Number of co-authors:29
Number of publications with 3 favourite co-authors:Paula Bourges-Waldegg:2A. Woodcock:2Sean M. Clark:1
Stephen A. R. Scrivener's 3 most productive colleagues in number of publications:Ernest Edmonds:63James L. Alty:35Mark W. Lansdale:11
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Stephen A. R. Scrivener
Has also published under the name of:
"Stephen Scrivener", "Stephen AR Scrivener", and "S. A. R. Scrivener"
Publications by Stephen A. R. Scrivener (bibliography)
Zheng, Su, Bromage, Adrian, Adam, Martin and Scrivener, Stephen A. R. (2007): Surprising creativity: a cognitive framework for interactive exhibits designed for children. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 17-26.
Interactive exhibits in museums are providing exciting and dynamic learning experiences with significant potential to stimulate children's creativity. However, current sophisticated interfaces designed to deliver easily accessible information are not teaching the fundamental skills necessarily to foster genuine creative outcomes. The aim of our research is to promote a design methodology that fosters children's creativity, helping them to gain the formative skills necessary to nurture the process of creative learning. There needs to be more encouragement to motivate children's curiosity and the promotion of observational skills that can help them realise the creative possibilities to be derived from everyday experiences. This paper describes the development of the Creative Surprise Model (CSM): a cognitive framework that informs a methodology to support interactive design practitioners. It identifies the motivational link between surprise emotion and the generation of creativity. We demonstrate how it is applied by describing a real life design task.
© All rights reserved Zheng et al. and/or ACM Press
Chen, Chun-Di, Woodcock, Andree and Scrivener, Stephen A. R. (2003): The Development of a Method to Inform CMC Design for Visual Communication. In: Banissi, Ebad, Börner, Katy, Chen, Chaomei, Clapworthy, Gordon, Maple, Carsten, Lobben, Amy, Moore, Christopher J., Roberts, Jonathan C., Ursyn, Anna and Zhang, Jian (eds.) IV 2003 - Seventh International Conference on Information Visualization 16-18 July, 2003, London, UK. pp. 421-426.
Tseng, Winger, Scrivener, Stephen A. R. and Ball, Linden J. (2002): The impact of functional knowledge on sketching. In: Proceedings of the 2002 Conference on Creativity and Cognition 2002. pp. 57-64.
Previous research investigating sketching processes during object visualisation and design has indicated that drawing occurs in a primarily part-by-part manner, whereby the component structures of objects appear to dominate the organisation of ongoing activity. Some non-part-by-part sketching does arise, however, and appears to be closely linked with those parts of objects that possess multiple functionality. The present experiment aimed to provide further evidence to support the influence of functional knowledge on sketching. Overall, the results indicate that functional understanding is an important element of visual reasoning and sketch production in design-related tasks. We propose that functional knowledge serves simultaneously to promote certain aspects of representational accuracy (e.g., in terms of functional properties of parts) whilst, paradoxically, engendering other aspects of representational inaccuracy (e.g., in terms of the precise geometric structure of parts).
© All rights reserved Tseng et al. and/or ACM Press
Bourges-Waldegg, Paula and Scrivener, Stephen A. R. (2000): Applying and Testing an Approach to Design for Culturally Diverse User Groups. In Interacting with Computers, 13 (2) pp. 111-126.
This paper intends to illustrate how user interface designers can apply the Meaning in Mediated Action (MIMA) approach (P. Bourges-Waldegg, A.R. Scrivener, Meaning; the central issue is cross-cultural HCI design, Interacting with Computers, 9 (3) (1998) 287-310, special issue on "Shared Values and Shared Interfaces") to design for culturally diverse user groups. After outlining its theoretical foundation, we describe how the MIMA stages -- observation, evaluation, analysis and design -- were carried out to redesign a WWW system. Finally, we assess the efficacy of this approach by comparing the results of the evaluation of the original and the redesigned interfaces.
© All rights reserved Bourges-Waldegg and Scrivener and/or Elsevier Science
Chen, C. D., Scrivener, Stephen A. R. and Woodcock, A. (1999): Visualisation in collaborative computer mediated dialogue. In: 1999. pp. 226-230.
Bourges-Waldegg, Paula and Scrivener, Stephen A. R. (1998): Meaning, The Central Issue in Cross-Cultural HCI Design. In Interacting with Computers, 9 (3) pp. 287-309.
In this paper, we focus on the design of systems intended to be shared by culturally heterogeneous users (e.g., users of Computer-Supported Co-operative Work (CSCW) and Internet applications). We discuss the limitations of current approaches to designing interfaces for culturally diverse users -- such as internationalisation and localisation -- before describing a study conducted to elicit and understand culturally determined usability problems, in which a World-Wide Web (WWW) system was evaluated. It is concluded that culturally determined usability problems converge in the understanding of representations the meanings of which are rooted in culturally specific contexts. We explain why existing approaches are inadequate for dealing with this issue. In conclusion, we outline an HCI approach, called Meaning in Mediated Action (MMA), designed to tackle this problem.
© All rights reserved Bourges-Waldegg and Scrivener and/or Elsevier Science
Lansdale, Mark W., Scrivener, Stephen A. R. and Woodcock, A. (1996): Developing Practice with Theory in HCI: Applying Models of Spatial Cognition for the Design of Pictorial Databases. In International Journal of Human-Computer Studies, 44 (6) pp. 777-799.
The design and development of large pictorial databases represents a considerable challenge to the design of effective interfaces and query mechanisms. This paper reviews a project concerned with the development of theories of spatial cognition and their application to the design of pictorial databases. The aim is to investigate the feasibility of developing query methods based upon visuo-spatial methods, and to consider the implications of this for design. The purpose of this paper is to discuss the joint enterprise of psychological experimentation and system development and to consider the impact upon each discipline of the shared aim of the project. Three main conclusions are drawn: (a) useful theories of spatial memory can be developed of general utility in the design of pictorial databases; (b) however, the analysis of tasks in which pictorial databases might be used reveals a complex picture in which the specificity of task domain and visual material is more likely to dictate issues of design than is any generic theory of visual cognition. In other words, the utility of visuo-spatial methods of database encoding and query cannot be taken for granted in pictorial databases; and finally (c) projects such as this, in which psychological knowledge is used as a motivation for design innovation, appear to represent high-risk, high-return strategies of design development.
© All rights reserved Lansdale et al. and/or Academic Press
Urquijo, Silvia Ponguta, Scrivener, Stephen A. R. and Palmen, Hilary K. (1993): The Use of Breakdown Analysis in Synchronous CSCW System Design. In: Michelis, Giorgio de, Simone, Carla and Schmidt, Kjeld (eds.) ECSCW 93 - Proceedings of the Third European Conference on Computer Supported Cooperative Work 1993. pp. 281-293.
CSCW systems are invariably intended to support complex group activities. This complexity is reflected in the richness of the data required to adequately evaluate a system intended to support these activities. Consequently, there is a need for the development of an evaluation technique which can reliably provide diagnostic information quickly from rich data (such as video and audio recordings). In this paper, the development and use of an approach based on 'breakdowns' within the scope of a Model of Interaction is described. Breakdown analysis provides a systematic means of approaching large quantities of communication data, identifying those areas which highlight problems and relieving the evaluator of the task of consulting or becoming an expert in a more complex form of conversational analysis or HCI.
© All rights reserved Urquijo et al. and/or Kluwer
Mazijoglou, Maryliza, Clark, Sean M. and Scrivener, Stephen A. R. (1993): The Use of a Shared Drawing Surface as a Co-Ordination Tool. In: Proceedings of OZCHI93, the CHISIG Annual Conference on Human-Computer Interaction 1993. pp. 23-34.
Shared view systems allow groups to share single-user computer applications whilst working in distributed collaborative settings. While these systems are useful for sharing applications in situations where all members of a group have similar skills, they are not so suited to situations where group members have differing skills. In some contexts certain group members may not have the knowledge or desire to operate the single-user application, yet they may still wish to comment on the shared view and indicate possible alterations to it. How does one offer support to these users? This paper describes a series of experiments in which a shared drawing surface was integrated with a shared view system in order to explore this issue empirically. It is concluded that there are significant benefits in adding pointing and drawing facilities to a shared view system. Additionally, the study illustrates how group dynamics are influenced by the resources available to each participant.
© All rights reserved Mazijoglou et al. and/or ACM Press
Edmonds, Ernest, Alty, James L., Clarke, Anthony and Scrivener, Stephen A. R. (1992): The LUTCHI Research Centre. In: Monk, Andrew, Diaper, Dan and Harrison, Michael D. (eds.) Proceedings of the Seventh Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VII August 15-18, 1992, University of York, UK. pp. 527-529.
Scrivener, Stephen A. R., Clark, Sean, Harris, David, Smyth, Michael and Rockoff, Todd (1992): Designing at a Distance: Experiments in Remote-Synchronous Design. In: Proceedings of OZCHI92, the CHISIG Annual Conference on Human-Computer Interaction 1992. pp. 44-53.
In this paper we describe two studies of work between geographically separated designers in which verbal communication was mediated by an audio-link and visual interaction via a computer-based shared drawing system. The first study took place within a controlled laboratory setting, the second in more 'realistic' (i.e. less controlled) circumstances. Contrary to expectation, the users' opinion of the system did not differ significantly between conditions, although the latter was more impoverished. It is hypothesised that this lack of difference can be explained in terms of the extent to which users perceived the system as enabling or disabling scope for collaborative work.
© All rights reserved Scrivener et al. and/or ACM Press
Charles, Stephen and Scrivener, Stephen A. R. (1990): Using Depictive Queries to Search Pictorial Databases. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 493-498.
This paper argues that pictorial databases are becoming, and will continue to be, important in information systems because pictures can be used to depict information which is difficult to describe or perhaps incomprehensible in non-pictorial form. It follows that when searching for a picture the user might find it easier to depict the query by means of a picture. This paper describes a method for searching pictorial databases where the user essentially constructs a sketch (which combines depiction and description) of the target picture.
© All rights reserved Charles and Scrivener and/or North-Holland
Rhodes, Peter A., Luo, M. Ronnier and Scrivener, Stephen A. R. (1990): Colour Model Integration and Visualisation. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 725-728.
Colour is an increasingly important element of human-computer interfaces and yet is difficult to control for a variety of reasons. In this paper, the most frequently used colour models are described and discussed. It is argued that no single model is going to be suitable for all applications. A system is proposed comprising a set of colour models that are integrated via mappings to and from the international standard colorimetric CIE XYZ System. The paper describes the models implemented to date in a system that allows interactive colour specification and communication.
© All rights reserved Rhodes et al. and/or North-Holland
Seel, Nigel, Galliers, Julia, Kiss, George and Scrivener, Stephen A. R. (1990): Multi-Agent Interaction. In: Diaper, Dan, Gilmore, David J., Cockton, Gilbert and Shackel, Brian (eds.) INTERACT 90 - 3rd IFIP International Conference on Human-Computer Interaction August 27-31, 1990, Cambridge, UK. pp. 1059-1061.
Sharma, Anshu and Scrivener, Stephen A. R. (1986): Constructing 3-D Object Models Using Multiple Simulated 2.5-D Sketches. In International Journal of Man-Machine Studies, 24 (6) pp. 633-644.
Many applications involve the construction of 3-D object models from which images, often requiring a high degree of realism, are later produced. Constructing such models frequently involves considerable human intervention, even in cases where a physical model or the actual object to be modelled exists. This paper describes an approach to the automatic construction of 3-D object models using images of scenes. This method employs a representation of the visible surfaces in a scene called the 2.5-D sketch and a model construction process is described that utilizes multiple simulated 2.5-D sketches.
© All rights reserved Sharma and and/or Academic Press
Scrivener, Stephen A. R. (1982): The Interactive Manipulation of Unstructured Images. In International Journal of Man-Machine Studies, 16 (3) pp. 301-313.
Conventional approaches to interactive computer graphics do not always seem appropriate for certain kinds of two-dimensional design (e.g. art, graphics). This paper discusses an approach to computer graphics in which the interaction between the man and the machine is viewed as a process of communicating interpretations. The task for the man is to describe the structure perceived in the displayed image. The task for the machine is to derive an interpretation consistent with the user's perception by utilizing the image (the bitmap of a raster display) and the description of it provided by the user. Examples of techniques used in this approach are discussed, including those for handling figure/ground perceptions. It is argued that by using such techniques it is possible for the user to manipulate unstructured images interactively.
© All rights reserved Scrivener and/or Academic Press
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