Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Marquardt, Nicolai, Diaz-Marino, Robert, Boring, Sebastian and Greenberg, Saul (2011): The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 315-326.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !