Stuart Moulthrop

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Personal Homepage:
http://iat.ubalt.edu/moulthrop/
Current place of employment:
University of Baltimore

Stuart Moulthrop is Professor of Information Arts and Technologies at the University of Baltimore, where he directs the B.S. program in Applied Information Technology and teaches in the Bachelor of Technical or Professional Studies in Simulation andDigital Entertainment, as well as the Master's and Doctoral programs.
(source: http://iat.ubalt.edu/moulthrop/)

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Publications by Stuart Moulthrop (bibliography)

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» 2006 «

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Steiner, Brittany, Kaplan, Nancy and Moulthrop, Stuart (2006): When play works: turning game-playing into learning. In: Proceedings of ACM IDC06: Interaction Design and Children 2006. pp. 137-140. Available online

Current research on technology development for children focuses on children's roles as design partners helping to set high level goals or exploring prototypes and interfaces. In this project, we investigate whether game modification toolkits enable children to build games themselves rather than turning their ideas over to expert developers. Using an accessible toolkit for the game Neverwinter Nights, we invited seven children between the ages of 12 and 14 to design and build their own games. We analyzed their plans, the games, and their reflections on the experience to explore what our participants discovered about the roles of developers and players, how their experience as builders differed from their experiences as players, and what they perceived to be the benefits of building rather than simply designing or playing games. Our results show that children can master modification toolkits and that there may be value in encouraging children to build rather than simply play computer games.

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» 2005 «

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Moulthrop, Stuart (2005): What the geeks know: hypertext and the problem of literacy. In: Proceedings of the Sixteenth ACM Conference on Hypertext 2005. pp. 227-231. Available online

Recent theories of hypertext usefully emphasize continuity with earlier media; but in the general social environment, this continuity is not well understood, and may even be opposed in some quarters. The paper argues that we should define hypertext as the basis for a new version of general literacy and place greater emphasis on teaching in our agenda for applications and research.

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» 2004 «

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Kaplan, Nancy, Chisik, Yoram, Knudtzon, Kendra, Kulkarni, Rahul, Moulthrop, Stuart, Summers, Kathryn and Weeks, Holly (2004): Supporting sociable literacy in the international children's digital library. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 89-96. Available online

As each generation of children grows up in a world shaped by the affordances available to them in both physical and digital environments, their expectations of tools to support changing literacy practices make new demands on technologists and designers. To ensure that digital libraries (DLs) for young people support their understandings of libraries and reading (and not just adults' conceptions), an intergenerational design team (IDT) at the University of Baltimore (UB) used contextual inquiry and participatory design to develop concepts for augmenting the International Children's Digital Library (ICDL) to make it more appropriate for 10-14 year olds. Our prototype aims to support "sociable literacy," a set of practices made possible by digital storage, retrieval and use of texts.

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» 2003 «

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Knudtzon, Kendra, Druin, Allison, Kaplan, Nancy, Summers, Kathryn, Chisik, Yoram, Kulkarni, Rahul, Moulthrop, Stuart, Weeks, Holly and Bederson, Benjamin B. (2003): Starting an intergenerational technology design team: a case study. In: Proceedings of ACM IDC03: Interaction Design and Children 2003. pp. 51-58. Available online

This paper presents a case study of the first three months of a new intergenerational design team with children ages 10-13. It discusses the research and design methods used for working with children of this age group, the challenges and opportunities of starting a new team, and the lessons learned.

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» 2002 «

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Moulthrop, Stuart, Bernstein, Mark and Carton, Sean (2002): Self-assembling hypertexts, weblogs, and wikis. In: Hypertext'02 - Proceedings of the Thirteenth ACM Conference on Hypertext and Hypermedia June 11-15, 2002, College Park, Maryland, USA. p. 149. Available online

Although most theory and research in the hypertext community has been directed toward systems and implementations with fairly conventional patterns of authorship, hypertext as it has evolved on the Internet contains a number of stranger species: Web logs (or "blogs") that consist largely of citations or pointers to other Web content; reader-writeable text spaces sometimes called "Wikis"; and in spaces outside the Web, shared writing environments like MUDs and MOOs. This panel brings together several writer/designers who have experience in one or more of these areas. The panelists will consider how open-form and self-assembling texts fit and stretch the hypertext paradigm, and what contribution these writing practices might make to the future of writing on the Net.

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Moulthrop, Stuart, Slattery, Diana, Rosenberg, Jim, Bernstein, Mark and Montfort, Nick (2002): Hypermedia and multimedia. In: Hypertext'02 - Proceedings of the Thirteenth ACM Conference on Hypertext and Hypermedia June 11-15, 2002, College Park, Maryland, USA. p. 196. Available online

Though Nelson gave us "hypermedia" practically in the same breath as "hypertext," initial literary explorations of hypermedia stuck fairly closely to verbal models. Over the last five years this bias has begun notably to decay. As poets, graphic, and narrative artists become more familiar with powerful end-user tools like Macromedia Flash, and as these tools evolve more sophisticated scripting support, the old line between multi-dimensional hypertext and more linear multimedia has considerably blurred. This process raises important questions both for artists and for hypertext theorists. What is the place of verbal forms in a context of dynamic images? How can the spatial agenda of hypertext navigation be reconciled with animation, simulation, and other primarily temporal techniques? What can creators of hypertext systems learn from aesthetic encounters between word and image.

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» 1998 «

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Moulthrop, Stuart (1998): Straight Talk for Troubled Times, or: The Street Finds Its Uses for Things. In: Hypertext 98 - Proceedings of the Ninth ACM Conference on Hypertext and Hypermedia June 20-24, 1998, Pittsburgh, PA, USA. p. 306. Available online

A few years ago Thomas Landauer, a key figure in hypertext research, wrote an indispensable book called The Trouble with Computers. According to Landauer, society fails to understand that information technologies breed complexity in almost every area of application; yet inexplicably we expect these technologies to deliver simplicity, efficiency, and a straightforward return on investment. Landauer answers these false expectations with "user-centered design" (UCD), asking us to shift attention from systems and software to people, their activities, and their needs. Though this is a promising thesis, it begs some primary questions: Who defines appropriate uses of information technology? How do new technological affordances affect our concepts of value and productivity? Could a more basic process precede UCD, one in which we redefine use itself? The talk applies these questions to the most notorious area of hypertext development, HTTP and the World Wide Web. What has the Web meant so far for business, academia, and society in general? Has widespread and relatively intense engagement with hypertext produced any changes in our understanding of this technology? What does it mean to use the Web?

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» 1996 «

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Joyce, Michael, Kolker, Robert, Moulthrop, Stuart, Shneiderman, Ben and Unsworth, John Merritt (1996): Visual Metaphor and the Problem of Complexity in the Design of Web Sites: Techniques for Generating, Recognizing and Visualizing Structure. In: Hypertext 96 - Proceedings of the Seventh ACM Conference on Hypertext March 16-20, 1996, Washington, DC. p. 257. Available online

The notion of cyberspace having no "there" has outlived its usefulness for mystification and titillation. In fact, the Internet, and the World Wide Web in particular, are quite "there," and in very concrete ways. Ignoring this concreteness may be a way of evading responsibility for conceptualizing how the Web can be used for serious and complex purposes. Our panel will consider alternatives to conventional ideas and structures and submit that the design of Web sites does not have to be limited to simple advertising vehicles or to equally simple institutional show and tell screens. We want to suggest that complexity and imagination ought not be limited by the constraints of HTML, bandwidth, or conventional wisdom, but freed by larger, more thoughtful notions of the possibilities of user interaction and hypertextuality. Proposed for discussion will be theories of metaphor through which design becomes a way of thinking about various structures and the connections between them.

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» 1994 «

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Kaplan, Nancy and Moulthrop, Stuart (1994): Where No Mind Has Gone Before: Ontological Design for Virtual Spaces. In: Proceedings of ECHT 94 the ACM European Conference on Hypermedia Technology Sept 18-23, 1994, Edinburgh, UK. pp. 206-216. Available online

Hypermedia designers have tried to move beyond the directed graph concept, which defines hypermedia structures as aggregations of nodes and links. A substantial body of work attempts to describe hypertexts in terms of extended or global spaces. According to this approach, nodes and links acquire meaning in relation to the space in which they are deployed. Some theory of space thus becomes essential for any advance in hypermedia design; but the type of space implied by electronic information systems, from hyperdocuments to "consensual hallucinations," requires careful analysis. Familiar metaphors drawn from physics, architecture, and everyday experience have only limited descriptive or explanatory value for this type of space. As theorists of virtual reality point out, new information systems demand an internal rather than an external perspective. This shift demands a more sophisticated approach to hypermedia space, one that accounts both for stable design properties (architectonic space) and for unforeseen outcomes, or what Winograd and Flores call "breakdowns." Following Wexelblat in cyberspace theory and Dillon, McKnight, and Richardson in hypermedia theory, we call the domain of these outcomes semantic space. In two thought experiments, or brief exercises in interface design, we attempt to reconcile these divergent notions of space within the conceptual system of hypermedia.

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» 1993 «

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Coover, Robert, Becker, Howard, Douglas, Jane, Joyce, Michael, Moulthrop, Stuart, McDaid, John and Arnold, Mary-Kim (1993): Hypertext Fiction: Structure and Narrative. In: Stotts, P. David and Furuta, Richard (eds.) Proceedings of ACM Hypertext 93 Conference November 14-18, 1993, Seattle, Washington. .

Serious literary hypertexts (notably the work of the so-called "Eastgate School") have emerged in recent years as a growing influence on both mainstream hypertext writing and on the larger literary community. By exploring the interaction between structure and narrative, and the hypertextual interplay between reader and writer, these works break ground of equal importance to literature, scholarship, and technical communication. The panel will create a constructive, collaborative hypertext live and onstage.

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Russell, Daniel M., Landow, George P., Streitz, Norbert A., Moulthrop, Stuart and Bolter, Jay David (1993): Designing and Building Structure. In: Stotts, P. David and Furuta, Richard (eds.) Proceedings of ACM Hypertext 93 Conference November 14-18, 1993, Seattle, Washington. .

Does a priori structure lead to well designed hypertexts? Or merely dull hypertexts? Moderator Daniel Russell begins with a comparative technical briefing, exploring structure-building in Storyspace, IDE, and MacWeb. A free-wheeling panel discussion follows, exploring shifting opinion on this vital issue.

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» 1992 «

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Moulthrop, Stuart (1992): Toward a Rhetoric of Information Texts. In: Lucarella, D., Nanard, Jocelyne, Nanard, Marc and Paolini, P. (eds.) Proceedings of ECHT 92 the Fourth ACM Conference on Hypertext November 30 - December 04, 1992, Milano, Italy. pp. 171-180. Available online

This paper begins by asking why hypertext researchers publish their work in print and compose their hypertexts from previously printed sources. It argues that these practices limit the development of hypertext rhetoric by privileging a discrete or granular model of discourse: nodes as stable units connected by purely transitional links. The paper explores the limits of the node/link model, suggesting that links can take on certain properties of nodes and vice versa. Drawing on the phenomenological critique of rationalist mechanism developed by Winograd and Flores, the paper presents an alternative discourse model for hypertext which regards nodes and links in complementarity, as contingent structures subject to conceptual "breakdown." Applying this model to actual communication practices, the paper invokes Zuboff's distinction between "automating" and "informating" applications of technology, outlining a rhetoric based on a constantly evolving textual structure in which object relations remain fluid. A new term is proposed, the informand, to designate the communal, interactive discursive space created by informating systems like hypertexts and artificial realities. The paper concludes by urging experimentation with informating practices in hypertext, a move away from print models and toward all-electronic composition.

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» 1991 «

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Moulthrop, Stuart (1991): Beyond the Electronic Book: A Critique of Hypertext Rhetoric. In: Walker, Jan (ed.) Proceedings of ACM Hypertext 91 Conference December 15-18, 1991, San Antonio, Texas. pp. 291-298. Available online

» 1989 «

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Moulthrop, Stuart (1989): Hypertext and "the Hyperreal". In: Halasz, Frank and Meyrowitz, Norman (eds.) Proceedings of ACM Hypertext 89 Conference November 5-8, 1989, Pittsburgh, Pennsylvania. pp. 259-267.

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Joyce, Michael, Kaplan, Nancy, McDaid, John and Moulthrop, Stuart (1989): Hypertext, Narrative, and Consciousness. In: Halasz, Frank and Meyrowitz, Norman (eds.) Proceedings of ACM Hypertext 89 Conference November 5-8, 1989, Pittsburgh, Pennsylvania. pp. 383-384.

This panel attempts to initiate a dialogue on the implications of hypertext between information theorists and literary theorists, writers of texts and designers of text systems. Though the panelists base their views on several years of practical work with hypertext in education, they are concerned with broader social and conceptual problems raised by this technology -- its likely effect on the way we teach ourselves and others to understand texts and the way we use those texts to construct an orderly (or disorderly) world. It seems important to raise these issues at Hypertext'89 because hypertext is rapidly being recognized by humanists as a crucial and revolutionary enterprise. This recognition creates an opportunity for humanists and scientists to convene a productive dialogue which could have great significance both for hypertext and for the future of the humanities. We hope for a frank and free-ranging exchange of views and emphasize that this is a forum for questioning and controversy, not a series of monologues. Each panelist will deliver a ten-minute position statements, with the remaining hour of the session devoted to discussion. Abstracts of the three presentations follow.

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Changes to this page (author)

27 Feb 2010: Enabled abstracts to be shown on Stuart Moulthrop's author page.
23 Jun 2007: Author was edited
23 Jun 2007: Author was edited
23 Jun 2007: Author was edited
23 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1989-2006
Publication count:15
Number of co-authors:27



Productive colleagues

Stuart Moulthrop's 3 most productive colleagues in number of publications:

Ben Shneiderman:206
Allison Druin:63
Benjamin B. Bederson:59


Collaboration count

Number of publications with 3 favourite co-authors:

Nancy Kaplan:5
Michael Joyce:3
Kathryn Summers:2

 

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Mar 19

As a rule, software systems do not work well until they have been used, and have failed repeatedly, in real applications.

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