Publication statistics
Pub. period:1991-2012
Pub. count:20
Number of co-authors:19
Co-authors
Number of publications with 3 favourite co-authors:
Etsuya Shibayama:9Satoshi Matsuoka:6Jiro Tanaka:5 Productive colleagues
Shin Takahashi's 3 most productive colleagues in number of publications:
Jiro Tanaka:22Satoshi Matsuoka:14Etsuya Shibayama:11 
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Shin Takahashi
Publications by Shin Takahashi (bibliography)
Chang, Ching-Tzun, Takahashi, Shin and Tanaka, Jiro (2012): WithYou -- a communication system to provide out together feeling. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 320-323.
In this paper, we present a video-based communication system that provides an Out Together Feeling. In other words, it makes a pair of users, one outdoors and the other indoors, feel as if they are going outside together. To achieve this, it is important that both users (1) can freely peruse the outdoor user's surroundings, (2) can see what the outdoor user is looking at, and (3) can focus together on the same point. To realize these features, we have designed and implemented a system called WithYou. It consists of two subsystems: a wearable system for the outdoor user and an immersive space for the indoor user. The indoor user wears an HMD and watches video from a Pan/Tilt/Zoom camera mounted on the outdoor user's chest. Thus, the indoor user can look around by simply turning his/her head to the left or right. The orientation of the outdoor user's face is also displayed on the HMD screen to indicate where he/she is looking. In the preliminary test, both users experienced the Out Together Feeling to some extent.
© All rights reserved Chang et al. and/or ACM Press
Higuchi, Jun, Takahashi, Shin and Tanaka, Jiro (2008): A Technique for Displaying Presence Information on a Live Camera Image Using 3-D Mask Objects. In: Lee, Seongil, Choo, Hyunseung, Ha, Sungdo and Shin, In Chul (eds.) Computer-Human Interaction 8th Asia-Pacific Conference - APCHI 2008 July 6-9, 2008, Seoul, Korea. pp. 213-221.
Nakamura, Takashi, Takahashi, Shin and Tanaka, Jiro (2008): Double-Crossing: A New Interaction Technique for Hand Gesture Interfaces. In: Lee, Seongil, Choo, Hyunseung, Ha, Sungdo and Shin, In Chul (eds.) Computer-Human Interaction 8th Asia-Pacific Conference - APCHI 2008 July 6-9, 2008, Seoul, Korea. pp. 292-300.
Ayman, Atia, Takahashi, Shin and Tanaka, Jiro (2007): Coin Size Wireless Sensor Interface for Interaction with Remote Displays. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part II July 22-27, 2007, Beijing, China. pp. 733-742.
Shizuki, Buntarou, Hisamatsu, Takaomi, Takahashi, Shin and Tanaka, Jiro (2006): Laser pointer interaction techniques using peripheral areas of screens. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 95-98.
Mihara, Yoshiyuki, Shibayama, Etsuya and Takahashi, Shin (2005): The migratory cursor: accurate speech-based cursor movement by moving multiple ghost cursors using non-verbal vocalizations. In: Seventh Annual ACM Conference on Assistive Technologies 2005. pp. 76-83.
We present the migratory cursor, which is an interactive interface that enables users to move a cursor to any desired position quickly and accurately using voice alone. The migratory cursor combines discrete specification that allows a user to specify a location quickly, but approximately, with continuous specification that allows the user to specify a location more precisely, but slowly. The migratory cursor displays multiple ghost cursors that are aligned vertically or horizontally with the actual cursor. The user quickly specifies an approximate position by referring to the ghost cursor nearest the desired position, and then uses non-verbal vocalizations to move the ghost cursors continuously until one is on the desired position. The time spent using the continuous specification which is slow to use is short, since it is used just for fine refinement. In addition, the migratory cursor employs only two directional movements: vertical and horizontal, so that the user can move it quickly to any desired position. Moreover, the user can easily and accurately stop cursor movements by becoming silent when the cursor reaches the desired position. We tested the usefulness of the migratory cursor, and showed that users could move the cursor to a desired position quickly and accurately.
© All rights reserved Mihara et al. and/or ACM Press
Mihara, Yoshiyuki, Sugimoto, Akihiro, Shibayama, Etsuya and Takahashi, Shin (2005): An interactive braille-recognition system for the visually impaired based on a portable camera. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1653-1656.
We develop an interactive Braille-recognition system using a portable camera for visually impaired persons who cannot read Braille. Our system helps them to find and then push a desired button, as is necessary when using an elevator or a ticket vending machine, for example. It is natural to think that the information provided, in Braille, with specific buttons is sufficient for successful operation in using an elevator or a ticket vending machine. Most visually impaired persons, however, cannot read Braille. To push a desired button, the user needs to hear only the word or letter associated with the specific Braille character so that s/he can correctly relate the buttons to Braille characters. If the user is informed of all the Braille characters in front of her/him, s/he will be unable to relate the buttons to Braille characters. In our system, the user interactively specifies the location of a particular Braille character to be read by using hand gestures. The system recognizes the user's gestures and reads the desired Braille aloud. In our preliminary experiment, six blindfolded subjects were all able to interact with our system, and recognized the meaning of the buttons that s/he identified.
© All rights reserved Mihara et al. and/or ACM Press
Takahashi, Shin, Kato, Yoshikazu and Shibayama, Etsuya (2005): A New Static Depiction and Input Technique for 2D Animation. In: VL-HCC 2005 - IEEE Symposium on Visual Languages and Human-Centric Computing 21-24 September, 2005, Dallas, TX, USA. pp. 296-298.
Sato, Shuhei, Shibayama, Etsuya and Takahashi, Shin (2004): An Interface for Input the Object Region Using the Hand Chroma Key. In: Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand. pp. 389-398.
Kato, Yoshikazu, Shibayama, Etsuya and Takahashi, Shin (2004): Effect Lines for Specifying Animation Effects. In: VL-HCC 2004 - IEEE Symposium on Visual Languages and Human-Centric Computing 26-29 September, 2004, Rome, Italy. pp. 27-34.
Takahashi, Shin (2003): A browsing interface for exploring constraints in visualization rules. In: HCC 2003 - IEEE Symposium on Human Centric Computing Languages and Environments 28-31 October, 2003, Auckland, New Zealand. pp. 108-110.
Yabe, Jun, Shibayama, Etsuya and Takahashi, Shin (2000): Automatic animation of discussions in USENET. In: Advanced Visual Interfaces 2000 2000. pp. 84-91.
Shizuki, Buntarou, Toyota, Masashi, Shibayama, Etsuya and Takahashi, Shin (2000): Smart Browsing among Multiple Aspects of Data-Flow Visual Program Execution, Using Visual Patterns and Multi-Focus Fisheye Views. In J. Vis. Lang. Comput., 11 (5) pp. 529-548.
Shizuki, Buntarou, Toyota, Masashi, Shibayama, Etsuya and Takahashi, Shin (1998): Visual Patterns + Multi-Focus Fisheye View: An Automatic Scalable Visualization Technique of Data-Flow Visual Program Execution. In: VL 1998 1998. pp. 270-277.
Toyoda, Masashi, Shizuki, Buntarou, Takahashi, Shin, Matsuoka, Satoshi and Shibayama, Etsuya (1997): Supporting Design Patterns in a Visual Parallel Data-flow Programming Environment. In: VL 1997 1997. pp. 76-83.
Miyashita, Ken, Matsuoka, Satoshi, Takahashi, Shin and Yonezawa, Akinori (1994): Interactive Generation of Graphical User Interfaces by Multiple Visual Examples. In: Szekely, Pedro (ed.) Proceedings of the 7th annual ACM symposium on User interface software and technology November 02 - 04, 1994, Marina del Rey, California, United States. pp. 85-94.
The construction of application-specific Graphical User Interfaces (GUI) still needs considerable programming partly because the mapping between application data and its visual representation is complicated. This study proposes a system which generates GUIs by generalizing multiple sets of application data and its visualization examples. The most notable characteristic of the system is that programmers can interactively modify the mapping by "correcting" the system-generated visualization examples that represent the system's current notion of programmer's intentions. Conflicting mappings are automatically resolved via the use of constraint hierarchies.
© All rights reserved Miyashita et al. and/or ACM Press
Takahashi, Shin, Miyashita, Ken, Matsuoka, Satoshi and Yonezawa, Akinori (1994): A Framework for Constructing Animations via Declarative Mapping Rules. In: VL 1994 1994. pp. 314-322.
Miyashita, Ken, Matsuoka, Satoshi, Takahashi, Shin, Yonezawa, Akinori and Kamada, Tomihisa (1992): Declarative Programming of Graphical Interfaces by Visual Examples. In: Mackinlay, Jock D. and Green, Mark (eds.) Proceedings of the 5th annual ACM symposium on User interface software and technology November 15 - 18, 1992, Monteray, California, United States. pp. 107-116.
Graphical user interfaces (GUI) provide intuitive and easy means for users to communicate with computers. However, construction of GUI software requires complex programming that is far from being intuitive. Because of the "semantic gap" between the textual application program and its graphical interface, the programmer himself must conceptually maintain the correspondence between the textual programming and the graphical image of the resulting interface. Instead, we propose a programming environment based on the programming by visual example (PBVE) scheme, which allows the GUI designers to "program" visual interfaces for their applications by "drawing" the example visualization of application data with a direct manipulation interface. Our system, TRIP3, realizes this with (1) the bi-directional translation model between the (abstract) application data and the pictorial data of the GUI, and (2) the ability to generate mapping rules for the translation from example application data and its corresponding example visualization. The latter is made possible by the use of generalization of visual examples, where the system is able to automatically generate generalized mapping rules from a given set of examples.
© All rights reserved Miyashita et al. and/or ACM Press
Matsuoka, Satoshi, Takahashi, Shin, Kamada, Tomihisa and Yonezawa, Akinori (1992): A General Framework for Bidirectional Translation between Abstract and Pictorial Data. In ACM Transactions on Information Systems, 10 (4) pp. 408-437.
The merits of direct manipulation are now widely recognized. However, direct manipulation interfaces incur high cost in their creation. To cope with this problem, we present a model of bidirectional translation between pictures and abstract application data, and a prototype system, TRIP2, based on this model. Using this model, general mapping from abstract data to pictures and from pictures to abstract data is realized merely by giving declarative mapping rules, allowing fast and easy creation of direct manipulation interfaces. We apply the prototype system to the generation of the interfaces for kinship diagrams, Graph Editors, E-R diagrams, and an Othello game.
© All rights reserved Matsuoka et al. and/or ACM Press
Takahashi, Shin, Matsuoka, Satoshi and Yonezawa, Akinori (1991): A General Framework for Bi-Directional Translation between Abstract and Pictorial Data. In: Rhyne, James R. (ed.) Proceedings of the 4th annual ACM symposium on User interface software and technology Hilton Head, South Carolina, United States, 1991, Hilton Head, South Carolina, United States. pp. 165-174.
The merits of direct manipulation (DM) are now widely recognized. However, DM interfaces incur high cost in their creation. To cope with this problem, we present a model of bi-directional translation between internal abstract data of applications and pictures, and create a prototype system TRIP2 based on this model. Using this model, general mapping from abstract data to pictures, and from pictures to abstract data, is realized merely by giving declarative mapping rules, allowing fast and effortless creation of DM interfaces. We also apply the prototype system to the generation of the interfaces for kinship diagrams, graph diagrams, and an Othello game.
© All rights reserved Takahashi et al. and/or ACM Press
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