T. Scott Saponas

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Publications by T. Scott Saponas (bibliography)

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» 2009 «

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Saponas, T. Scott (2009): Enabling always-available input: through on-body interfaces. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3117-3120. Available online

Most current input devices require dedicated attention by our hands through physical transducers such as the keys on a keyboard. Similarly, computer output is dominated by visual displays requiring most of our visual attention. While keyboards and monitors are effective I/O devices for dedicated computing activities, when our primary task is not using a computer, our hands may not be free to manipulate an input device. The goal of my dissertation is to explore how on-body interfaces can better support computing in our everyday activities.

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» 2008 «

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Saponas, T. Scott, Tan, Desney S., Morris, Dan and Balakrishnan, Ravin (2008): Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 515-524. Available online

We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physical device actuation or user actions that are externally visible or audible. As a first step towards realizing the mu-CI concept, we conducted an experiment to explore the potential of exploiting muscular sensing and processing technologies for muCIs. We present results demonstrating accurate gesture classification with an off-the-shelf electromyography (EMG) device. Specifically, using 10 sensors worn in a narrow band around the upper forearm, we were able to differentiate position and pressure of finger presses, as well as classify tapping and lifting gestures across all five fingers. We conclude with discussion of the implications of our results for future muCI designs.

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Harada, Susumu, Lester, Jonathan, Patel, Kayur, Saponas, T. Scott, Fogarty, James, Landay, James A. and Wobbrock, Jacob O. (2008): VoiceLabel: using speech to label mobile sensor data. In: Digalakis, Vassilios, Potamianos, Alexandros, Turk, Matthew, Pieraccini, Roberto and Ivanov, Yuri (eds.) Proceedings of the 10th International Conference on Multimodal Interfaces - ICMI 2008 October 20-22, 2008, Chania, Crete, Greece. pp. 69-76. Available online

» 2007 «

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Davis, Richard C., Saponas, T. Scott, Shilman, Michael and Landay, James A. (2007): SketchWizard: Wizard of Oz prototyping of pen-based user interfaces. In: Proceedings of the ACM Symposium on User Interface Software and Technology October 7-10, 2007, Newport, Rhode Island, USA. pp. 119-128. Available online

SketchWizard allows designers to create Wizard of Oz prototypes of pen-based user interfaces in the early stages of design. In the past, designers have been inhibited from participating in the design of pen-based interfaces because of the inadequacy of paper prototypes and the difficulty of developing functional prototypes. In SketchWizard, designers and end users share a drawing canvas between two computers, allowing the designer to simulate the behavior of recognition or other technologies. Special editing features are provided to help designers respond quickly to end-user input. This paper describes the SketchWizard system and presents two evaluations of our approach. The first is an early feasibility study in which Wizard of Oz was used to prototype a pen-based user interface. The second is a laboratory study in which designers used SketchWizard to simulate existing pen-based interfaces. Both showed that end users gave valuable feedback in spite of delays between end-user actions and wizard updates.

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Harada, Susumu, Saponas, T. Scott and Landay, James A. (2007): Voicepen: augmenting pen input with simultaneous non-linguisitic vocalization. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 178-185. Available online

» 2006 «

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Saponas, T. Scott, Prabaker, Madhu K., Abowd, Gregory D. and Landay, James A. (2006): The impact of pre-patterns on the design of digital home applications. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2006. pp. 189-198. Available online

Recent research suggests design pre-patterns, structured collections of evidence-based research and design knowledge, provide a useful resource for design activities in emerging application domains. This paper extends previous research by exploring the impact of pre-patterns and tools to support pre-pattern exploration for the domain of ubiquitous computing in the home. We conducted an empirical study of 44 designers engaged in a two hour concentrated brainstorming and design task for the home of the future. Our results show pre-patterns are an easily adopted resource for designers that can impact even the earliest of design activities. We also provide insights for future development of pre-patterns based on designer feedback.

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Dow, Steven, Saponas, T. Scott, Li, Yang and Landay, James A. (2006): External representations in ubiquitous computing design and the implications for design tools. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2006. pp. 241-250. Available online

One challenge for ubiquitous computing is providing appropriate tools for professional designers, thus leading to stronger user-valued applications. Unlike many previous tool-builders' attempts to support a specific technology, we take a designer-centered stance, asking the question: how do professional designers externalize ideas for off-the-desktop computing and how do these inform next generation design tools? We report on interviews with designers from various domains, including experience, interaction, industrial, and space designers. The study broadly reveals perceived challenges of moving into a non-traditional design medium, emphasizes the practice of storytelling for relating the context of interaction, and through two case studies, traces the use of various external representations during the design progression of ubicomp applications. Using paperprototyped "walkthroughs" centered on two common design representations (storyboards and physical simulations), we formed a deeper understanding of issues influencing tool development. We offer guidelines for builders of future ubicomp tools, especially early-stage conceptual tools for professional designers to prototype applications across multiple sensors, displays, and physical environments.

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Modahl, Martin, Agarwalla, Bikash, Saponas, T. Scott, Abowd, Gregory D. and Ramachandran, Umakishore (2006): UbiqStack: a taxonomy for a ubiquitous computing software stack. In Personal and Ubiquitous Computing, 10 (1) pp. 21-27

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Changes to this page (author)

21 Feb 2010: Enabled abstracts to be shown on T. Scott Saponas's author page.
31 May 2009: Author was edited
30 May 2009: Author was edited
30 May 2009: Author was edited
09 May 2009: Author was edited
12 May 2008: Author was edited
12 May 2008: Author was edited
22 Jun 2007: Author was edited
22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2006-2009
Publication count:8
Number of co-authors:18



Productive colleagues

T. Scott Saponas's 3 most productive colleagues in number of publications:

Gregory D. Abowd:93
Ravin Balakrishnan:86
James A. Landay:73


Collaboration count

Number of publications with 3 favourite co-authors:

James A. Landay:5
Susumu Harada:2
Gregory D. Abowd:2

 

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