Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

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Rieko Kadobayashi

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Publications by Rieko Kadobayashi (bibliography)

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2005
 
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Kadobayashi, Rieko and Tanaka, Katsumi (2005): 3D viewpoint-based photo search and information browsing. In: Proceedings of the 28th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2005. pp. 621-622.

We propose a new photo search method that uses three-dimensional (3D) viewpoints as queries. 3D viewpoint-based image retrieval is especially useful for searching collections of archaeological photographs, which contain many different images of the same object. Our method is designed to enable users to retrieve images that contain the same object but show a different view, and to browse groups of images taken from a similar viewpoint. We also propose using 3D scenes to query by example, which means that users do not have the problem of trying to formulate appropriate queries. This combination gives users an easy way of accessing not only photographs but also archived information.

© All rights reserved Kadobayashi and Tanaka and/or ACM Press

1998
 
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Igarashi, Takeo, Kadobayashi, Rieko, Mase, Kenji and Tanaka, Hidehiko (1998): Path Drawing for 3D Walkthrough. In: Mynatt, Elizabeth D. and Jacob, Robert J. K. (eds.) Proceedings of the 11th annual ACM symposium on User interface software and technology November 01 - 04, 1998, San Francisco, California, United States. pp. 173-174.

This paper presents an interaction technique for walkthrough in virtual 3D spaces, where the user draws the intended path directly on the scene, and the avatar automatically moves along the path. The system calculates the path by projecting the stroke drawn on the screen to the walking surface in the 3D world. Using this technique, the user can specify not only the goal position, but also the route to take and the camera direction at the goal with a single stroke. A prototype system is tested using a display-integrated tablet, and experimental results suggest that the technique can enhance existing walkthrough techniques.

© All rights reserved Igarashi et al. and/or ACM Press

 
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Changes to this page (author)

24 Jun 2007: Modified
28 Apr 2003: Added

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Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!