Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Uruchurtu, E., Rist, R. and MacKinnon, L. (2006): Interface Affect and Familiarity: Some Implications for Designing the Interaction. In: Proceedings of the HCI06 Conference on People and Computers XX 2006. pp. 73-82.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !