Number of co-authors:18
Number of publications with 3 favourite co-authors:Andries van Dam:2Karon E. MacLean:2D. Brookshire Conner:2
Scott S. Snibbe's 3 most productive colleagues in number of publications:Karon E. MacLean:26Andries van Dam:25Steven P. Reiss:14
go to course
Gamification: Creating Addictive User Experience
Starts tomorrow LAST CALL!
go to course
User-Centred Design - Module 3
67% booked. Starts in 28 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Scott S. Snibbe
Publications by Scott S. Snibbe (bibliography)
Snibbe, Scott S. and Raffle, Hayes S. (2009): Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1447-1456.
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused on social interaction: social immersive media. Our work abandons GUI metaphors and builds on the language of cinema, casting users as actors within simulated narrative models. We articulate philosophical goals, design principles, and interaction techniques that create strong emotional responses and social engagement through visceral interaction. We describe approaches to clearly communicate cultural and scientific ideas through the medium. And we demonstrate how practitioners can design interactions that promote specific social behaviors in users.
© All rights reserved Snibbe and Raffle and/or ACM Press
Snibbe, Scott S., MacLean, Karon E., Shaw, Rob, Roderick, Jayne, Verplank, William and Scheeff, Mark (2001): Haptic techniques for media control. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 199-208.
We introduce a set of techniques for haptically manipulating digital media
such as video, audio, voicemail and computer graphics, utilizing virtual
mediating dynamic models based on intuitive physical metaphors. For example, a
video sequence can be modeled by linking its motion to a heavy spinning virtual
wheel: the user browses by grasping a physical force-feedback knob and engaging
the virtual wheel through a simulated clutch to spin or brake it, while feeling
the passage of individual frames. These systems were implemented on a
collection of single axis actuated displays (knobs and sliders), equipped with
orthogonal force sensing to enhance their expressive potential. We demonstrate
how continuous interaction through a haptically actuated device rather than
discrete button and key presses can produce simple yet powerful tools that
leverage physical intuition.
© All rights reserved Snibbe et al. and/or ACM Press
MacLean, Karon E., Snibbe, Scott S. and Levin, Golan (2000): Tagged Handles: Merging Discrete and Continuous Manual Control. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 225-232.
Discrete and continuous modes of manual control are fundamentally different: buttons select or change state, while handles persistently modulate an analog parameter. User interfaces for many electronically aided tasks afford only one of these modes when both are needed. We describe an integration of two kinds of physical interfaces (tagged objects and force feedback) that enables seamless execution of such multimodal tasks while applying the benefits of physicality; and demonstrate application scenarios with conceptual and engineering prototypes. Our emphasis is on sharing insights gained in a design case study, including expert user reactions.
© All rights reserved MacLean et al. and/or ACM Press
Snibbe, Scott S. (1995): A Direct Manipulation Interface for 3D Computer Animation. In Comput. Graph. Forum, 14 (3) pp. 271-284.
Sarkar, Manojit, Snibbe, Scott S., Tversky, Oren J. and Reiss, Steven P. (1993): Stretching the Rubber Sheet: A Metophor for Visualizing Large Layouts on Small Screens. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 81-91.
We propose the metaphor of rubber sheet stretching for viewing large and complex layouts within small display areas. Imagine the original 2D layout on a rubber sheet. Users can select and enlarge different areas of the sheet by holding and stretching it with a set of special tools called handles. As the user stretches an area, a greater level of detail is displayed there. The technique has some additional desirable features such as areas specified as arbitrary closed polygons, multiple regions of interest, and uniform scaling inside the stretched regions.
© All rights reserved Sarkar et al. and/or ACM Press
Herndon, Kenneth, Zeleznik, Robert, Robbins, Daniel, Conner, D. Brookshire, Snibbe, Scott S. and van Dam, Andries (1992): Interactive Shadows. In: Mackinlay, Jock D. and Green, Mark (eds.) Proceedings of the 5th annual ACM symposium on User interface software and technology November 15 - 18, 1992, Monteray, California, United States. pp. 1-6.
It is often difficult in computer graphics applications to understand spatial relationships between objects in a 3D scene or effect changes to those objects without specialized visualization and manipulation techniques. We present a set of three-dimensional tools (widgets) called "shadows" that not only provide valuable perceptual cues about the spatial relationships between objects, but also provide a direct manipulation interface to constrained transformation techniques. These shadow widgets provide two advances over previous techniques. First, they provide high correlation between their own geometric feedback and their effects on the objects they control. Second, unlike some other 3D widgets, they do not obscure the objects they control.
© All rights reserved Herndon et al. and/or ACM Press
Conner, D. Brookshire, Snibbe, Scott S., Herndon, Kenneth P., Robbins, Daniel C., Zeleznik, Robert C. and van Dam, Andries (1992): Three-Dimensional Widgets. In: SI3D 1992 1992. pp. 183-188.
Join our community and advance:
Changes to this page (author)07 Nov 2012: Modified21 Jul 2009: Modified
09 May 2009: Modified
28 Apr 2003: Added
Page maintainer: The Editorial Team