Publication statistics

Pub. period:2003-2010
Pub. count:16
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

Maira Greco de Paula:4
Julio Abascal:4
Philippe A. Palanque:4

 

 

Productive colleagues

Simone Diniz Junqueira Barbosa's 3 most productive colleagues in number of publications:

Philippe A. Palanq..:66
Julio Abascal:51
Clarisse Sieckeniu..:40
 
 
 

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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Simone Diniz Junqueira Barbosa

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Publications by Simone Diniz Junqueira Barbosa (bibliography)

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2010
 
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Sangiorgi, Ugo Braga and Barbosa, Simone Diniz Junqueira (2010): Estendendo a linguagem MoLIC para o projeto conjunto de interao e interface. In: Proceedings of the 2010 Brazilian Symposium on Human Factors in Computing Systems 2010. pp. 61-70.

The storyboarding technique is widely adopted for low fidelity prototyping, providing a global view of the sequence of interfaces of a system, together with scenarios. However, the product of such a technique is by definition disposable, partly because they do not have a structure representation, hindering its usage in an evolving development process. In this paper, we argue that interaction design may benefit from an interaction model extended with user interface sketches used in storyboards, thus promoting a more comprehensive discussion about design decisions throughout a project. We have developed an extension to the MoLIC language and a tool to support the construction of diagrams with user interface sketches, and conducted an exploratory study to evaluate it.

© All rights reserved Sangiorgi and Barbosa and/or Sociedade Brasileira de Computao

 
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Sangiorgi, Ugo Braga and Barbosa, Simone Diniz Junqueira (2010): MoLIC Designer: uma ferramenta para o projeto conjunto de interao e interface. In: Proceedings of the 2010 Brazilian Symposium on Human Factors in Computing Systems 2010. pp. 251-252.

MoLIC is a language created to allow the construction of models to represent interaction as a metaphor of conversation between the system's designer and the user. MoLIC Designer it's a tool created to support the diagram construction in that language, allowing the designer to visualize different interaction paths users might follow, during the interaction, according to his/her vision.

© All rights reserved Sangiorgi and Barbosa and/or Sociedade Brasileira de Computao

2007
 
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Baranauskas, Cecilia, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) Proceedings of the INTERACT 2007 2007, Rio de Janeiro, Brasil.

 
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Breitman, Karin Koogan, Barbosa, Simone Diniz Junqueira, Casanova, Marco A. and Furtado, Antonio L. (2007): Conceptual modeling by analogy and metaphor. In: Silva, Mario J., Laender, Alberto H. F., Baeza-Yates, Ricardo A., McGuinness, Deborah L., Olstad, Bjrn, Olsen, ystein Haug and Falco, Andr O. (eds.) Proceedings of the Sixteenth ACM Conference on Information and Knowledge Management - CIKM 2007 November 6-10, 2007, Lisbon, Portugal. pp. 865-868.

 
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Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil.

 
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Dantas, Andre Vinicius Fontes, Batista, Carlos Freud Alves, Ebert, Cassiano, Paula, Maira Greco de and Barbosa, Simone Diniz Junqueira (2007): Introducing HCI in Corporate IT Department in a Large Company in Brazil. In: Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 677-679.

 
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Casanova, Marco A., Barbosa, Simone Diniz Junqueira, Breitman, Karin Koogan and Furtado, Antonio L. (2007): Generalization and Blending in the Generation of Entity-Relationship Schemas by Analogy. In: Cordeiro, Jos and Filipe, Joaquim (eds.) ICEIS 2008 - Proceedings of the Tenth International Conference on Enterprise Information Systems Volume 2 June 12-16, 2007, Barcelona, Spain. pp. 43-48.

 
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Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) Interact 2007 - Proceedings of the11th IFIP TC 13 International Conference September 10th-14th, 2007, Rio de Janeiro, Brazil.

 
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Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) INTERACT 2007 - Proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction September 7th, 2007, Rio de Janeiro, Brazil.

2006
 
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Silva, Bruno Santana da, Aureliano, Viviane Cristina Oliveira and Barbosa, Simone Diniz Junqueira (2006): Extreme designing: binding sketching to an interaction model in a streamlined HCI design approach. In: Proceedings of the 2006 Brazilian Symposium on Human Factors in Computing Systems 2006. pp. 101-109.

This paper presents a streamlined approach to human-computer interaction design called extreme designing. Extreme designing follows on the footsteps of agile methods and is analogous to extreme programming. However, it is not radically committed to "user interface coding" (sketching or prototyping alone), but instead proposes to combine user interface sketches with a more structured representation such as an interaction model. By doing so, it brings together the advantages of sketching and prototyping as a communication tool, and of interaction modeling as a glue that binds together the sketches to allow designers to gain a more comprehensive view of and to reflection on the interactive artifact, thus promoting a more coherent and consistent set of design decisions.

© All rights reserved Silva et al. and/or Sociedade Brasileira de Computao

 
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Netto, Otvio A Martins, Silveira, Milene Selbach and Barbosa, Simone Diniz Junqueira (2006): Contribuições da MoLIC para a reflexão sobre o contedo do sistema de ajuda. In: Proceedings of the 2006 Brazilian Symposium on Human Factors in Computing Systems 2006. pp. 110-119.

Despite the efforts to improve HCI issues, the users still find problems when interacting with applications. This naturally demands the need for help systems. But the construction of such systems depends on the availability of information (and the necessary reflections upon them) to compose its contents. This work investigates if the MoLIC language can contribute to the construction of help systems by checking the design reflections that this language leads a designer to exercise.

© All rights reserved Netto et al. and/or Sociedade Brasileira de Computao

2005
 
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Barbosa, Simone Diniz Junqueira, Silveira, Milene Selbach, Paula, Maira Greco de and Breitman, Karin Koogan (2005): Supporting a Shared Understanding of Communication-Oriented Concerns in Human-Computer Interaction: A Lexicon-Based Approach. In: Bastide, Remi, Palanque, Philippe A. and Roth, Jorg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 271-288.

 
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Paula, Maira Greco de, Barbosa, Simone Diniz Junqueira and Lucena, Carlos Jos P. de (2005): Conveying human-computer interaction concerns to software engineers through an interaction model. In: Proceedings of the 2005 Latin American conference on Human-computer interaction October 23-26, 2005, Cuernavaca, Mexico. pp. 109-119.

This paper addresses the challenge of efficiently representing and communicating decisions about human-computer interaction to collaborate with software engineers. It describes and illustrates in a case study how an interaction modeling language based on the semiotic engineering of human-computer interaction may be used to derive a skeleton of certain UML diagrams, namely: use case, class, and sequence diagrams. Our goal is to provide a clear representation of the interactive exchanges that may take place, in order to prevent human-computer interaction decisions to be lost or inadvertently overruled when designing the system architecture and internal functional behavior.

© All rights reserved Paula et al. and/or ACM

 
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Silva, Bruno Santana da, Netto, Otvio A Martins and Barbosa, Simone Diniz Junqueira (2005): Promoting a separation of concerns via closely-related interaction and presentation models. In: Proceedings of the 2005 Latin American conference on Human-computer interaction October 23-26, 2005, Cuernavaca, Mexico. pp. 170-181.

A common goal of HCI design processes is to provide an organized set of procedures and representations to develop high-quality interactive systems. However, we find large gaps between representations in existing approaches, and some representations do not have a clear scope or focus. This paper proposes to use a set of closely-related notations to address different sets of design issues in successive stages of design, aiming to achieve a clear separation of concerns. In particular, it focuses on the transition from an interaction model to an abstract presentation model.

© All rights reserved Silva et al. and/or ACM

 
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Pontes, Adle Malta, de Souza, Clarisse Sieckenius and Barbosa, Simone Diniz Junqueira (2005): Organização conversacional: inspeção das representaes na WikiPedia. In: Proceedings of the 2005 Latin American conference on Human-computer interaction October 23-26, 2005, Cuernavaca, Mexico. pp. 235-245.

Neste trabalho analisamos uma ferramenta do tipo Wiki, chamada WikiPedia. Nesta anlise mostramos como os designers desta ferramenta criam seus sistemas de significao e como os usurios apropriam-se deste sistema de signos e criam, a partir das suas interpretaes e das restries impostas pelos designers, seus prprios sistemas de significao. O foco da anlise recaiu na representao de signos voltados caracterizao de uma conversa. Esta caracterizao permitiu, alm de um olhar mais especifico em relao aos sistemas de signos da WikiPedia, uma classificao genrica de sistemas de apoio participao em discusses (SAPD's).

© All rights reserved Pontes et al. and/or ACM

2003
 
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Barbosa, Simone Diniz Junqueira and Paula, Maira Greco de (2003): Designing and Evaluating Interaction as Conversation: A Modeling Language Based on Semiotic Engineering. In: Jorge, Joaquim A., Nunes, Nuno Jardim and Cunha, Joao Falcao e (eds.) DSV-IS 2003 - Interactive Systems. Design, Specification, and Verification, 10th International Workshop June 11-13, 2003, Funchal, Madeira Island, Portugal. pp. 16-33.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/simone_diniz_junqueira_barbosa.html

Publication statistics

Pub. period:2003-2010
Pub. count:16
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

Maira Greco de Paula:4
Julio Abascal:4
Philippe A. Palanque:4

 

 

Productive colleagues

Simone Diniz Junqueira Barbosa's 3 most productive colleagues in number of publications:

Philippe A. Palanq..:66
Julio Abascal:51
Clarisse Sieckeniu..:40
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 3
72% booked. Starts in 23 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading