Pub. period:1990-2010
Pub. count:21
Number of co-authors:49
Number of publications with 3 favourite co-authors:
Solomon Boulos:4Peter Shirley's 3 most productive colleagues in number of publications:
Charles D. Hansen:34 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Enderton, Eric, Sintorn, Erik, Shirley, Peter and Luebke, David P. (2010): Stochastic transparency. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 157-164.
Potter, Kristin, Gooch, Amy, Gooch, Bruce, Willemsen, Peter, Kniss, Joe Michael, Riesenfeld, Richard F. and Shirley, Peter (2009): Resolution Independent NPR-Style 3D Line Textures. In Comput. Graph. Forum, 28 (1) pp. 56-66.
Bratkova, Margarita, Boulos, Solomon and Shirley, Peter (2009): oRGB: A Practical Opponent Color Space for Computer Graphics. In IEEE Computer Graphics and Applications, 29 (1) pp. 42-55.
Shirley, Peter, Sung, Kelvin, Brunvand, Erik, Davis, Alan L., Parker, Steven G. and Boulos, Solomon (2008): Fast ray tracing and the potential effects on graphics and gaming courses. In Computers & Graphics, 32 (2) pp. 260-267.
Boulos, Solomon, Edwards, Dave, Lacewell, J. Dylan, Kniss, Joe, Kautz, Jan, Shirley, Peter and Wald, Ingo (2007): Packet-based whitted and distribution ray tracing. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 177-184.
© All rights reserved Boulos et al. and/or Canadian Information Processing Society
Morley, R. Keith, Boulos, Solomon, Johnson, Jared, Edwards, David, Shirley, Peter, Ashikhmin, Michael and Premoze, Simon (2006): Image synthesis using adjoint photons. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 179-186.
© All rights reserved Morley et al. and/or Canadian Information Processing Society
Callahan, Steven P., Comba, João Luiz Dihl, Shirley, Peter and Silva, Claudio T. (2005): Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 26.
Sung, Kelvin and Shirley, Peter (2004): A top-down approach to teaching introductory computer graphics. In Computers & Graphics, 28 (3) pp. 383-391.
Baranoski, Gladimir V. G., Rokne, Jon G., Shirley, Peter, Trondsen, Trond and Bastos, Rui (2003): Simulating the aurora. In Journal of Visualization and Computer Animation, 14 (1) pp. 43-59.
Lefohn, Aaron E., Budge, Brian, Shirley, Peter, Caruso, Richard and Reinhard, Erik (2003): An Ocularist's Approach to Human Iris Synthesis. In IEEE Computer Graphics and Applications, 23 (6) pp. 70-75.
Ashikhmin, Michael, Premoze, Simon, Shirley, Peter and Smits, Brian E. (2001): A variance analysis of the Metropolis Light Transport algorithm. In Computers & Graphics, 25 (2) pp. 287-294.
Reinhard, Erik, Ashikhmin, Michael, Gooch, Bruce and Shirley, Peter (2001): Color Transfer between Images. In IEEE Computer Graphics and Applications, 21 (5) pp. 34-41.
Hu, Helen H., Gooch, Amy, Thompson, William B., Smits, Brian E., Rieser, John J. and Shirley, Peter (2000): Visual cues for imminent object contact in realistic virtual environment. In: IEEE Visualization 2000 2000. pp. 179-185.
Gooch, Bruce, Sloan, Peter-Pike J., Gooch, Amy, Shirley, Peter and Riesenfeld, Richard F. (1999): Interactive technical illustration. In: SI3D 1999 1999. pp. 31-38.
Parker, Steven G., Martin, William, Sloan, Peter-Pike J., Shirley, Peter, Smits, Brian E. and Hansen, Charles D. (1999): Interactive ray tracing. In: SI3D 1999 1999. pp. 119-126.
Parker, Steven G., Shirley, Peter, Livnat, Yarden, Hansen, Charles D. and Sloan, Peter-Pike J. (1998): Interactive ray tracing for isosurface rendering. In: IEEE Visualization 1998 1998. pp. 233-238.
Greger, Gene, Shirley, Peter, Hubbard, Philip M. and Greenberg, Donald P. (1998): The Irradiance Volume. In IEEE Computer Graphics and Applications, 18 (2) pp. 32-43.
Maciel, Paulo W. C. and Shirley, Peter (1995): Visual Navigation of Large Environments Using Textured Clusters. In: SI3D 1995 1995. pp. 95-102,211.
Shirley, Peter (1992): Time complexity of Monte Carlo radiosity. In Computers & Graphics, 16 (1) pp. 117-120.
Shirley, Peter, Sung, Kelvin and Brown, William (1991): A ray tracing framework for global illumination systems. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 117-128.
Shirley, Peter (1990): A ray tracing method for illumination calculation in diffuse--specular scenes. In: Graphics Interface 90 May 14-18, 1990, Halifax, Nova Scotia, Canada. pp. 205-212.
Pub. period:1990-2010
Pub. count:21
Number of co-authors:49
Number of publications with 3 favourite co-authors:
Solomon Boulos:4Peter Shirley's 3 most productive colleagues in number of publications:
Charles D. Hansen:34 ... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.
-- Steve Krug, Don't Make Me Think, p. 136
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam