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Willem-Paul Brinkman

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Publications by Willem-Paul Brinkman (bibliography)

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» 2008 «

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Kanis, Marije and Brinkman, Willem-Paul (2008): Designing technologies that encourage the sharing of positive emotions. In: Emotion in HCI: Joint proceedings of the 2005-2007 international workshops 2008, Stuttgart. .

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Kanis, Marije, Perry, Mark and Brinkman, Willem-Paul (2008): Minimal connectedness: exploring the effects of positive messaging using mobile technology. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2513-2522. Available online

This paper describes a lightweight mobile technology designed to investigate the potential of positive messaging. We introduce the concept of minimal connectedness and examine how this form of connectivity supports and gives rise to user's positive affect. To explore this idea, a mobile application called PosiPost Me was developed, allowing users to randomly share positive messages. We present a study of the ways in which it was used and understood. As well as encouraging positive thoughts, analysis shows how the form of minimal social connectedness afforded by the application is marked by its minimal social obligation, curiosity and ambiguity.

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Brinkman, Willem-Paul, Mast, Charles van der, Payne, Annette and Underwood, Joshua (2008): HCI for Technology Enhanced Learning. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 185-186. Available online

The involvement of technology to support and enhance learning is ever increasing; for example moving from the traditional blackboard to electronic whiteboards, from printed books to virtual reality training simulations, and from class room meetings to (a-)synchronised meeting over the web with handheld mobile devices. These technologies promise improved efficiency for traditional ways of learning or even to open up totally new ways of learning. Designing technology-enhanced learning that engages learners in successful learning strategies requires an understanding of the learning context, learners' needs, motivations, habits and desires as well as ease of use. This workshop invites researchers, designers, and educators to discuss their work in this area and explore how HCI practices and methods can be applied or should be extended.

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» 2007 «

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Kanis, Marije and Brinkman, Willem-Paul (2007): What do people like? The design of a mobile tool to harness and share positive thoughts. In: Proceedings of ECCE07 August 28-31, 2007, London, UK. .

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Ignatova, Evdokiya and Brinkman, Willem-Paul (2007): Clever Tracking User Behaviour over the Web: Enabling Researchers to Respect the User. In: Proceedings of the HCI07 Conference on People and Computers XXI 2007. p. 45. Available online

Concerns over automatically tracking users' actions while respecting consent, privacy and users' rights motivated the development of CleverTracker. CleverTracker is a remote action-tracking software framework, which researchers can use to collect data about users' interactions with applications while respecting ethical issues. Users are in control of the recording process (through start and stop functionality), can opt out from it and can view the collected data. The open source framework is designed to support desktop, web application and multiple programming languages.

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Brinkman, Willem-Paul, Payne, Annette, Patel, Nayna, Griffin, Darren and Underwood, Joshua (2007): Design, Use and Experience of E-Learning Systems. In: Proceedings of the HCI07 Conference on People and Computers XXI 2007. p. 52. Available online

The use of computer applications to support learning and assessment is becoming more common, along with a growing body of research focusing on the pedagogical effectiveness of these applications. However, until recently less research attention has been given to the design of learning technology with regard to their usability, actual use, and the way they motivate and engage learners. Learner centred design [7] looks beyond the technological possibilities such as distance learning, virtual reality, and computer assisted assessments by focussing on learners in their learning contexts, and how their interaction with these applications can help and stimulate them to apply deep learning strategies. However, what are the best and most effective ways to accomplish this? Can lessons learned in the field of HCI be directly applied, or do e-learning applications have their own set of design guidelines? The workshop plans to bring together individuals with an interest in the design and use of e-learning systems with the aim of improving and understanding the learning experience. The workshop will be a platform to discuss new ideas and to share experiences, but also to identify new research challenges and potential solutions.

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Brinkman, Willem-Paul, Haakma, Reinder and Bouwhuis, Don (2007): Towards an empirical method of efficiency testing of system parts: A methodological study. In Interacting with Computers, 19 (3) pp. 342-356

Current usability evaluation methods are essentially holistic in nature. However, engineers that apply a component-based software engineering approach might also be interested in understanding the usability of individual parts of an interactive system. This paper examines the efficiency dimension of usability by describing a method, which engineers can use to test, empirically and objectively, the physical interaction effort to operate components in a single device. The method looks at low-level events, such as button clicks, and attributes the physical effort associated with these interaction events to individual components in the system. This forms the basis for engineers to prioritise their improvement effort. The paper discusses face validity, content validity, criterion validity, and construct validity of the method. The discussion is set within the context of four usability tests, in which 40 users participated to evaluate the efficiency of four different versions of a mobile phone. The results of the study show that the method can provide a valid estimation of the physical interaction event effort users made when interacting with a specific part of a device.

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Brinkman, Willem-Paul, Ham, Dong-Han and Wong, B. L. William (eds.) ECCE 2007 - Proceedings of the 14th European Conference on Cognitive Ergonomics August 28-31, 2007, London, UK.

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Khan, Iftikhar Ahmed, Hierons, Robert M. and Brinkman, Willem-Paul (2007): Mood independent programming. In: Brinkman, Willem-Paul, Ham, Dong-Han and Wong, B. L. William (eds.) ECCE 2007 - Proceedings of the 14th European Conference on Cognitive Ergonomics August 28-31, 2007, London, UK. pp. 269-272. Available online

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Kanis, Marije and Brinkman, Willem-Paul (2007): What do people like?: the design of a mobile tool to harness and share positive thoughts. In: Brinkman, Willem-Paul, Ham, Dong-Han and Wong, B. L. William (eds.) ECCE 2007 - Proceedings of the 14th European Conference on Cognitive Ergonomics August 28-31, 2007, London, UK. pp. 191-198. Available online

» 2006 «

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Kanis, Marije, Brinkman, Willem-Paul and MacRedie, Robert (2006): Facilitating socio-pleasure as mediated by ubiquitous technology. In: Proceedings of ECCE13 2006, Zürich. .

» 2005 «

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Brinkman, Willem-Paul, Haakma, Reinder and Bouwhuis, Don (2005): Empirical Usability Testing in a Component-Based Environment: Improving Test Efficiency with Component-Specific Usability Measures. In: Bastide, Remi, Palanque, Philippe A. and Roth, Jörg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 20-37. Available online

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Publication statistics

Publication period:2005-2008
Publication count:12
Number of co-authors:15



Productive colleagues

Willem-Paul Brinkman's 3 most productive colleagues in number of publications:

Mark Perry:15
Robert MacRedie:12
Don Bouwhuis:9


Collaboration count

Number of publications with 3 favourite co-authors:

Marije Kanis:5
Annette Payne:2
Reinder Haakma:2

 

Other options

Learn more about Willem-Paul Brinkman:
- Google Scholar
- ACM
- CSB

Mar 22

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