Publication statistics

Pub. period:1987-1999
Pub. count:13
Number of co-authors:16



Co-authors

Number of publications with 3 favourite co-authors:

David N. Kenwright:3
Ming Wan:2
Robert Haimes:2

 

 

Productive colleagues

Steve Bryson's 3 most productive colleagues in number of publications:

Arie E. Kaufman:87
Robert van Liere:46
David C. Banks:14
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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Steve Bryson

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Publications by Steve Bryson (bibliography)

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1999
 
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Kenwright, David N., Banks, David C., Bryson, Steve, Haimes, Robert, Liere, Robert van and Uselton, Samuel P. (1999): Automation or Interaction: What's Best for Big Data?. In: IEEE Visualization 1999 1999. pp. 491-495.

 
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Wan, Ming, Kaufman, Arie E. and Bryson, Steve (1999): High Performance Presence-Accelerated Ray Casting. In: IEEE Visualization 1999 1999. pp. 379-386.

 
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Bryson, Steve, Kenwright, David N., Cox, Michael, Ellsworth, David and Haimes, Robert (1999): Visually Exploring Gigabyte Data Sets in Real Time. In Communications of the ACM, 42 (8) pp. 82-90.

1998
 
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Wan, Ming, Bryson, Steve and Kaufman, Arie E. (1998): Boundary cell-based acceleration for volume ray casting. In Computers & Graphics, 22 (6) pp. 715-722.

1997
 
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Bryson, Steve (1997): The Virtual Windtunnel on the Virtual Workbench. In IEEE Computer Graphics and Applications, 17 (4) p. 15.

1996
 
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Bryson, Steve and Johan, Sandy (1996): Time Management, Simultaneity and Time-Critical Computation in Interactive Unsteady Visualization Environments. In: IEEE Visualization 1996 1996. pp. 255-261.

 
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Bryson, Steve, Kenwright, David N. and Gerald-Yamasaki, Michael J. (1996): FEL: The Field Encapsulation Library. In: IEEE Visualization 1996 1996. pp. 241-247.

 
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Bryson, Steve (1996): Virtual Reality in Scientific Visualization. In Communications of the ACM, 39 (5) pp. 62-71.

1993
 
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Bryson, Steve (1993): The Virtual Windtunnel: A High-Performance Virtual Reality Application. In: VR 1993 1993. pp. 20-26.

 
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Bryson, Steve (1993): Virtual reality in scientific visualization. In Computers & Graphics, 17 (6) pp. 679-685.

1992
 
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Bryson, Steve (1992): Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows. In: Kaufman, Arie E. and Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 1992. pp. 291-298.

1991
 
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Bryson, Steve and Levit, C. (1991): The Virtual Windtunnel: An Environment for the Exploration of Three-Dimensional Unsteady Flows. In: IEEE Visualization 1991 1991. pp. 17-24.

1987
 
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Zimmerman, Thomas G., Lanier, Jaron, Blanchard, Chuck, Bryson, Steve and Harvill, Young (1987): A hand gesture interface device. In: Graphics Interface 87 (CHI+GI 87) April 5-9, 1987, Toronto, Ontario, Canada. pp. 189-192.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/steve_bryson.html

Publication statistics

Pub. period:1987-1999
Pub. count:13
Number of co-authors:16



Co-authors

Number of publications with 3 favourite co-authors:

David N. Kenwright:3
Ming Wan:2
Robert Haimes:2

 

 

Productive colleagues

Steve Bryson's 3 most productive colleagues in number of publications:

Arie E. Kaufman:87
Robert van Liere:46
David C. Banks:14
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!