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A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

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Tom Meyer

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Publications by Tom Meyer (bibliography)

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1996
 
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Cramer, Kathryn, Epstein, Sam, Marshall, Catherine C., Meyer, Tom and Pesce, Mark (1996): Future (Hyper)Spaces. In: Hypertext 96 - Proceedings of the Seventh ACM Conference on Hypertext March 16-20, 1996, Washington, DC. p. 261.

As the Internet has emerged into common consciousness, the notion of hypertext, especially as illustrated by the World Wide Web, has prospered. However, with the creation of other Internet-based media, such as MUDs and VRML, we are encountering new types of textual/narrative/hyper paradigms. These are close enough to hypertext that they can be discussed in similar terms, but they nevertheless represent something new, and are perhaps as far removed from traditional hypertext as hypertext is from flat text. The key aspects of these new forms that we will discuss include: reactivity, feeling of presence, shared spaces, wide range of interaction.

© All rights reserved Cramer et al. and/or ACM Press

1994
 
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Herndon, Kenneth and Meyer, Tom (1994): 3D Widgets for Exploratory Scientific Visualization. In: Szekely, Pedro (ed.) Proceedings of the 7th annual ACM symposium on User interface software and technology November 02 - 04, 1994, Marina del Rey, California, United States. pp. 69-70.

Scientists use a variety of visualization techniques to help understand computational fluid dynamics (CFD) datasets, but the interfaces to these techniques are generally two-dimensional and therefore separated from the 3D view. Both rapid interactive exploration of datasets and precise control over the parameters and placement of visualization techniques are required to understand complex phenomena contained in these datasets. In this paper, we present work in progress on a 3D user interface for exploratory visualization of these datasets.

© All rights reserved Herndon and and/or ACM Press

 
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28 Apr 2003: Added

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Jul 13

A general principle for all user interface design is to go through all of your design elements and remove them one at a time. If the design works as well without a certain design element, kill it.

-- Jakob Nielsen, Designing Web Usability, p. 22.

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!