Publication statistics

Pub. period:2009-2012
Pub. count:5
Number of co-authors:15



Co-authors

Number of publications with 3 favourite co-authors:

Steven Dow:3
Anand Kulkarni:2
Bjrn Hartmann:2

 

 

Productive colleagues

Scott Klemmer's 3 most productive colleagues in number of publications:

Bjrn Hartmann:27
Steven Dow:16
Anand Kulkarni:4
 
 
 

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Scott Klemmer

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Publications by Scott Klemmer (bibliography)

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2012
 
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Dow, Steven, Kulkarni, Anand, Klemmer, Scott and Hartmann, Bjrn (2012): Shepherding the crowd yields better work. In: Proceedings of ACM CSCW12 Conference on Computer-Supported Cooperative Work 2012. pp. 1013-1022.

Micro-task platforms provide massively parallel, on-demand labor. However, it can be difficult to reliably achieve high-quality work because online workers may behave irresponsibly, misunderstand the task, or lack necessary skills. This paper investigates whether timely, task-specific feedback helps crowd workers learn, persevere, and produce better results. We investigate this question through Shepherd, a feedback system for crowdsourced work. In a between-subjects study with three conditions, crowd workers wrote consumer reviews for six products they own. Participants in the None condition received no immediate feedback, consistent with most current crowdsourcing practices. Participants in the Self-assessment condition judged their own work. Participants in the External assessment condition received expert feedback. Self-assessment alone yielded better overall work than the None condition and helped workers improve over time. External assessment also yielded these benefits. Participants who received external assessment also revised their work more. We conclude by discussing interaction and infrastructure approaches for integrating real-time assessment into online work.

© All rights reserved Dow et al. and/or ACM Press

2011
 
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Dow, Steven, Fortuna, Julie, Schwartz, Dan, Altringer, Beth, Schwartz, Daniel and Klemmer, Scott (2011): Prototyping dynamics: sharing multiple designs improves exploration, group rapport, and results. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2807-2816.

Prototypes ground group communication and facilitate decision making. However, overly investing in a single design idea can lead to fixation and impede the collaborative process. Does sharing multiple designs improve collaboration? In a study, participants created advertisements individually and then met with a partner. In the Share Multiple condition, participants designed and shared three ads. In the Share Best condition, participants designed three ads and selected one to share. In the Share One condition, participants designed and shared one ad. Sharing multiple designs improved outcome, exploration, sharing, and group rapport. These participants integrated more of their partner's ideas into their own subsequent designs, explored a more divergent set of ideas, and provided more productive critiques of their partner's designs. Furthermore, their ads were rated more highly and garnered a higher click-through rate when hosted online.

© All rights reserved Dow et al. and/or their publisher

 
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Dow, Steven, Kulkarni, Anand, Bunge, Brie, Nguyen, Truc, Klemmer, Scott and Hartmann, Bjrn (2011): Shepherding the crowd: managing and providing feedback to crowd workers. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1669-1674.

Micro-task platforms provide a marketplace for hiring people to do short-term work for small payments. Requesters often struggle to obtain high-quality results, especially on content-creation tasks, because work cannot be easily verified and workers can move to other tasks without consequence. Such platforms provide little opportunity for workers to reflect and improve their task performance. Timely and task-specific feedback can help crowd workers learn, persist, and produce better results. We analyze the design space for crowd feedback and introduce Shepherd, a prototype system for visualizing crowd work, providing feedback, and promoting workers into shepherding roles. This paper describes our current progress and our plans for system development and evaluation.

© All rights reserved Dow et al. and/or their publisher

 
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Wu, Leslie, Cirimele, Jesse, Card, Stuart, Klemmer, Scott, Chu, Larry and Harrison, Kyle (2011): Maintaining shared mental models in anesthesia crisis care with nurse tablet input and large-screen displays. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 71-72.

In an effort to reduce medical errors, doctors are beginning to embrace cognitive aids, such as paper-based checklists. We describe the early stage design process of an interactive cognitive aid for crisis care teams. This process included collaboration with anesthesia professors in the school of medicine and observation of medical students practicing in simulated scenarios. Based on these insights, we identify opportunities to employ large-screen displays and coordinated tablets to support team performance. We also propose a system design for interactive cognitive aids intended to encourage a shared mental model amongst crisis care staff.

© All rights reserved Wu et al. and/or ACM Press

2009
 
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Klemmer, Scott and Landay, James (2009): Toolkit Support for Integrating Physical and Digital Interactions. In Human-Computer Interaction, 24 (3) pp. 315-366.

There is great potential in enabling users to interact with digital information by integrating it with everyday physical objects. However, developing these interfaces requires programmers to acquire and abstract physical input. This is difficult, is time-consuming, and requires a high level of technical expertise in fields very different from user interface development -- especially in the case of computer vision. Based on structured interviews with researchers, a literature review, and our own experience building physical interfaces, we created Papier-Mch, a toolkit for integrating physical and digital interactions. Its library supports computer vision, electronic tags, and barcodes. Papier-Mch introduces high-level abstractions for working with these input technologies that facilitate technology portability. We evaluated this toolkit through a laboratory study and longitudinal use in course and research projects, finding the input abstractions, technology portability, and monitoring facilities to be highly effective.

© All rights reserved Klemmer and Landay and/or Taylor and Francis

 
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Changes to this page (author)

01 Sep 2013: Added
05 Apr 2012: Modified
03 Apr 2012: Modified
05 Jul 2011: Modified
05 Jul 2011: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/scott_klemmer.html

Publication statistics

Pub. period:2009-2012
Pub. count:5
Number of co-authors:15



Co-authors

Number of publications with 3 favourite co-authors:

Steven Dow:3
Anand Kulkarni:2
Bjrn Hartmann:2

 

 

Productive colleagues

Scott Klemmer's 3 most productive colleagues in number of publications:

Bjrn Hartmann:27
Steven Dow:16
Anand Kulkarni:4
 
 
 

Upcoming Courses

go to course
Design Thinking: The Beginner's Guide
Starts tomorrow LAST CALL!
go to course
The Psychology of Online Sales: The Beginner's Guide
Starts the day after tomorrow !
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading