Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Steven Hsu

Add description
Add publication

Publications by Steven Hsu (bibliography)

 what's this?
2011
 
Edit | Del

Raja, Fahimeh, Hawkey, Kirstie, Hsu, Steven, Wang, Kai-Le and Beznosov, Konstantin (2011): Promoting a physical security mental model for personal firewall warnings. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1585-1590.

We used an iterative process to design personal firewall warnings in which the functionality of a firewall is visualized based on a physical security mental model. We performed a study to determine the degree to which our proposed warnings are understandable for our participants, and the degree to which they convey the risks and encourage safe behavior as compared to warnings based on those from a popular personal firewall. Initial results show that our warnings facilitate the comprehension of warning information, better communicate risk, and increase the likelihood of safe behavior. Moreover, they provided participants with a better understanding of both the functionality of a personal firewall and the consequences of their actions.

© All rights reserved Raja et al. and/or their publisher

 
Edit | Del

Raja, Fahimeh, Hawkey, Kirstie, Hsu, Steven, Wang, Kai-Le Clement and Beznosov, Konstantin (2011): A brick wall, a locked door, and a bandit: a physical security metaphor for firewall warnings. In: Proceedings of the 2011 Symposium on Usable Privacy and Security 2011. p. 1.

We used an iterative process to design firewall warnings in which the functionality of a personal firewall is visualized based on a physical security metaphor. We performed a study to determine the degree to which our proposed warnings are understandable for users, and the degree to which they convey the risks and encourage safe behavior as compared to text warnings based on those from a popular personal firewall. The evaluation results show that our warnings facilitate the comprehension of warning information, better communicate the risk, and increase the likelihood of safe behavior. Moreover, they provide participants with a better understanding of both the functionality of a personal firewall and the consequences of their actions.

© All rights reserved Raja et al. and/or ACM Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

05 Apr 2012: Modified
05 Jul 2011: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/steven_hsu.html
Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!