Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Gaither, Kelly P., II, Robert J. Moorhead, Nations, Scott and Fox, Daniel N. (1997): Visualizing Ocean Circulation Models Through Virtual Environments. In IEEE Computer Graphics and Applications, 17 (1) pp. 16-19.
Nations, Scott, Moorhead, Robert J., Gaither, Kelly P., Aukstakalnis, Steve, Vickery, Rhonda, Jr., Warren Carl Couvillion, Fox, Daniel N., Flynn, Peter, Wallcraft, Alan J., Hogan, Patrick and Smedstad, Ole Martin (1996): Interactive Visulization of Ocean Circulation Models. In: IEEE Visualization 1996 1996. pp. 429-432.
Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam