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Raman Sarin

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Publications by Raman Sarin (bibliography)

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» 2009 «

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Hinckley, Ken, Dixon, Morgan, Sarin, Raman, Guimbretiere, Francois and Balakrishnan, Ravin (2009): Codex: a dual screen tablet computer. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1933-1942. Available online

The Codex is a dual-screen tablet computer, about the size of a 4"x 6 day planner, with a self-supporting binding and embedded sensors. The device can be oriented in a variety of postures to support different nuances of individual work, ambient display, or collaboration with another user. In the context of a pen-operated note taking application, we demonstrate interaction techniques that support a fluid division of labor for tasks and information across the two displays while minimizing disruption to the primary experience of authoring notes.

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» 2007 «

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Hinckley, Ken, Zhao, Shengdong, Sarin, Raman, Baudisch, Patrick, Cutrell, Edward, Shilman, Michael and Tan, Desney S. (2007): InkSeine: In Situ search for active note taking. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 251-260. Available online

Using a notebook to sketch designs, reflect on a topic, or capture and extend creative ideas are examples of active note taking tasks. Optimal experience for such tasks demands concentration without interruption. Yet active note taking may also require reference documents or emails from team members. InkSeine is a Tablet PC application that supports active note taking by coupling a pen-and-ink interface with an in situ search facility that flows directly from a user's ink notes (Fig. 1). InkSeine integrates four key concepts: it leverages preexisting ink to initiate a search; it provides tight coupling of search queries with application content; it persists search queries as first class objects that can be commingled with ink notes; and it enables a quick and flexible workflow where the user may freely interleave inking, searching, and gathering content. InkSeine offers these capabilities in an interface that is tailored to the unique demands of pen input, and that maintains the primacy of inking above all other tasks.

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Wilson, Andrew D. and Sarin, Raman (2007): BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 119-125. Available online

Associating and connecting mobile devices for the wireless transfer of data is often a cumbersome process. We present a technique of associating a mobile device to an interactive surface using a combination of computer vision and Bluetooth technologies. Users establish the connection of a mobile device to the system by simply placing the device on a table surface. When the computer vision process detects a phone-like object on the surface, the system follows a handshaking procedure using Bluetooth and vision techniques to establish that the phone on the surface and the wirelessly connected phone are the same device. The connection is broken simply by removing the device. Furthermore, the vision-based handshaking procedure determines the precise position of the device on the interactive surface, thus permitting a variety of interactive scenarios which rely on the presentation of graphics co-located with the device. As an example, we present a prototype interactive system which allows the exchange of automatically downloaded photos by selecting and dragging photos from one cameraphone device to another.

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» 2006 «

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Hinckley, Ken, Guimbretiere, Francois, Baudisch, Patrick, Sarin, Raman, Agrawala, Maneesh and Cutrell, Edward (2006): The springboard: multiple modes in one spring-loaded control. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 181-190. Available online

Modes allow a few inputs to invoke many operations, yet if a user misclassifies or forgets the state of a system, modes can result in errors. Spring-loaded modes (quasimodes) maintain a mode while the user holds a control such as a button or key. The Springboard is an interaction technique for tablet computers that extends quasimodes to encompass multiple tool modes in a single spring-loaded control. The Springboard allows the user to continue holding down a nonpreferred-hand command button after selecting a tool from a menu as a way to repeatedly apply the same tool. We find the Springboard improves performance for both a local marking menu and for a non-local marking menu ("lagoon") at the lower left corner of the screen. Despite the round-trip costs incurred to move the pen to a tool lagoon, a keystroke-level analysis of the true cost of each technique reveals the local marking menu is not significantly faster.

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Cutrell, Edward, Robbins, Daniel, Dumais, Susan and Sarin, Raman (2006): Fast, flexible filtering with phlat. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 261-270. Available online

Systems for fast search of personal information are rapidly becoming ubiquitous. Such systems promise to dramatically improve personal information management, yet most are modeled on Web search in which users know very little about the content that they are searching. We describe the design and deployment of a system called Phlat that optimizes search for personal information with an intuitive interface that merges search and browsing through a variety of associative and contextual cues. In addition, Phlat supports a unified tagging (labeling) scheme for organizing personal content across storage systems (files, email, etc.). The system has been deployed to hundreds of employees within our organization. We report on both quantitative and qualitative aspects of system use. Phlat is available as a free download at http://research.microsoft.com/adapt/phlat/.

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» 2005 «

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Horvitz, Eric, Koch, Paul, Sarin, Raman, Apacible, Johnson and Subramani, Muru (2005): Bayesphone: Precomputation of Context-Sensitive Policies for Inquiry and Action in Mobile Devices. In: Ardissono, Liliana, Brna, Paul and Mitrovic, Antonija (eds.) User Modeling 2005 - 10th International Conference - UM 2005 July 24-29, 2005, Edinburgh, Scotland, UK. pp. 251-260. Available online

» 2004 «

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Robbins, Daniel C., Cutrell, Edward, Sarin, Raman and Horvitz, Eric (2004): ZoneZoom: map navigation for smartphones with recursive view segmentation. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 231-234. Available online

» 2003 «

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Dumais, Susan, Cutrell, Edward, Cadiz, Jonathan J., Jancke, Gavin, Sarin, Raman and Robbins, Daniel C. (2003): Stuff I've seen: a system for personal information retrieval and re-use. In: Proceedings of the 26th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2003. pp. 72-79. Available online

Most information retrieval technologies are designed to facilitate information discovery. However, much knowledge work involves finding and re-using previously seen information. We describe the design and evaluation of a system, called Stuff I've Seen (SIS), that facilitates information re-use. This is accomplished in two ways. First, the system provides a unified index of information that a person has seen, whether it was seen as email, web page, document, appointment, etc. Second, because the information has been seen before, rich contextual cues can be used in the search interface. The system has been used internally by more than 230 employees. We report on both qualitative and quantitative aspects of system use. Initial findings show that time and people are important retrieval cues. Users find information more easily using SIS, and use other search tools less frequently after installation.

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Changes to this page (author)

14 Feb 2010: Enabled abstracts to be shown on Raman Sarin's author page.
17 Jun 2009: Author was edited
30 May 2009: Author was edited
09 May 2009: Author was edited
25 Jul 2007: Author was edited
24 Jun 2007: Author was edited
19 Jun 2007: Author was edited
19 Jun 2007: Author was edited
19 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2003-2009
Publication count:8
Number of co-authors:20



Productive colleagues

Raman Sarin's 3 most productive colleagues in number of publications:

Ravin Balakrishnan:86
Susan Dumais:46
Eric Horvitz:44


Collaboration count

Number of publications with 3 favourite co-authors:

Edward Cutrell:5
Ken Hinckley:3
Eric Horvitz:2

 

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Learn more about Raman Sarin:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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URL: http://www.interaction-design.org/references/authors/raman_sarin.html