Publication statistics

Pub. period:2002-2012
Pub. count:18
Number of co-authors:49



Co-authors

Number of publications with 3 favourite co-authors:

Patrick Baudisch:3
Ken Hinckley:3
Desney S. Tan:2

 

 

Productive colleagues

Shengdong Zhao's 3 most productive colleagues in number of publications:

Ravin Balakrishnan:108
Takeo Igarashi:66
Patrick Baudisch:57
 
 
 

Upcoming Courses

go to course
Emotional Design: How to make products people will love
92% booked. Starts in 3 days
go to course
UI Design Patterns for Successful Software
84% booked. Starts in 11 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Shengdong Zhao

Picture of Shengdong Zhao.
Update pic
Personal Homepage:
http://www.dgp.toronto.edu/~sszhao/

Shengdong Zhao Ph.D. Candidate, Computer Science Interactive Media Lab (IML) Dynamic Graphics Project Lab (DGP) University of Toronto Toronto, Ontario, Canada

 

Publications by Shengdong Zhao (bibliography)

 what's this?
2012
 
Edit | Del

Zhao, Shengdong, Chevalier, Fanny, Ooi, Wei Tsang, Lee, Chee Yuan and Agarwal, Arpit (2012): AutoComPaste: auto-completing text as an alternative to copy-paste. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 365-372. Available online

The copy-paste command is a fundamental and widely used operation in daily computing. It is generally regarded as a simple task but the process can become tedious when frequent window switching is required to copy-paste across different documents. Auto-completion is another popular operation aimed at reducing users' typing effort. It contrasts to copy-paste by allowing for text completion without switching windows. However, the available content for completion is predefined. We introduce AutoComPaste, an enhanced autocompletion technique for cross-document copy-paste. AutoComPaste allows users to copy-paste different granularity of text from all opened documents without window switching. Our theoretical analysis and empirical study show that AutoComPaste nicely complements traditional copy-paste techniques and outperforms the traditional copy-paste techniques when users have knowledge of the content to be copied.

© All rights reserved Zhao et al. and/or ACM Press

 
Edit | Del

Sim, Khe Chai, Zhao, Shengdong, Yu, Kai and Liao, Hank (2012): ICMI'12 grand challenge: haptic voice recognition. In: Proceedings of the 2012 International Conference on Multimodal Interfaces 2012. pp. 363-370. Available online

This paper describes the Haptic Voice Recognition (HVR) Grand Challenge 2012 and its datasets. The HVR Grand Challenge 2012 is a research oriented competition designed to bring together researchers across multiple disciplines to work on novel multimodal text entry methods involving speech and touch inputs. Annotated datasets were collected and released for this grand challenge as well as future research purposes. A simple recipe for building an HVR system using the Hidden Markov Model Toolkit (HTK) was also provided. In this paper, detailed analyses of the datasets will be given. Experimental results obtained using these data will also be presented.

© All rights reserved Sim et al. and/or ACM Press

 
Edit | Del

Azh, Maryam and Zhao, Shengdong (2012): LUI: lip in multimodal mobile GUI interaction. In: Proceedings of the 2012 International Conference on Multimodal Interfaces 2012. pp. 551-554. Available online

Gesture based interactions are commonly used in mobile and ubiquitous environments. Multimodal interaction techniques use lip gestures to enhance speech recognition or control mouse movement on the screen. In this paper we extend the previous work to explore LUI: lip gestures as an alternative input technique for controlling the user interface elements in a ubiquitous environment. In addition to use lips to control cursor movement, we use lip gestures to control music players and activate menus. A LUI Motion-Action library is also provided to guide future interaction design using lip gestures.

© All rights reserved Azh and Zhao and/or ACM Press

2011
 
Edit | Del

Zhou, Yinsheng, Percival, Graham, Wang, Xinxi, Wang, Ye and Zhao, Shengdong (2011): MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 523-532. Available online

Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students' ability to develop these skills. Based on in-depth fieldwork and a user-centered design approach, we created MOGCLASS, a multimodal collaborative music environment that enhances students' musical experience and improves teachers' management of the classroom. We conducted a two-round system evaluation to improve the prototype and evaluate the system: Improvements were made based on the results from an iterative design evaluation, in which a trial system was implemented. The system then underwent a second round of evaluation through a three-week between-subject controlled experiment in a local primary school. Results showed that MOGCLASS is effective in motivating students to learn music, improving the way they collaborate with other students as well as helping teachers manage the classroom.

© All rights reserved Zhou et al. and/or their publisher

 
Edit | Del

Jianqiang, Don Sim, Ma, Xiaojuan, Zhao, Shengdong, Khoo, Jing Ting, Bay, Swee Ling and Jiang, Zhenhui (2011): Farmer's tale: a Facebook game to promote volunteerism. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 581-584. Available online

Volunteering is an important activity that brings great benefits to societies. However, encouraging volunteerism is difficult due to the altruistic nature of volunteer activities and the high resource demand in carrying them out. We have created a Facebook game called "Farmer's Tale" to attract and make it easier for people to volunteer. We evaluated people's acceptance to this novel idea and the results revealed great potential in such type of games.

© All rights reserved Jianqiang et al. and/or their publisher

 
Edit | Del

Kazi, Rubaiat Habib, Chua, Kien Chuan, Zhao, Shengdong, Davis, Richard and Low, Kok-Lim (2011): SandCanvas: a multi-touch art medium inspired by sand animation. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1283-1292. Available online

Sand animation is a performance art technique in which an artist tells stories by creating animated images with sand. Inspired by this medium, we have developed a new multi-touch digital artistic medium named SandCanvas that simplifies the creation of sand animations. SandCanvas also goes beyond traditional sand animation with tools for mixing sand animation with video and replicating recorded free-form hand gestures. In this paper, we analyze common sand animation hand gestures, present SandCanvas's intuitive UI, and describe implementation challenges we encountered. We also present an evaluation with professional and novice artists that shows the importance and unique affordances of this new medium.

© All rights reserved Kazi et al. and/or their publisher

 
Edit | Del

Zhang, Haimo and Zhao, Shengdong (2011): Measuring web page revisitation in tabbed browsing. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1831-1834. Available online

Browsing the web has been shown to be a highly recurrent activity. Aimed to optimize the browsing experience, extensive previous research has been carried out on users' revisitation behavior. However, the conventional definition for revisitation, which only considers page loading activities by monitoring http requests initiated by the browser, largely underestimates users' intended revisitation activities with tabbed browsers. Thus, we introduce a goal-oriented definition and a refined revisitation measurement based on page viewings in tabbed browsers. An empirical analysis of statistics taken from a client-side log study showed that although the overall revisitation rate remained relatively constant, tabbed browsing has introduced new behaviors warrant future investigations.

© All rights reserved Zhang and Zhao and/or their publisher

 
Edit | Del

Kazi, Rubaiat Habib, Chua, Kien Chuan, Zhao, Shengdong, Davis, Richard and Low, Kok-Lim (2011): SandCanvas: new possibilities in sand animation. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. p. 483. Available online

Sand animation is a performance art technique in which an artist tells stories by creating animated images with sand. Inspired by this medium, we have developed a new multi-touch digital artistic medium named SandCanvas that simplifies the creation of sand animations. The elegance of sand animation lies in the seamless flow of expressive hand gestures that cause images to fluidly evolve, surprising and delighting audiences. While physical sand animation already possesses these properties, SandCanvas enhances them. SandCanvas's color and texture features enable faster, more dramatic transitions, while its mixed media and gesture recording features make it possible to create entirely new experiences. Session recording and frame capture complement these capabilities by simplifying post-production of sand animation performances.

© All rights reserved Kazi et al. and/or their publisher

2009
 
Edit | Del

Zhao, Shengdong, Nakamura, Koichi, Ishii, Kentaro and Igarashi, Takeo (2009): Magic cards: a paper tag interface for implicit robot control. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 173-182. Available online

Typical Human Robot Interaction (HRI) assumes that the user explicitly interacts with robots. However, explicit control with robots can be unnecessary or even undesirable in certain cases, such as dealing with domestic services (or housework). In this paper, we propose an alternative strategy of interaction: the user implicitly controls a robot by issuing commands on corresponding real world objects and the environment. Robots then discover these commands and complete them in the background. We implemented a paper-tag-based interface to support such implicit robot control in a sensor-augmented home environment. Our initial user studies indicated that the paper-tag-based interface is particularly simple to use and provides users with flexibility in planning and controlling their housework tasks in a simulated home environment.

© All rights reserved Zhao et al. and/or ACM Press

2007
 
Edit | Del

Hinckley, Ken, Zhao, Shengdong, Sarin, Raman, Baudisch, Patrick, Cutrell, Edward, Shilman, Michael and Tan, Desney S. (2007): InkSeine: In Situ search for active note taking. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 251-260. Available online

Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands concentration without interruption. Yet active note taking may also require reference documents or emails from team members. InkSeine is a Tablet PC application that supports active note taking by coupling a pen-and-ink interface with an in situ search facility that flows directly from a user's ink notes (Fig. 1). InkSeine integrates four key concepts: it leverages preexisting ink to initiate a search; it provides tight coupling of search queries with application content; it persists search queries as first class objects that can be commingled with ink notes; and it enables a quick and flexible workflow where the user may freely interleave inking, searching, and gathering content. InkSeine offers these capabilities in an interface that is tailored to the unique demands of pen input, and that maintains the primacy of inking above all other tasks.

© All rights reserved Hinckley et al. and/or ACM Press

 
Edit | Del

Zhao, Shengdong, Dragicevic, Pierre, Chignell, Mark, Balakrishnan, Ravin and Baudisch, Patrick (2007): Earpod: eyes-free menu selection using touch input and reactive audio feedback. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1395-1404. Available online

We present the design and evaluation of earPod: an eyes-free menu technique using touch input and reactive auditory feedback. Studies comparing earPod with an iPod-like visual menu technique on reasonably-sized static menus indicate that they are comparable in accuracy. In terms of efficiency (speed), earPod is initially slower, but outperforms the visual technique within 30 minutes of practice. Our results indicate that earPod is potentially a reasonable eyes-free menu technique for general use, and is a particularly exciting technique for use in mobile device interfaces.

© All rights reserved Zhao et al. and/or ACM Press

 
Edit | Del

Ren, Xiangshi, Yin, Jibin, Zhao, Shengdong and Li, Yang (2007): The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces. In: Baranauskas, Maria Ceclia Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) DEGAS 2007 - Proceedings of the 1st International Workshop on Design and Evaluation of e-Government Applications and Services September 11th, 2007, Rio de Janeiro, Brazil. pp. 310-323. Available online

2006
 
Edit | Del

Zhao, Shengdong, Agrawala, Maneesh and Hinckley, Ken (2006): Zone and polygon menus: using relative position to increase the breadth of multi-stroke marking menus. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 1077-1086. Available online

We present Zone and Polygon menus, two new variants of multi-stroke marking menus that consider both the relative position and orientation of strokes. Our menus are designed to increase menu breadth over the 8 item limit of status quo orientation-based marking menus. An experiment shows that Zone and Polygon menus can successfully increase breadth by a factor of 2 or more over orientation-based marking menus, while maintaining high selection speed and accuracy. We also discuss hybrid techniques that may further increase menu breadth and performance. Our techniques offer UI designers new options for balancing menu breadth and depth against selection speed and accuracy.

© All rights reserved Zhao et al. and/or ACM Press

 
Edit | Del

Baudisch, Patrick, Tan, Desney S., Collomb, Maxime, Robbins, Dan, Hinckley, Ken, Agrawala, Maneesh, Zhao, Shengdong and Ramos, Gonzalo (2006): Phosphor: explaining transitions in the user interface using afterglow effects. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2006. pp. 169-178. Available online

Sometimes users fail to notice a change that just took place on their display. For example, the user may have accidentally deleted an icon or a remote collaborator may have changed settings in a control panel. Animated transitions can help, but they force users to wait for the animation to complete. This can be cumbersome, especially in situations where users did not need an explanation. We propose a different approach. Phosphor objects show the outcome of their transition instantly; at the same time they explain their change in retrospect. Manipulating a phosphor slider, for example, leaves an afterglow that illustrates how the knob moved. The parallelism of instant outcome and explanation supports both types of users. Users who already understood the transition can continue interacting without delay, while those who are inexperienced or may have been distracted can take time to view the effects at their own pace. We present a framework of transition designs for widgets, icons, and objects in drawing programs. We evaluate phosphor objects in two user studies and report significant performance benefits for phosphor objects.

© All rights reserved Baudisch et al. and/or ACM Press

2005
 
Edit | Del

Zhao, Shengdong, McGuffin, Michael J. and Chignell, Mark H. (2005): Elastic Hierarchies: Combining Treemaps and Node-Link Diagrams. In: InfoVis 2005 - IEEE Symposium on Information Visualization 23-25 October, 2005, Minneapolis, MN, USA. p. 8. Available online

2004
 
Edit | Del

Zhao, Shengdong and Balakrishnan, Ravin (2004): Simple vs. compound mark hierarchical marking menus. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 33-42. Available online

We present a variant of hierarchical marking menus where items are selected using a series of inflection-free simple marks, rather than the single \"zig-zag\" compound mark used in the traditional design. Theoretical analysis indicates that this simple mark approach has the potential to significantly increase the number of items in a marking menu that can be selected efficiently and accurately. A user experiment is presented that compares the simple and compound mark techniques. Results show that the simple mark technique allows for significantly more accurate and faster menu selections overall, but most importantly also in menus with a large number of items where performance of the compound mark technique is particularly poor. The simple mark technique also requires significantly less physical input space to perform the selections, making it particularly suitable for small footprint pen-based input devices. Visual design alternatives are also discussed.

© All rights reserved Zhao and Balakrishnan and/or ACM Press

2003
 
Edit | Del

Schraefel, Monica, Karam, Maria and Zhao, Shengdong (2003): Listen to the Music: Audio Preview Cues for Exploration of Online Music. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 192.

2002
 
Edit | Del

Schraefel, M. C., Zhu, Yuxiang, Modjeska, David, Wigdor, Daniel and Zhao, Shengdong (2002): Hunter gatherer: interaction support for the creation and management of within-web-page collections. In: Proceedings of the 2002 International Conference on the World Wide Web 2002. pp. 172-181. Available online

Hunter Gatherer is an interface that lets Web users carry out three main tasks: (1) collect components from within Web pages; (2) represent those components in a collection; (3) edit those component collections. Our research shows that while the practice of making collections of content from within Web pages is common, it is not frequent, due in large part to poor interaction support in existing tools. We engaged with users in task analysis as well as iterative design reviews in order to understand the interaction issues that are part of within-Web-page collection making and to design an interaction that would support that process. We report here on that design development, as well as on the evaluations of the tool that evolved from that process, and the future work stemming from these results, in which our critical question is: what happens to users perceptions and expectations of web-based information (their web-based information management practices) when they can treat this information as harvestable, recontextualizable data, rather than as fixed pages?

© All rights reserved Schraefel et al. and/or ACM Press

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/shengdong_zhao.html