Upcoming Courses

go to course
Emotional Design: How to make products people will love
Starts TODAY LAST CALL!
go to course
UI Design Patterns for Successful Software
87% booked. Starts in 8 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Robert Christopherson

 

Publications by Robert Christopherson (bibliography)

 what's this?
2012
 
Edit | Del

Bernays, Ryan, Mone, Jeremy, Yau, Patty, Murcia, Michael, Gonzalez-Sanchez, Javier, Chavez-Echeagaray, Maria Elena, Christopherson, Robert and Atkinson, Robert (2012): Lost in the dark: emotion adaption. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 79-80. Available online

Having environments that are able to adjust accordingly with the user has been sought in the last years particularly in the area of Human Computer Interfaces. Environments able to recognize the user emotions and react in consequence have been of interest on the area of Affective Computing. This work presents a project -- an adaptable 3D video game, Lost in the Dark: Emotion Adaption, which uses user's emotions as input to alter and adjust the gaming environment. To achieve this, an interface that is capable of reading brain waves, facial expressions, and head motion was used, an Emotiv EPOC headset. For our purposes we read emotions such as meditation, excitement, and engagement into the game, altering the lighting, music, gates, colors, and other elements that would appeal to the user emotional state. With this, we achieve closing the loop of using the emotions as inputs, adjusting a system accordingly as a result, and elicit emotions.

© All rights reserved Bernays et al. and/or ACM Press

2009
 
Edit | Del

Cooper, David G., Arroyo, Ivon, Woolf, Beverly Park, Muldner, Kasia, Burleson, Winslow and Christopherson, Robert (2009): Sensors Model Student Self Concept in the Classroom. In: Proceedings of the 2009 Conference on User Modeling, Adaptation and Personalization 2009. pp. 30-41. Available online

In this paper we explore findings from three experiments that use minimally invasive sensors with a web based geometry tutor to create a user model. Minimally invasive sensor technology is mature enough to equip classrooms of up to 25 students with four sensors at the same time while using a computer based intelligent tutoring system. The sensors, which are on each student's chair, mouse, monitor, and wrist, provide data about posture, movement, grip tension, arousal, and facially expressed mental states. This data may provide adaptive feedback to an intelligent tutoring system based on an individual student's affective states. The experiments show that when sensor data supplements a user model based on tutor logs, the model reflects a larger percentage of the students' self-concept than a user model based on the tutor logs alone. The models are further expanded to classify four ranges of emotional self-concept including frustration, interest, confidence, and excitement with over 78% accuracy. The emotional predictions are a first step for intelligent tutor systems to create sensor based personalized feedback for each student in a classroom environment. Bringing sensors to our children's schools addresses real problems of students' relationship to mathematics as they are learning the subject.

© All rights reserved Cooper et al. and/or their publisher

 
Edit | Del

Muldner, Kasia, Christopherson, Robert, Atkinson, Robert and Burleson, Winslow (2009): Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling. In: Proceedings of the 2009 Conference on User Modeling, Adaptation and Personalization 2009. pp. 138-149. Available online

We investigate the utility of an eye tracker for providing information on users' affect and reasoning. To do so, we conducted a user study, results from which show that users' pupillary responses differ significantly between positive and negative affective states. As far as reasoning is concerned, while our analysis shows that larger pupil size is associated with more constructive reasoning events, it also suggests that to disambiguate between different kinds of reasoning, additional information may be needed. Our results show that pupillary response is a promising non-invasive avenue for increasing user model bandwidth.

© All rights reserved Muldner et al. and/or their publisher

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/robert_christopherson.html