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Robert Atkinson

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Publications by Robert Atkinson (bibliography)

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2012
 
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Bernays, Ryan, Mone, Jeremy, Yau, Patty, Murcia, Michael, Gonzalez-Sanchez, Javier, Chavez-Echeagaray, Maria Elena, Christopherson, Robert and Atkinson, Robert (2012): Lost in the dark: emotion adaption. In: Adjunct Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 79-80.

Having environments that are able to adjust accordingly with the user has been sought in the last years particularly in the area of Human Computer Interfaces. Environments able to recognize the user emotions and react in consequence have been of interest on the area of Affective Computing. This work presents a project -- an adaptable 3D video game, Lost in the Dark: Emotion Adaption, which uses user's emotions as input to alter and adjust the gaming environment. To achieve this, an interface that is capable of reading brain waves, facial expressions, and head motion was used, an Emotiv® EPOC headset. For our purposes we read emotions such as meditation, excitement, and engagement into the game, altering the lighting, music, gates, colors, and other elements that would appeal to the user emotional state. With this, we achieve closing the loop of using the emotions as inputs, adjusting a system accordingly as a result, and elicit emotions.

© All rights reserved Bernays et al. and/or ACM Press

2009
 
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Muldner, Kasia, Christopherson, Robert, Atkinson, Robert and Burleson, Winslow (2009): Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling. In: Proceedings of the 2009 Conference on User Modeling, Adaptation and Personalization 2009. pp. 138-149.

We investigate the utility of an eye tracker for providing information on users' affect and reasoning. To do so, we conducted a user study, results from which show that users' pupillary responses differ significantly between positive and negative affective states. As far as reasoning is concerned, while our analysis shows that larger pupil size is associated with more constructive reasoning events, it also suggests that to disambiguate between different kinds of reasoning, additional information may be needed. Our results show that pupillary response is a promising non-invasive avenue for increasing user model bandwidth.

© All rights reserved Muldner et al. and/or their publisher

 
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Changes to this page (author)

23 Nov 2012: Modified
05 Apr 2012: Added

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URL: http://www.interaction-design.org/references/authors/robert_atkinson.html
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!