiro (2010): Gilded gait: reshaping the urban experience with augmented footsteps. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 185-188.

In this paper we describe Gilded Gait, a system that changes the perceived physical texture of the ground, as felt through the soles of users' feet. Ground texture, in spite of its potential as an effective channel of peripheral information display, has so far been paid little attention in HCI research. The system is designed as a pair of insoles with embedded actuators, and utilizes vibrotactile feedback to simulate the perceptions of a range of different ground textures. The discreet, low-key nature of the interface makes it particularly suited for outdoor use, and its capacity to alter how people experience the built environment may open new possibilities in urban design.

© All rights reserved Takeuchi and/or his/her publisher

2009
 
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Takeuchi, Yuichiro (2009): Bezier lights: establishing virtual boundaries in indoor environments. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3595-3600.

In this paper we introduce Bezier Lights, an intelligent lighting system that allows users to intuitively establish virtual boundaries in indoor environments. Boundaries can be easily created/modified by arranging the layouts of disk-shaped devices ("stones") on the building floor. The immediate purpose of the system is to assist users in incorporating location-aware capabilities into private properties, esp. individual households and offices, with the longer-term goal of serving as a key component in our vision of "Synthetic Space" -- architectural space of the future where all building elements (walls, windows, etc.) can be dynamically reconfigured in real time.

© All rights reserved Takeuchi and/or ACM Press

2006
 
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Deguchi, Akiko, Sugimoto, Masanori, Yamamoto, Tomokazu, Yamaguchi, Etsuji, Kusunoki, Fusako, Seki, Takao, Inagaki, Shigenori, Tachibana, Sanae and Takeuchi, Yuichiro (2006): CarettaKids: a system for supporting children's face-to-face collaborative learning by integrating personal and shared spaces. In: Proceedings of ACM IDC06: Interaction Design and Children 2006. pp. 45-48.

We developed a new system called CarettaKids that supports face-to-face collaborative learning by children. CarettaKids uses a sensing board based on the Radio Frequency Identification (RFID) technology to support collaboration in a shared space, and the Personal Digital Assistant (PDA) device to support activity in personal spaces. We also introduced this system into an actual classroom environment to evaluate its performance in support for children's collaborative learning, by analyzing the children's interaction. As a result, we have confirmed that CarettaKids's feature of transition between two spaces, makes it possible for children to reflect on problems detected in the shared space so as to find solutions in their respective personal space, and to engage in an active exchange of opinions in the shared space, based on ideas generated from personal-space learning.

© All rights reserved Deguchi et al. and/or ACM Press

 
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Changes to this page (author)

03 Nov 2010: Modified
02 Nov 2010: Modified
09 May 2009: Modified
23 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/yuichiro_takeuchi.html

Publication statistics

Pub. period:2006-2010
Pub. count:4
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Takao Seki:1
Shigenori Inagaki:1
Sanae Tachibana:1

 

 

Productive colleagues

Yuichiro Takeuchi's 3 most productive colleagues in number of publications:

Masanori Sugimoto:25
Fusako Kusunoki:17
Shigenori Inagaki:7
 
 
 
Jul 09

The evolution of HCI technology is a coevolution of HCI tasks and HCI artifacts: A task implicitly sets requirements for the development of artifacts to support; an artifact suggests possibilities and introduces constraints that often radically redefine the task for which the artifact was originally developed. [...] This dynamic relation, the task-artifact cycle, circumscribes the development activities of human-computer interaction

-- John M. Carroll, Wendy A. Kellogg, and Mary Beth Rosson in "The Task-Artifact Cycle" in Designing Interaction (1992)

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!