Publication statistics

Pub. period:2008-2011
Pub. count:10
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Pattie Maes:7
Suranga Nanayakkara:3
Takeo Igarashi:1

 

 

Productive colleagues

Pranav Mistry's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Masahiko Inami:47
Pattie Maes:37
 
 
 

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Pranav Mistry

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Picture of Pranav Mistry.
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Personal Homepage:
http://www.pranavmistry.com/

Current place of employment:
MIT Media Lab

Pranav Mistry (born 1981 in Palanpur, India) is an Indian computer scientist. At present, he is a research assistant and a PhD candidate at MIT Media Lab. Before joining MIT Pranav worked as a UX Researcher with Microsoft. Pranav holds a Master's degree in Media Arts and Sciences from MIT and Master of Design from Industrial Design Center, IIT Bombay. He has completed Bachelors' degree in Computer Science and Engineering. He is from Palanpur, which is situated in northern Gujarat in India. Mistry is best known for his work on SixthSense. Among some of his other work, Pranav has invented Mouseless - an invisible computer mouse; SPARSH - a novel way to copy-paste data between digital devices; Quickies - intelligent sticky notes that can be searched, located and can send reminders and messages; Blinkbot - a gaze and blink controlled robot; a pen that can draw in 3D; and a public map that can act as Google of physical world. Pranav's research interests include Augmented reality, Ubiquitous computing, Gestural interaction, AI, Machine vision, Collective intelligence and Robotics. Pranav's research on SixthSense was awarded the 2009 Invention Award by Popular Science. He was also named to the MIT Technology Review TR35 as one of the top 35 innovators in the world under the age of 35. In 2010, he was named to Creativity Magazine's Creativity 50. Mistry has been called "one of ten, best inventors in the world right now" by Chris Anderson. Mistry has been listed as one of the 15 Asian Scientists To Watch by Asian Scientist Magazine on 15 May 2011. GQ India listed Pranav as one of the most powerful Digital Indians.

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Publications by Pranav Mistry (bibliography)

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2011
 
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Mistry, Pranav, Nanayakkara, Suranga and Maes, Pattie (2011): SPARSH: touch the cloud. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 585-586.

SPARSH presents a seamless way of passing data among multiple users and devices. The user touches a data item they wish to copy from a device, conceptually saving it in the user's body. Next, the user touches the other device they want to paste/pass the saved content. SPARSH uses touch-based interactions as indications for what to copy and where to pass it. Technically, the actual transfer of media happens via the information cloud. Accompanying video shows some of the SPARSH scenarios.

© All rights reserved Mistry et al. and/or their publisher

 
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Mistry, Pranav, Nanayakkara, Suranga and Maes, Pattie (2011): SPARSH: passing data using the body as a medium. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 689-692.

SPARSH explores a novel interaction method to seamlessly transfer data among multiple users and devices in a fun and intuitive way. The user touches a data item they wish to copy from a device, conceptually saving in the user's body. Next, the user touches the other device they want to paste/pass the saved content. SPARSH uses touch-based interactions as indications for what to copy and where to pass it. Technically, the actual transfer of media happens via the information cloud.

© All rights reserved Mistry et al. and/or their publisher

 
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Mistry, Pranav, Nanayakkara, Suranga and Maes, Pattie (2011): Touch and copy, touch and paste. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1095-1098.

SPARSH explores a novel interaction method to seamlessly transfer data between digital devices in a fun and intuitive way. The user touches whatever data item he or she wants to copy from a device. At that moment, the data item is conceptually saved in the user. Next, the user touches the other device he or she wants to pastepass the saved content into. SPARSH uses touch-based interactions as indications for what to copy and where to pass it. Technically, the actual transfer of media happens via the information cloud.

© All rights reserved Mistry et al. and/or their publisher

 
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Mistry, Pranav and Maes, Pattie (2011): Mouseless: a computer mouse as small as invisible. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1099-1104.

Mouseless is a novel input device that provides the familiarity of interaction of a physical computer mouse without requiring a real hardware mouse. It consists of an IR laser beam and an IR camera, both of which are embedded in a computer. Mouseless proposes a number of novel additional gestural interactions while supporting all the conventional computer mouse interactions. In this short paper, we present the design and implementation of various Mouseless prototype systems.

© All rights reserved Mistry and Maes and/or their publisher

2010
 
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Mistry, Pranav, Ishii, Kentaro, Inami, Masahiko and Igarashi, Takeo (2010): Blinkbot: look at, blink and move. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 397-398.

In this paper we present BlinkBot -- a hands free input interface to control and command a robot. BlinkBot explores the natural modality of gaze and blink to direct a robot to move an object from a location to another. The paper also explains detailed hardware and software implementation of the prototype system.

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Mistry, Pranav and Maes, Patricia (2010): Mouseless. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 441-442.

In this short paper we present Mouseless -- a novel input device that provides the familiarity of interaction of a physical computer mouse without actually requiring a real hardware mouse. The paper also briefly describes hardware and software implementation of the prototype system and discusses interactions supported.

© All rights reserved Mistry and Maes and/or their publisher

2009
 
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Mistry, Pranav (2009): QUICKIES: the future of sticky notes. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3529-3530.

In this paper, we present 'QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. 'QUICKIES' enriches the experience of using sticky notes by linking hand-written sticky notes to the mobile phones, digital calendars, task-lists, e-mail and instant messaging clients. The project explores how the use of Artificial Intelligence (AI), Natural Language Processing (NLP), RFID, and ink recognition technologies can make it possible to augment physical sticky notes that can be searched, located, can send reminders and messages, and more broadly, can act as an I/O interface to the digital information world.

© All rights reserved Mistry and/or ACM Press

 
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Mistry, Pranav, Maes, Pattie and Chang, Liyan (2009): WUW -- wear Ur world: a wearable gestural interface. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4111-4116.

Information is traditionally confined to paper or digitally to a screen. In this paper, we introduce WUW, a wearable gestural interface, which attempts to bring information out into the tangible world. By using a tiny projector and a camera mounted on a hat or coupled in a pendant like wearable device, WUW sees what the user sees and visually augments surfaces or physical objects the user is interacting with. WUW projects information onto surfaces, walls, and physical objects around us, and lets the user interact with the projected information through natural hand gestures, arm movements or interaction with the object itself.

© All rights reserved Mistry et al. and/or ACM Press

 
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Mistry, Pranav and Maes, Pattie (2009): SixthSense: a wearable gestural interface. In: Oda, Yuko and Tanaka, Mariko (eds.) International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Art Gallery and Emerging Technologies Adaptation 2009. p. 85.

 Cited in the following chapter:

3D User Interfaces: [/encyclopedia/3d_user_interfaces.html]


 
2008
 
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Mistry, Pranav and Maes, Pattie (2008): Intelligent sticky notes that can be searched, located and can send reminders and messages. In: Proceedings of the 2008 International Conference on Intelligent User Interfaces 2008. pp. 425-426.

We present 'Quickies: Intelligent Sticky Notes', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. Sticky notes help us manage our-to-do lists, tag our objects and documents and capture short reminders or information that we may need in the near future. 'Quickies' enrich the experience of using sticky notes by allowing them to be tracked and managed more effectively. Quickies are stickies that have intelligence and the ability to remind us about the task we ought to perform or to provide us at the right time with the information we captured in the past. The project explores how the use of Artificial Intelligence, RFID, and ink recognition technologies can make it possible to create intelligent sticky notes that can be searched, located, can send reminders and messages, and more broadly, can help us to seamlessly connect our physical and digital experiences.

© All rights reserved Mistry and Maes and/or ACM Press

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/pranav_mistry.html

Publication statistics

Pub. period:2008-2011
Pub. count:10
Number of co-authors:7



Co-authors

Number of publications with 3 favourite co-authors:

Pattie Maes:7
Suranga Nanayakkara:3
Takeo Igarashi:1

 

 

Productive colleagues

Pranav Mistry's 3 most productive colleagues in number of publications:

Takeo Igarashi:66
Masahiko Inami:47
Pattie Maes:37
 
 
 

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
90% booked. Starts in 5 days
go to course
User-Centred Design - Module 2
84% booked. Starts in 11 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading