Number of co-authors:26
Number of publications with 3 favourite co-authors:Steven K. Feiner:3Daniel Ashbrook:3M. P. Pieniazek:1
Sean White's 3 most productive colleagues in number of publications:Steven K. Feiner:76Patrick Baudisch:57Marcus Foth:31
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Publications by Sean White (bibliography)
Lyons, Kent, Nguyen, David, Ashbrook, Daniel and White, Sean (2012): Facet: a multi-segment wrist worn system. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 123-130.
We present Facet, a multi-display wrist worn system consisting of multiple independent touch-sensitive segments joined into a bracelet. Facet automatically determines the pose of the system as a whole and of each segment individually. It further supports multi-segment touch, yielding a rich set of touch input techniques. Our work builds on these two primitives to allow the user to control how applications use segments alone and in coordination. Applications can expand to use more segments, collapses to encompass fewer, and be swapped with other segments. We also explore how the concepts from Facet could apply to other devices in this design space.
© All rights reserved Lyons et al. and/or ACM Press
Ashbrook, Daniel, Baudisch, Patrick and White, Sean (2011): Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2043-2046.
We present Nenya, a new input device in the shape of a finger ring. Nenya provides an input mechanism that is always available, fast to access, and allows analog input, while remaining socially acceptable by being embodied in commonly worn items. Users make selections by twisting the ring and "click" by sliding it along the finger. The ring -- the size of a regular wedding band -- is magnetic, and is tracked by a wrist-worn sensor. Nenya's tiny size, eyes-free usability, and physical form indistinguishable from a regular ring make its use subtle and socially acceptable. We present two user studies (one- and two-handed) in which we studied sighted and eyes-free use, finding that even with no visual feedback users were able to select from eight targets.
© All rights reserved Ashbrook et al. and/or their publisher
Lin, Felix Xiaozhu, Ashbrook, Daniel and White, Sean (2011): RhythmLink: securely pairing I/O-constrained devices by tapping. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 263-272.
We present RhythmLink, a system that improves the wireless pairing user experience. Users can link devices such as phones and headsets together by tapping a known rhythm on each device. In contrast to current solutions, RhythmLink does not require user interaction with the host device during the pairing process; and it only requires binary input on the peripheral, making it appropriate for small devices with minimal physical affordances. We describe the challenges in enabling this user experience and our solution, an algorithm that allows two devices to compare imprecisely-entered tap sequences while maintaining the secrecy of those sequences. We also discuss our prototype implementation of RhythmLink and review the results of initial user tests.
© All rights reserved Lin et al. and/or ACM Press
White, Sean and Feiner, Steven K. (2010): Exploring interfaces to botanical species classification. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3051-3056.
We have developed several prototype user interfaces for botanical species identification and data collection across a diversity of platforms including Tablet PC, Ultra Mobile PC (UMPC), Apple iPhone, Augmented Reality, and Microsoft Surface. In our demonstration, we show UMPC and iPhone user interfaces, discuss the commonalities and distinctions across the different interfaces, and invite visitors to explore these differences. Our prototypes address several issues of interest to the CHI community including mobile interfaces, interfaces to object recognition, and visualization.
© All rights reserved White and Feiner and/or their publisher
White, Sean and Feiner, Steven K. (2009): SiteLens: situated visualization techniques for urban site visits. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1117-1120.
Urban designers and urban planners often conduct site visits prior to a design activity to search for patterns or better understand existing conditions. We introduce SiteLens, an experimental system and set of techniques for supporting site visits by visualizing relevant virtual data directly in the context of the physical site, which we call situated visualization. We address alternative visualization representations and techniques for data collection, curation, discovery, comparison, manipulation, and provenance. A real use scenario is presented and two iterations of evaluation with faculty and students from the Columbia University Graduate School of Architecture, Planning and Preservation provide directions and insight for further investigation.
© All rights reserved White and Feiner and/or ACM Press
Calabrese, Francesco, Kloeckl, Kristian, Ratti, Carlo, Bilandzic, Mark, Foth, Marcus, Button, Angela, Klaebe, Helen, Forlano, Laura, White, Sean, Morozov, Petia, Feiner, Steven K., Girardin, Fabien, Blat, Josep, Nova, Nicolas, Pieniazek, M. P., Tieben, Rob and Boerdonk, Koen van (2007): Urban Computing and Mobile Devices. In IEEE Pervasive Computing, 6 (3) pp. 52-57.
Singer, Andrew, Hindus, Debby, Stifelman, Lisa and White, Sean (1999): Tangible Progress: Less is More in Somewire Audio Spaces. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 104-111.
We developed four widely different interfaces for users of Somewire, a prototype audio-only media space. We informally studied users' experiences with the two screen-based interfaces. We prototyped a non-screen-based interface as an example of a novel tangible interface for a communication system. We explored the conflict between privacy and simplicity of representation, and identified two unresolved topics: the role of audio quality and the prospects for scaling audio spaces beyond a single workgroup. Finally, we formulated a set of design guidelines for control and representation in audio spaces, as follows: GUIs are not well-suited to audio spaces, users do not require control over localization or other audio attributes, and awareness of other users' presence is desirable.
© All rights reserved Singer et al. and/or ACM Press
Schiano, Diane J. and White, Sean (1998): The First Noble Truth of CyberSpace: People are People (Even When They MOO). In: Karat, Clare-Marie, Lund, Arnold, Coutaz, JoŽlle and Karat, John (eds.) Proceedings of the ACM CHI 98 Human Factors in Computing Systems Conference April 18-23, 1998, Los Angeles, California. pp. 352-359.
This paper presents major findings from a large research project designed to carefully characterize what "life in LambdaMOO" (a classic social MUD) is like for many of its members. A "convergent methodologies" approach embracing qualitative and quantitative, subjective and objective procedures was used. A rich, extensive database was produced, from which robust patterns could emerge, be considered in context and assessed with some confidence. Results are discussed in terms of four broad categories of interest: 1) users and use, 2) identity 3) sociality and 4) spatiality. These data should help inform the discourse on and design of, online communities in the future.
© All rights reserved Schiano and White and/or ACM Press
McInerney, Francis and White, Sean (1997): The Internet's Sustainable Advantage. In IEEE Computer, 30 (6) pp. 118-120.
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