Publication statistics

Pub. period:2004-2012
Pub. count:24
Number of co-authors:32



Co-authors

Number of publications with 3 favourite co-authors:

Jean-Daniel Fekete:7
David Navarre:4
Philippe A. Palanque:4

 

 

Productive colleagues

Pierre Dragicevic's 3 most productive colleagues in number of publications:

Ravin Balakrishnan:108
Philippe A. Palanq..:66
Patrick Baudisch:57
 
 
 

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Pierre Dragicevic

 

Publications by Pierre Dragicevic (bibliography)

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2012
 
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Hascoet, Mountaz and Dragicevic, Pierre (2012): Interactive graph matching and visual comparison of graphs and clustered graphs. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 522-529. Available online

We introduce interactive graph matching, a process that conciliates visualization, interaction and optimization approaches to address the graph matching and graph comparison problems as a whole. Interactive graph matching is based on a multi-layered interaction model and on a visual reification of graph matching functions. We present three case studies and a system named Donatien to demonstrate the interactive graph matching approach. The three case studies involve different datasets a) subgraphs of a lexical network, b) graph of keywords extracted from the InfoVis contest benchmark, and c) clustered graphs computed from different clustering algorithms for comparison purposes.

© All rights reserved Hascoet and Dragicevic and/or ACM Press

 
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Chevalier, Fanny, Dragicevic, Pierre and HURTER, Christophe (2012): Histomages: fully synchronized views for image editing. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 281-286. Available online

We present Histomages, a new interaction model for image editing that considers color histograms as spatial rearrangements of image pixels. Users can select pixels on image histograms as they would select image regions and directly manipulate them to adjust their colors. Histomages are also affected by other image tools such as paintbrushes. We explore some possibilities offered by this interaction model, and discuss the four key principles behind it as well as their implications for the design of feature-rich software in general.

© All rights reserved Chevalier et al. and/or ACM Press

2011
 
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Huot, Stephane, Chapuis, Olivier and Dragicevic, Pierre (2011): TorusDesktop: pointing via the backdoor is sometimes shorter. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 829-838. Available online

When pointing to a target on a computer desktop, we may think we are taking the shortest possible path. But new shortcuts become possible if we allow the mouse cursor to jump from one edge of the screen to the opposite one, i.e., if we turn the desktop into a torus. We discuss the design of TORUSDESKTOP, a pointing technique that allows to wrap the cursor around screen edges to open this pointing backdoor. A dead zone and an off-screen cursor feedback make the technique more usable and more compatible with everyday desktop usage. We report on three controlled experiments conducted to refine the design of the technique and evaluate its performance. The results suggest clear benefits of using the backdoor when target distance is more than 80% the screen size in our experimental conditions.

© All rights reserved Huot et al. and/or their publisher

 
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Dragicevic, Pierre, Bezerianos, Anastasia, Javed, Waqas, Elmqvist, Niklas and Fekete, Jean-Daniel (2011): Temporal distortion for animated transitions. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2009-2018. Available online

Animated transitions are popular in many visual applications but they can be difficult to follow, especially when many objects move at the same time. One informal design guideline for creating effective animated transitions has long been the use of slow-in/slow-out pacing, but no empirical data exist to support this practice. We remedy this by studying object tracking performance under different conditions of temporal distortion, i.e., constant speed transitions, slow-in/slow-out, fast-in/fast-out, and an adaptive technique that slows down the visually complex parts of the animation. Slow-in/slow-out outperformed other techniques, but we saw technique differences depending on the type of visual transition.

© All rights reserved Dragicevic et al. and/or their publisher

 
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Dragicevic, Pierre, Huot, Stephane and Chevalier, Fanny (2011): Animating from markup code to rendered documents and vice versa. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 257-262. Available online

We present a quick preview technique that smoothly transitions between document markup code and its visual rendering. This technique allows users to regularly check the code they are editing in-place, without leaving the text editor. This method can complement classical preview windows by offering rapid overviews of code-to-document mappings and leaving more screen real-estate. We discuss the design and implementation of our technique.

© All rights reserved Dragicevic et al. and/or ACM Press

2010
 
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Chevalier, Fanny, Dragicevic, Pierre, Bezerianos, Anastasia and Fekete, Jean-Daniel (2010): Using text animated transitions to support navigation in document histories. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 683-692. Available online

This article examines the benefits of using text animated transitions for navigating in the revision history of textual documents. We propose an animation technique for smoothly transitioning between different text revisions, then present the Diffamation system. Diffamation supports rapid exploration of revision histories by combining text animated transitions with simple navigation and visualization tools. We finally describe a user study showing that smooth text animation allows users to track changes in the evolution of textual documents more effectively than flipping pages.

© All rights reserved Chevalier et al. and/or their publisher

 
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Bezerianos, Anastasia, Dragicevic, Pierre, Fekete, Jean-Daniel, Bae, Juhee and Watson, Benjamin (2010): GeneaQuilts: A System for Exploring Large Genealogies. In IEEE Transactions on Visualization and Computer Graphics (InfoVis), 16 (6) pp. 1073-1081.

GeneaQuilts is a new visualization technique for representing large genealogies of up to several thousand individuals. The visualization takes the form of a diagonally-filled matrix, where rows are individuals and columns are nuclear families. After identifying the major tasks performed in genealogical research and the limits of current software, we present an interactive genealogy exploration system based on GeneaQuilts. The system includes an overview, a timeline, search and filtering components, and a new interaction technique called Bring&Slide that allows fluid navigation in very large genealogies. We report on preliminary feedback from domain experts and show how our system supports a number of their tasks.

© All rights reserved Bezerianos et al. and/or IEEE Computer Society

2009
 
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Dragicevic, Pierre and Shi, Yuanchun (2009): Visualizing and manipulating automatic document orientation methods using vector fields. In: Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009. pp. 65-68. Available online

We introduce and illustrate a design framework whereby tabletop documents are oriented according to vector fields that can be visualized and altered by end users. We explore and illustrate the design space using interactive 2D mockups and show how this approach can potentially combine the advantages of the fully manual and fully automatic document orientation methods previously proposed in the literature.

© All rights reserved Dragicevic and Shi and/or their publisher

2008
 
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Dragicevic, Pierre, Ramos, Gonzalo, Bibliowitcz, Jacobo, Nowrouzezahrai, Derek, Balakrishnan, Ravin and Singh, Karan (2008): Video browsing by direct manipulation. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 237-246. Available online

We present a method for browsing videos by directly dragging their content. This method brings the benefits of direct manipulation to an activity typically mediated by widgets. We support this new type of interactivity by: 1) automatically extracting motion data from videos; and 2) a new technique called relative flow dragging that lets users control video playback by moving objects of interest along their visual trajectory. We show that this method can outperform the traditional seeker bar in video browsing tasks that focus on visual content rather than time.

© All rights reserved Dragicevic et al. and/or ACM Press

2007
 
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Zhao, Shengdong, Dragicevic, Pierre, Chignell, Mark, Balakrishnan, Ravin and Baudisch, Patrick (2007): Earpod: eyes-free menu selection using touch input and reactive audio feedback. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1395-1404. Available online

We present the design and evaluation of earPod: an eyes-free menu technique using touch input and reactive auditory feedback. Studies comparing earPod with an iPod-like visual menu technique on reasonably-sized static menus indicate that they are comparable in accuracy. In terms of efficiency (speed), earPod is initially slower, but outperforms the visual technique within 30 minutes of practice. Our results indicate that earPod is potentially a reasonable eyes-free menu technique for general use, and is a particularly exciting technique for use in mobile device interfaces.

© All rights reserved Zhao et al. and/or ACM Press

 
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Grossman, Tovi, Dragicevic, Pierre and Balakrishnan, Ravin (2007): Strategies for accelerating on-line learning of hotkeys. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1591-1600. Available online

Hotkeys are extremely useful in leveraging expert performance, but learning them is a slow process. This paper investigates alternative menu designs that can motivate and help users remember associations between menu commands and hotkeys. Building upon previous work on paired-associate learning, we suggest that the transition to expert use can be accelerated by manipulating feedback and cost associated with menu selection. We evaluate five designs in a pilot study and then two of the most promising ones in a formal experiment, showing that the speed of hotkey learning can indeed be significantly increased with little modifications to the standard menu/hotkey paradigm.

© All rights reserved Grossman et al. and/or ACM Press

2006
 
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Navarre, David, Palanque, Philippe A., Dragicevic, Pierre and Bastide, Remi (2006): An approach integrating two complementary model-based environments for the construction of multimodal interactive applications. In Interacting with Computers, 18 (5) pp. 910-941. Available online

This paper presents a tool suite for the engineering of multimodal Post-WIMP Interactive Systems. The work presented here extends previous work done on design, prototyping, specification and verification of interactive systems and integrates two previously unrelated approaches. The first element of this integration is ICoM (a data-flow model dedicated to low-level input modelling) and its environment ICon which allows for editing and simulating ICoM models. The other element is ICOs (a formal description technique mainly dedicated to dialogue modelling) and its environment PetShop, which allows for editing, simulating and verifying ICOs models. This paper shows how these two approaches have been integrated and that this integration allows for engineering multimodal interactive systems. We show on a Range Slider case study how these tools can be used for prototyping interactive systems in general and multimodal interaction techniques in particular. We also present in details how the changes in the interaction techniques impact the models at various levels of the software architecture.

© All rights reserved Navarre et al. and/or Elsevier Science

 
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Bezerianos, Anastasia, Dragicevic, Pierre and Balakrishnan, Ravin (2006): Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2006. pp. 159-168. Available online

Managing large amounts of dynamic visual information involves understanding changes happening out of the user's sight. In this paper, we show how current software does not adequately support users in this task, and motivate the need for a more general approach. We propose an image-based storage, visualization, and implicit interaction paradigm called mnemonic rendering that provides better support for handling visual changes. Once implemented on a system, mnemonic rendering techniques can benefit all applications. We explore its rich design space and discuss its expected benefits as well as limitations based on feedback from users of a small-screen and a wall-size prototype.

© All rights reserved Bezerianos et al. and/or ACM Press

 
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Huot, Stephane, Dragicevic, Pierre and Dumas, Cedric (2006): Flexibilit et modularit pour la conception d'interactions: le modle d'architecture logicielle des graphes combins. In: Proceedings of the 2006 Conference of the Association Francophone dInteraction Homme-Machine 2006. pp. 43-50. Available online

This paper presents the Mixed Graphs software architecture of the MAGGLITE post-WIMP toolkit. This model extends and refines the scene graph architecture by describing interactions with another structure: interaction graphs. Graphs are dynamically combined at runtime, thanks to specific communication components named Interaction Access Points. This adaptable and modular approach for describing interactive graphics is gainful for prototyping, implementing and using alternative input devices and/or interaction techniques.

© All rights reserved Huot et al. and/or ACM Press

 
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Schlienger, Cline, Dragicevic, Pierre, Ollagnon, Claire and Chatty, Stephane (2006): Les transitions visuelles diffrencies: principes et applications. In: Proceedings of the 2006 Conference of the Association Francophone dInteraction Homme-Machine 2006. pp. 59-66. Available online

In order to support animation design in graphics interfaces, we introduce the concept of visual transition. We then use this descriptive model to introduce a new animation technique: differentiated visual transitions, which allow conveying information by varying visual transitions. This technique is illustrated on concrete cases with a professional animator. We also introduce some properties of differential visual transitions and address design questions.

© All rights reserved Schlienger et al. and/or ACM Press

2005
 
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Dragicevic, Pierre, Chatty, Stephane, Thevenin, David and Vinot, Jean-Luc (2005): Artistic resizing: a technique for rich scale-sensitive vector graphics. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 201-210. Available online

When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We describe a technique that allows them to provide examples of graphical objects at various key sizes using their usual drawing tool, then let the system interpolate their resizing behavior. We relate this technique to current practices of graphic designers, provide examples of its use and describe the underlying inference algorithm. We show how the mathematical properties of the algorithm allows the system to be predictable and explain how it can be combined with more traditional layout mechanisms.

© All rights reserved Dragicevic et al. and/or ACM Press

 
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Navarre, David, Dragicevic, Pierre, Palanque, Philippe A., Bastide, Remi and Schyn, Amelie (2005): Very-High-Fidelity Prototyping for Both Presentation and Dialogue Parts of Multimodal Interactive Systems. In: Bastide, Remi, Palanque, Philippe A. and Roth, Jorg (eds.) Engineering Human Computer Interaction and Interactive Systems, Joint Working Conferences EHCI-DSVIS 2004 July 11-13, 2005, Hamburg, Germany. pp. 179-199. Available online

2004
 
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Dragicevic, Pierre (2004): Combining crossing-based and paper-based interaction paradigms for dragging and dropping between overlapping windows. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 193-196. Available online

Despite novel interaction techniques proposed for virtual desktops, common yet challenging tasks remain to be investigated. Dragging and dropping between overlapping windows is one of them. The fold-and-drop technique presented here offers a natural and efficient way of performing those tasks. We show how this technique successfully builds upon several interaction paradigms previously described, while shedding new light on them.

© All rights reserved Dragicevic and/or ACM Press

 
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Huot, Stephane, Dumas, Cedric, Dragicevic, Pierre, Fekete, Jean-Daniel and Hegron, Gerard (2004): The MaggLite post-WIMP toolkit: draw it, connect it and run it. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 257-266. Available online

This article presents MaggLite, a toolkit and sketch-based interface builder allowing fast and interactive design of post-WIMP user interfaces. MaggLite improves design of advanced UIs thanks to its novel mixed-graph architecture that dynamically combines scene-graphs with interaction-graphs. Scene-graphs provide mechanisms to describe and produce rich graphical effects, whereas interaction-graphs allow expressive and fine-grained description of advanced interaction techniques and behaviors such as multiple pointers management, toolglasses, bimanual interaction, gesture, and speech recognition. Both graphs can be built interactively by sketching the UI and specifying the interaction using a dataflow visual language. Communication between the two graphs is managed at runtime by components we call Interaction Access Points. While developers can extend the toolkit by refining built-in generic mechanisms, UI designers can quickly and interactively design, prototype and test advanced user interfaces by applying the MaggLite principle: \"draw it, connect it and run it\".

© All rights reserved Huot et al. and/or ACM Press

 
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Bastide, Remi, Navarre, David, Palanque, Philippe A., Schyn, Amelie and Dragicevic, Pierre (2004): A model-based approach for real-time embedded multimodal systems in military aircrafts. In: Sharma, Rajeev, Darrell, Trevor, Harper, Mary P., Lazzari, Gianni and Turk, Matthew (eds.) Proceedings of the 6th International Conference on Multimodal Interfaces - ICMI 2004 October 13-15, 2004, State College, PA, USA. pp. 243-250. Available online

 
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Dragicevic, Pierre and Fekete, Jean-Daniel (2004): Support for input adaptability in the ICON toolkit. In: Sharma, Rajeev, Darrell, Trevor, Harper, Mary P., Lazzari, Gianni and Turk, Matthew (eds.) Proceedings of the 6th International Conference on Multimodal Interfaces - ICMI 2004 October 13-15, 2004, State College, PA, USA. pp. 212-219. Available online

 
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Dragicevic, Pierre and Fekete, Jean-Daniel (2004): The Input Configurator toolkit: towards high input adaptability in interactive applications. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 244-247. Available online

 
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Dragicevic, Pierre and Fekete, Jean-Daniel (2004): Support for input adaptability in the ICON toolkit. In: Proceedings of the 2004 International Conference on Multimodal Interfaces 2004. pp. 212-219. Available online

In this paper, we introduce input adaptability as the ability of an application to exploit alternative sets of input devices effectively and offer users a way of adapting input interaction to suit their needs. We explain why input adaptability must be seriously considered today and show how it is poorly supported by current systems, applications and tools. We then describe ICon (Input Configurator), an input toolkit that allows interactive applications to achieve a high level of input adaptability. We present the software architecture behind ICon then the toolkit itself, and give several examples of non-standard interaction techniques that are easy to build and modify using ICon's graphical editor while being hard or impossible to support using regular GUI toolkits.

© All rights reserved Dragicevic and Fekete and/or their publisher

 
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Bastide, Remi, Navarre, David, Palanque, Philippe A., Schyn, Amelie and Dragicevic, Pierre (2004): A model-based approach for real-time embedded multimodal systems in military aircrafts. In: Proceedings of the 2004 International Conference on Multimodal Interfaces 2004. pp. 243-250. Available online

This paper presents the use of a model-based approach for the formal description of real-time embedded multimodal systems. This modeling technique has been used in the field of military fighter aircrafts. The paper presents the formal description techniques, its application on the case study of a multimodal command and control interface for the Rafale aircraft as well as its relationship with architectural model for interactive systems.

© All rights reserved Bastide et al. and/or their publisher

 
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