Rick Borovoy

Add description
Add publication

Publications by Rick Borovoy (bibliography)

 what's this?
2001
 
Edit | Del

Borovoy, Rick, Silverman, Brian, Gorton, Tim, Notowidigdo, Matt, Knep, Brian, Resnick, Mitchel and Klann, Jeff (2001): Folk Computing: Revisiting Oral Tradition as a Scaffold for Co-Present Communities. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 466-473.

In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new technology, called "i-balls," whose design helped fashion this approach. The design of the i-ball environment is explained in terms of our effort to simultaneously preserve what works about folklore while also using technology to expand its power as a medium for community building.

© All rights reserved Borovoy et al. and/or ACM Press

1998
 
Edit | Del

Resnick, Mitchel, Martin, Fred, Berg, Robert, Borovoy, Rick, Colella, Vanessa, Kramer, Kwin and Silverman, Brian (1998): Digital Manipulatives: New Toys to Think With. In: Karat, Clare-Marie, Lund, Arnold, Coutaz, Joëlle and Karat, John (eds.) Proceedings of the ACM CHI 98 Human Factors in Computing Systems Conference April 18-23, 1998, Los Angeles, California. pp. 281-287.

In many educational settings, manipulative materials (such as Cuisenaire Rods and Pattern Blocks) play an important role in children's learning, enabling children to explore mathematical and scientific concepts (such as number and shape) through direct manipulation of physical objects. Our group at the MIT Media Lab has developed a new generation of "digital manipulatives" -- computationally-enhanced versions of traditional children's toys. These new manipulatives enable children to explore a new set of concepts (in particular, "systems concepts" such as feedback and emergence) that have previously been considered "too advanced" for children to learn. In this paper, we discuss four of our digital manipulatives -- computationally-augmented versions of blocks, beads, balls, and badges.

© All rights reserved Resnick et al. and/or ACM Press

 
Edit | Del

Borovoy, Rick, Martin, Fred, Vemuri, Sunil, Resnick, Mitchel, Silverman, Brian and Hancock, Chris (1998): Meme Tags and Community Mirrors: Moving from Conferences to Collaboration. In: Poltrock, Steven and Grudin, Jonathan (eds.) Proceedings of the 1998 ACM conference on Computer supported cooperative work November 14 - 18, 1998, Seattle, Washington, United States. pp. 159-168.

Meme Tags are part of a body of research on GroupWear: a wearable technology that supports people in the formative stages of cooperative work. Conference participants wear Meme Tags that allow them to electronically share memes -- succinct ideas or opinions -- with each other. Alongside of the person-to-person transactions, a server system collects information about the memetic exchanges and reflects it back to the conference-goers in Community Mirrors -- large, public video displays that present real-time visualizations of the unfolding community dynamics. This paper presents results from a proof-of-concept trial of the Meme Tag technology undertaken at a MIT Media Laboratory conference.

© All rights reserved Borovoy et al. and/or ACM Press

 
Add publication
Show this list on your homepage

Changes to this page (author)

14 Feb 2010: Enabled abstracts to be shown on Rick Borovoy's author page.
28 Apr 2003: Added the author to the bibliography

Page Information

Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/authors/rick_borovoy.html

Publication statistics

Pub. period:1998-2001
Pub. count:3
Number of co-authors:12



Co-authors

Number of publications with 3 favourite co-authors:

Mitchel Resnick:3
Brian Silverman:3
Fred Martin:2

 

 

Productive colleagues

Rick Borovoy's 3 most productive colleagues in number of publications:

Mitchel Resnick:19
Fred Martin:7
Brian Silverman:7
 
Dec 21

The system of nature, of which man is a part, tends to be self- balancing, self-adjusting, self-cleansing. Not so with technology.

-- E. F. Schumacher

Featured chapter

Philosophy of Interaction: How to use philosophical theories concretely when designing interactive products. Includes 4 HD videos filmed in Denmark

Read Dag's chapter

Help us help you!