Publication statistics

Pub. period:1991-2013
Pub. count:26
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Bonnie A. Nardi:6
Mary Czerwinski:2
Terry Winograd:1

 

 

Productive colleagues

Victor Kaptelinin's 3 most productive colleagues in number of publications:

John M. Carroll:209
Mary Czerwinski:80
Bonnie A. Nardi:67
 
 
 

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Victor Kaptelinin

Picture of Victor Kaptelinin.
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Has also published under the name of:
"V. Kaptelinin"

Victor Kaptelinin is a Professor at the Department of Information Science and Media Studies, University of Bergen, Norway, and the Department of Informatics, Umeaa University, Sweden. He has held teaching and/or research positions at the Psychological Institute of Russian Academy of Education, Moscow Lomonosov University, and University of California in San Diego, USA. His main research interests are in interaction design, activity theory, and educational use of information technologies.

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Publications by Victor Kaptelinin (bibliography)

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2013

Kaptelinin, Victor (2013): Affordances. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction-design.org/encyclopedia/affordances_and_design.html

 
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Kaptelinin, Victor (2013): Activity Theory. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed". Aarhus, Denmark: The Interaction Design Foundation. Available online at

Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

© All rights reserved Kaptelinin and/or The Interaction Design Foundation

 Cited in the following chapter:

Semi-structured qualitative studies: [/encyclopedia/semi-structured_qualitative_studies.html]


 
2012

Kaptelinin, Victor (2013): Activity Theory. In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed.". Aarhus, Denmark: The Interaction Design Foundation. Available online at https://www.interaction-design.org/encyclopedia/activity_theory.html

 
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Kaptelinin, Victor and Nardi, Bonnie A. (2012): Activity Theory in HCI: Fundamentals and Reflections. Morgan and Claypool

Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. In this book we discuss the conceptual foundations of activity theory and its contribution to HCI research. After making the case for theory in HCI and briefly discussing the contribution of activity theory to the field (Chapter One) we introduce the historical roots, main ideas, and principles of activity theory (Chapter Two). After that we present in-depth analyses of three issues which we consider of special importance to current developments in HCI and interaction design, namely: agency (Chapter Three), experience (Chapter Four), and activity-centric computing (Chapter Five). We conclude the book with reflections on challenges and prospects for further development of activity theory in HCI (Chapter Six). Table of Contents: Introduction: Activity theory and the changing face of HCI / Basic concepts and principles of activity theory / Agency / Activity and experience / Activity-centric computing / Activity theory and the development of HCI

© All rights reserved Kaptelinin and Nardi and/or Morgan and Claypool

 Cited in the following chapter:

Activity Theory: [/encyclopedia/activity_theory.html]


 
 
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Kaptelinin, Victor and Uden, Lorna (2012): Understanding delegated actions: Toward an activity-theoretical perspective on customer-centred service design. In: Proceedings of ServDes 2012 February 8-10, 2012, Espoo, Finland.

 
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Kaptelinin, Victor and Bannon, Liam J. (2012): Interaction Design Beyond the Product: Creating Technology-Enhanced Activity Spaces. In Eminds International Journal of Human Computer Interaction, 27 (3) pp. 277-309

The field of interaction design to date has been predominantly concerned with designing products, that is, devices, systems, and more recently services. A growing body of theoretical and empirical analyses suggests that the scope of interaction design needs to be expanded: An explicit concern of the field should include not only helping designers create better products but also helping people themselves create better environments for their work, learning, and leisure activities. In this article we argue that expanding the scope of interaction design beyond products requires a revision of some of the most central concepts in interaction design, including the notion of "the object of design" and our understanding of the impact of technologies on human practices. The aim of the article is to explore some of these conceptual challenges and discuss possible ways of dealing with them. We differentiate between intrinsic and extrinsic technology-enabled practice transformation, and foreground the need for interaction design research and practice to more directly deal with analysis and construction of technology-enhanced activity spaces. The implications of these notions for the research agenda of interaction design are discussed.

© All rights reserved Kaptelinin and Bannon and/or Universidad de Oviedo

 
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Kaptelinin, Victor and Nardi, Bonnie (2012): Affordances in HCI: toward a mediated action perspective. In: Höök, Kristina (ed.) Proceedings of CHI 2012 May 05-10, 2012, Austin, USA. pp. 967-976

Interpretations of the concept of "affordances" in HCI are becoming increasingly diverse, extending well beyond the original Gibsonian meaning. We discuss some of the key analyses of affordances in HCI research and make three related claims. First, we argue that many current interpretations of the concept are essentially incompatible with Gibson. Second, we hold that the Gibsonian concept of affordances, conceptualized as interaction between animals and their environments, provides some important insights, but is, in the end, of limited relevance to HCI research. Third, we call for adopting a mediated action perspective on affordances as an alternative to Gibson's ecological psychology. We outline a view of technology affordances as possibilities for human action mediated by cultural means conceived as a relational property of a three-way interaction between the person, mediational means, and environment. We conclude with a discussion of prospects for future conceptual and empirical explorations of the meditational perspective in HCI research.

© All rights reserved Kaptelinin and Nardi and/or ACM Press

 Cited in the following chapter:

Affordances: [/encyclopedia/affordances_and_design.html]


 
2011
 
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Kaptelinin, Victor (2011): Designing technological support for meaning making in museum learning: An activity-theoretical framework. In: Proceedings of HICSS 44 January 4-7, 2011, 2011, Kauai, Hawaii. pp. 1-10

 
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Kaptelinin, Victor and Whlen, Herje (2011): Speaking to See: A Feasibility Study of Voice-Assisted Visual Search. In: (ed.). "Human-Computer Interaction INTERACT 2011". Springer (LNCS, v. 6946 - 2911)pp. 444-451

The paper presents the concept, implementation, and a feasibility study of a user interface technique, named VAVS (voice-assisted visual search). VAVS employs users voice input for assisting the user in searching for objects of interest in complex displays. User voice input is compared with attributes of visually presented objects and, if there is a match, the matching object is highlighted to help the user visually locate the object. The paper discusses differences between, on the one hand, VAVS and, on the other hand, voice commands and multimodal input techniques. An interactive prototype implementing the VAVS concept and employing a standard voice recognition program is described. The paper reports an empirical study, in which an object location task was carried out with and without VAVS. It was found that the VAVS condition was associated with higher performance and use satisfaction. The paper concludes with a discussion of directions for future work.

© All rights reserved Kaptelinin and Whlen and/or Springer (LNCS, v. 6946 - 2911)

2010
 
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Kaptelinin, Victor (2010): Facing the dark side of life: The challenge of addressing users' fears in interaction design. In: Proceedings of CREATE 2010 June 30 July 2, 2010, 2010, Edinburgh, Scotland.

2009
 
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Kaptelinin, Victor and Nardi, Bonnie A. (2009): Acting with Technology: Activity Theory and Interaction Design. The MIT Press

2007
 
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Harr, Rikard and Kaptelinin, Victor (2007): Unpacking the social dimension of external interruptions. In: GROUP07: International Conference on Supporting Group Work 2007. pp. 399-408.

The paper systematically explores the social dimension of external interruptions of human activities. Interruptions and interruption handling are key issues in human-computer interaction (HCI) and computer-supported cooperative work (CSCW) research. However, existing research has almost exclusively dealt with effects of interruptions on individual tasks. In this paper we call for expanding the scope of analysis by including the effect of interruptions on the social context. We identify four facets of the social 'ripple effect' of interruptions: location, communication, collaboration, and interpersonal relation. We discuss the advantages of extending the notion of interruptions and its implications for future research.

© All rights reserved Harr and Kaptelinin and/or ACM Press

 
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Kaptelinin, Victor and Nardi, Bonnie A. (2007): Acting with technology: Activity theory and interaction design. In First Monday, 12 (4) .

 Cited in the following chapter:

User Experience and Experience Design: [/encyclopedia/user_experience_and_experience_design.html]


 
 
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Kaptelinin, Victor and Czerwinski, Mary (2007): Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. The MIT Press

 
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Kaptelinin, Victor and Czerwinski, Mary (2007): Introduction. In: Kaptelinin, Victor and Czerwinski, Mary (eds.). "Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments". The MIT Press

 Cited in the following chapter:

Activity Theory: [/encyclopedia/activity_theory.html]


 
2006
 
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Kaptelinin, Victor and Nardi, Bonnie A. (2006): Acting with Technology: Activity Theory and Interaction Design. The MIT Press

 Cited in the following chapters:

Activity Theory: [/encyclopedia/activity_theory.html]

Semiotics: [/encyclopedia/semiotics_and_human-computer_interaction.html]

Affordances: [/encyclopedia/affordances_and_design.html]


 
2003
 
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Kaptelinin, Victor (2003): UMEA: translating interaction histories into project contexts. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 353-360.

 Cited in the following chapter:

Activity Theory: [/encyclopedia/activity_theory.html]


 
 
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Kaptelinin, Victor (2003): Learning with artefacts: integrating technologies into activities. In Interacting with Computers, 15 (6) pp. 831-836.

 
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Hedestig, Ulf and Kaptelinin, Victor (2003): Facilitator's Invisible Expertise and Supra-Situational Activities in a Telelearning Environment. In: HICSS 2003 2003. p. 5.

 
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Kaptelinin, Victor, Nardi, Bonnie A., Boedker, Susanne, Carroll, John M., Hollan, James D., Hutchins, Edwin and Winograd, Terry (2003): Post-cognitivist HCI: second-wave theories. In: Cockton, Gilbert and Korhonen, Panu (eds.) Extended abstracts of the 2003 Conference on Human Factors in Computing Systems - CHI 2003 April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 692-693

 Cited in the following chapter:

Activity Theory: [/encyclopedia/activity_theory.html]


 
1999
 
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Kaptelinin, Victor and Kuutti, Kari (1999): Cognitive tools reconsidered: From augmentation to mediation. In: Marsh, Jonathan P., Gorayska, Barbara and Mey, Jacob L. (eds.). "Humane Interfaces: Questions of Method and Practice in Cognitive Technology". Elsevier Science Publishers

 Cited in the following chapter:

Distributed Cognition: [Not yet published]


 
 
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Kaptelinin, Victor, Nardi, Bonnie A. and Macaulay, Catriona (1999): Methods & tools: The activity checklist: a tool for representing the. In Interactions, 6 (4) pp. 27-29.

 Cited in the following chapter:

Activity Theory: [/encyclopedia/activity_theory.html]


 
1993
 
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Brusilovsky, Peter, Burmistrov, Ivan and Kaptelinin, Victor (1993): Structuring the Field of HCI: An Empirical Study of Expert Representations. In: East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI93 1993. pp. 18-28.

In this paper we present results of empirical study of HCI field based on the free sorting technique with subsequent cluster analysis. Eight proven HCI experts participated in the study proposing classifications of papers presented at the EWHCI'92 conference. The results showed satisfactory degree of consensus between the experts and high level of interpretability of group data. Some important findings are discussed. The results of our study could be useful for HCI conference organizers in their activity on arrangement of papers to special conference sessions.

© All rights reserved Brusilovsky et al. and/or Intl. Centre for Scientific And Technical Information

 
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Kaptelinin, Victor (1993): Item recognition in menu selection: The effect of practice. In: Adjunct proceedings of INTERCHI93 April 24-29, 1993, Amsterdam, Netherlands. pp. 183-184

 Cited in the following chapter:

Affordances: [/encyclopedia/affordances_and_design.html]


 
1992
 
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Kaptelinin, Victor (1992): Human Computer Interaction in Context: The Activity Theory Perspective. In: East-West International Conference on Human-Computer Interaction: Proceedings of the EWHCI92 1992. pp. 7-13.

In recent years there has been growing interest in higher level factors of human computer interaction (HCI). This interest causes the need for a conceptual scheme providing an integrated psychological description and analysis of mental processes involved in HCI, as well as of social and developmental context of computer use. The present paper discusses the perspectives for applying some principles of Russian activity theory to the field of HCI. It is argued that activity theory allows "vertical" integration of different levels of psychological analysis and stresses some important points that are usually missed by the cognitive approach.

© All rights reserved Kaptelinin and/or Intl. Centre for Scientific And Technical Information

1991
 
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Kaptelinin, Victor (1991): Skill Automation and User Interface Transparency. In: First Moscow International HCI91 Workshop Proceedings 1991. pp. 280-283.

The report gives arguments to prove the importance of the user interface "transparence". There is an analysis of psychological factors which provide the interface "transparence". Psychological requirements to the structure of human-computer interaction are formulated in the report. This paper presents the theoretical background for the supposed research project. The purpose of the project is to apply the cognitive psychology's recent achievements in the field of skill automatization to the problems of human-computer interaction. The paper consists of four parts. Tn the first part criteria of the user interface quality are discussed and the importance of the interface transparency is emphasized. Different approaches to transparency are analysed in the second part. It is shown that the transparency is determined by the extent to which the relevant skills are automated. Third part of the paper is devoted to the specific concepts and techniques of cognitive psychology which could be used for more efficient organization of development, evaluation and learning the user interfaces. The paper concludes with methodological discussion of the issues related with empirical investigation of skill automatization in users.

© All rights reserved Kaptelinin and/or Intl. Centre for Scientific And Technical Information

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/victor_kaptelinin.html

Publication statistics

Pub. period:1991-2013
Pub. count:26
Number of co-authors:17



Co-authors

Number of publications with 3 favourite co-authors:

Bonnie A. Nardi:6
Mary Czerwinski:2
Terry Winograd:1

 

 

Productive colleagues

Victor Kaptelinin's 3 most productive colleagues in number of publications:

John M. Carroll:209
Mary Czerwinski:80
Bonnie A. Nardi:67
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
73% booked. Starts in 22 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading