Publication statistics

Pub. period:1994-2012
Pub. count:11
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Yvonne Rogers:3
Henrik Gedenryd:2
Jennifer J. Preece:2

 

 

Productive colleagues

Simon Holland's 3 most productive colleagues in number of publications:

Yvonne Rogers:99
Jennifer J. Preece:46
David Benyon:46
 
 
 

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Simon Holland

Ph.D

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Personal Homepage:
http://mcl.open.ac.uk/sh

Current place of employment:
The Open University

Simon Holland is Senior Lecturer in Computing at The Open University, and Director and Founder of the Music Computing Lab.His principal research interests are in Human Computer Interaction, Pervasive, Mobile and Tangible Computing, and Music Computing. He also has interests in Technology Enhanced Learning. He is Co-Investigator on the E-Sense Project and the Older People and Technological Inclusion ESRC Seminar Series. He has devised numerous human-centred computing innovations such as Harmony Space, the Haptic Drum Kit, the Audio GPS, and Direct Combination.He is a founder member of the Older People and Technology Research Group. Group is interested in finding ways to extend the time during which older people can live independently and participate in society radically improving the usability, accessibility and adaptability of technology by developing new approaches that: -facilitate older people in maintaining and extending their social networks of family, community and carers, - place older people, with the assistance of their nominated helpers, more in control of the supporting technology.

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Publications by Simon Holland (bibliography)

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2012
 
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Dalton, Nick, MacKay, Gordon and Holland, Simon (2012): Kolab: appropriation & improvisation in mobile tangible collaborative interaction. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 21-24.

Current design guidelines for conventional tangible systems suggest that the representational significance of tangible tokens is an important consideration in the design of tangible interaction, especially in collaborative contexts. Such advice might be assumed to imply that nomadic tangible systems that employ improvised tokens are liable to have highly impaired usability. In this paper we describe a proof of concept experiment for Kolab, a nomadic tangible interaction system that permits any surface to be appropriated as a collaborative tabletop, and which affords the use of a wide range of appropriated artifacts as improvised tangibles. We demonstrate an approach for realizing the necessary interaction techniques combining tangibles and hand gestures using a fusion of image and depth sensing. We present the results of a user study showing that while users' choices of artifacts were seen to follow an unexpected pattern, various artifacts were appropriated and improvised as tangibles, and the system was found to be both usable and well able to support user collaboration.

© All rights reserved Dalton et al. and/or ACM Press

2009
 
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Holland, Simon, Marshall, Paul, Bird, Jon, Dalton, Nick Sheep, Morris, Richard, Pantidi, Nadia, Rogers, Yvonne and Clark, Andy (2009): Running up Blueberry Hill: prototyping whole body interaction in harmony space. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 93-98.

 
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Holland, Simon, Bouwer, Anders J., Dalgelish, Mathew and Hurtig, Topi M. (2009): Feeling the beat where it counts: fostering multi-limb rhythm skills with the haptic drum kit. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 21-28.

This paper introduces a tool known as the Haptic Drum Kit, which employs four computer-controlled vibrotactile devices, one attached to each wrist and ankle. In the applications discussed here, haptic pulses are used to guide the playing, on a drum kit, of rhythmic patterns that require multi-limb co-ordination. The immediate aim is to foster rhythm skills and multi-limb coordination. A broader aim is to systematically develop skills in recognizing, identifying, memorizing, retaining, analyzing, reproducing, and composing polyphonic rhythms. We consider the implications of three different theories for this approach: the work of the music educator Dalcroze (1865-1950 [1]; the entrainment theory of human rhythm perception and production [2,3]; and sensory motor contingency theory [4]. In this paper we report on a design study; and identify and discuss a variety of emerging design issues. The study demonstrates that beginning drummers are able to learn intricate drum patterns from haptic stimuli alone.

© All rights reserved Holland et al. and/or their publisher

 
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Wilkie, Katie, Holland, Simon and Mulholland, Paul (2009): Evaluating musical software using conceptual metaphors. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 232-237.

An open challenge for interaction designers is to find ways of designing software to enhance the ability of novices to perform tasks that normally require specialized domain expertise. This challenge is particularly demanding in areas such as music analysis, where complex, abstract, domain-specific concepts and notations occur. One promising theoretical foundation for this work involves the identification of conceptual metaphors and image schemas, found by analyzing discourse. This kind of analysis has already been applied, with some success, both to musical concepts and, separately, to user interface design. The present work appears to be the first to combine these hitherto distinct bodies of research, with the aim of devising a general method for improving user interfaces for music. Some areas where this may require extensions to existing method are noted. This paper presents the results of an exploratory evaluation of Harmony Space, a tool for playing, analysing and learning about harmony. The evaluation uses conceptual metaphors and image schemas elicited from the dialogues of experienced musicians discussing the harmonic progressions in a piece of music. Examples of where the user interface supports the conceptual metaphors, and where support could be improved, are discussed. The potential use of audio output to support conceptual metaphors and image schemas is considered.

© All rights reserved Wilkie et al. and/or their publisher

 
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Nakasone, Arturo, Prendinger, Helmut, Holland, Simon, Hut, Piet, Makino, Jun and Miura, Ken (2009): AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life. In IEEE Computer Graphics and Applications, 29 (5) pp. 69-81.

2004
 
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Holland, Simon, Day, Robert, Lepltre, Grgory and Edwards, Alistair D. N. (2004): Mobile HCI and Sound. In: Brewster, Stephen A. and Dunlop, Mark D. (eds.) Mobile Human-Computer Interaction - Mobile HCI 2004 - 6th International Symposium September 13-16, 2004, Glasgow, UK. pp. 527-528.

2002
 
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Holland, Simon, Morse, David R. and Gedenryd, Henrik (2002): Direct Combination: A New User Interaction. In: Paterno, Fabio (ed.) Mobile Human-Computer Interaction - 4th International Symposium - Mobile HCI 2002 September 18-20, 2002, Pisa, Italy. pp. 108-122.

 
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Holland, Simon, Morse, David R. and Gedenryd, Henrik (2002): AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface. In Personal and Ubiquitous Computing, 6 (4) pp. 253-259.

1999
 
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Holland, Simon and Oppenheim, Daniel (1999): Direct Combination. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 262-269.

This paper reports on Direct Combination, a new user interaction technique. Direct Combination may be viewed variously as: a systematic extension to Direct Manipulation; a concise navigational framework to help users find the operations they need; and as a framework to make a greater range and variety of operations available to the user, without overburdening user or interface designer. While Direct Combination may be seen as an extension of Direct Manipulation, it may also be applied to a wide range of user interaction styles, including even command line interfaces. Examples from various hypothetical systems and from an implemented system are presented. This paper argues that Direct Combination is applicable not just to problem seeking or design oriented domains (where the technique originated) but is generally applicable. A variety of new interaction styles for Direct Combination are presented. The generalisation of Direct Combination to the n-dimensional case is presented.

© All rights reserved Holland and Oppenheim and/or ACM Press

1994
 
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Preece, Jennifer J., Rogers, Yvonne, Sharp, Helen, Benyon, David, Holland, Simon and Carey, Tom (1994): Human-Computer Interaction. Reading, Mass., Addison-Wesley Publishing

 Cited in the following chapter:

Mobile Computing: [/encyclopedia/mobile_computing.html]


 
 
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Preece, Jennifer J., Rogers, Yvonne, Sharp, Helen, Benyon, David, Holland, Simon and Carey, Tom (1994): Human-Computer Interaction. Reading, Mass., Addison-Wesley Publishing

 
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30 Nov 2012: Added
09 Nov 2012: Modified
07 Nov 2012: Modified
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/simon_holland.html

Publication statistics

Pub. period:1994-2012
Pub. count:11
Number of co-authors:29



Co-authors

Number of publications with 3 favourite co-authors:

Yvonne Rogers:3
Henrik Gedenryd:2
Jennifer J. Preece:2

 

 

Productive colleagues

Simon Holland's 3 most productive colleagues in number of publications:

Yvonne Rogers:99
Jennifer J. Preece:46
David Benyon:46
 
 
 

Upcoming Courses

go to course
User-Centred Design - Module 2
Starts tomorrow LAST CALL!
go to course
Design Thinking: The Beginner's Guide
Starts the day after tomorrow !
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading