Pub. period:2009-2012
Pub. count:5
Number of co-authors:6
Number of publications with 3 favourite co-authors:
Brad A. Myers:2Stephen Oney's 3 most productive colleagues in number of publications:
Brad A. Myers:155 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Oney, Stephen, Myers, Brad and Brandt, Joel (2012): ConstraintJS: programming interactive behaviors for the web by integrating constraints and states. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 229-238.
Ozenc, Fatih Kursat, Kim, Miso, Zimmerman, John, Oney, Stephen and Myers, Brad A. (2010): How to support designers in getting hold of the immaterial material of software. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 2513-2522.
» Philosophy of Interaction: [/encyclopedia/philosophy_of_interaction.html]
Oney, Stephen (2010): Democratizing Computational Tools for Interaction Designers. In: Hundhausen, Christopher D., Pietriga, Emmanuel, Diaz, Paloma and Rosson, Mary Beth (eds.) IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2010 21-25 September 2010, 2010, Leganés-Madrid, Spain. pp. 249-250.
Oney, Stephen and Myers, Brad A. (2009): FireCrystal: Understanding interactive behaviors in dynamic web pages. In: IEEE Symposium on Visual Languages and Human-Centric Computing - VL/HCC 2009 20-24 September, 2009, Corvallis, OR, USA. pp. 105-108.
» End-User Development: [/encyclopedia/end-user_development.html]
Oney, Stephen (2009): Empowering designers with creativity support tools. In: IEEE Symposium on Visual Languages and Human-Centric Computing - VL/HCC 2009 20-24 September, 2009, Corvallis, OR, USA. pp. 254-255.
Pub. period:2009-2012
Pub. count:5
Number of co-authors:6
Number of publications with 3 favourite co-authors:
Brad A. Myers:2Stephen Oney's 3 most productive colleagues in number of publications:
Brad A. Myers:155 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !