Publication statistics

Pub. period:1990-2010
Pub. count:21
Number of co-authors:49



Co-authors

Number of publications with 3 favourite co-authors:

Solomon Boulos:4
Steven G. Parker:3
Brian E. Smits:3

 

 

Productive colleagues

Peter Shirley's 3 most productive colleagues in number of publications:

Charles D. Hansen:34
Claudio T. Silva:24
Jon G. Rokne:18
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Peter Shirley

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Publications by Peter Shirley (bibliography)

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2010
 
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Enderton, Eric, Sintorn, Erik, Shirley, Peter and Luebke, David P. (2010): Stochastic transparency. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 157-164.

2009
 
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Potter, Kristin, Gooch, Amy, Gooch, Bruce, Willemsen, Peter, Kniss, Joe Michael, Riesenfeld, Richard F. and Shirley, Peter (2009): Resolution Independent NPR-Style 3D Line Textures. In Comput. Graph. Forum, 28 (1) pp. 56-66.

 
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Bratkova, Margarita, Boulos, Solomon and Shirley, Peter (2009): oRGB: A Practical Opponent Color Space for Computer Graphics. In IEEE Computer Graphics and Applications, 29 (1) pp. 42-55.

2008
 
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Shirley, Peter, Sung, Kelvin, Brunvand, Erik, Davis, Alan L., Parker, Steven G. and Boulos, Solomon (2008): Fast ray tracing and the potential effects on graphics and gaming courses. In Computers & Graphics, 32 (2) pp. 260-267.

2007
 
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Boulos, Solomon, Edwards, Dave, Lacewell, J. Dylan, Kniss, Joe, Kautz, Jan, Shirley, Peter and Wald, Ingo (2007): Packet-based whitted and distribution ray tracing. In: Proceedings of the 2007 Conference on Graphics Interface 2007. pp. 177-184.

Much progress has been made toward interactive ray tracing, but most research has focused specifically on ray casting. A common approach is to use "packets" of rays to amortize cost across sets of rays. Whether "packets" can be used to speed up the cost of reflection and refraction rays is unclear. The issue is complicated since such rays do not share common origins and often have less directional coherence than viewing and shadow rays. Since the primary advantage of ray tracing over rasterization is the computation of global effects, such as accurate reflection and refraction, this lack of knowledge should be corrected. We are also interested in exploring whether distribution ray tracing, due to its stochastic properties, further erodes the effectiveness of techniques used to accelerate ray casting. This paper addresses the question of whether packet-based ray tracing algorithms can be effectively used for more than visibility computation. We show that by choosing an appropriate data structure and a suitable packet assembly algorithm we can extend the idea of "packets" from ray casting to Whitted-style and distribution ray tracing, while maintaining efficiency.

© All rights reserved Boulos et al. and/or Canadian Information Processing Society

2006
 
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Morley, R. Keith, Boulos, Solomon, Johnson, Jared, Edwards, David, Shirley, Peter, Ashikhmin, Michael and Premoze, Simon (2006): Image synthesis using adjoint photons. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 179-186.

The most straightforward image synthesis algorithm is to follow photon-like particles from luminaires through the environment. These particles scatter or are absorbed when they interact with a surface or a volume. They contribute to the image if and when they strike a sensor. Such an algorithm implicitly solves the light transport equation. Alternatively. adjoint photons can be traced from the sensor to the luminaires to produce the same image. This "adjoint photon" tracing algorithm is described, and its strengths and weaknesses are discussed, as well as details needed to make adjoint photon tracing practical.

© All rights reserved Morley et al. and/or Canadian Information Processing Society

2005
 
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Callahan, Steven P., Comba, João Luiz Dihl, Shirley, Peter and Silva, Claudio T. (2005): Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 26.

2004
 
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Sung, Kelvin and Shirley, Peter (2004): A top-down approach to teaching introductory computer graphics. In Computers & Graphics, 28 (3) pp. 383-391.

2003
 
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Baranoski, Gladimir V. G., Rokne, Jon G., Shirley, Peter, Trondsen, Trond and Bastos, Rui (2003): Simulating the aurora. In Journal of Visualization and Computer Animation, 14 (1) pp. 43-59.

 
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Lefohn, Aaron E., Budge, Brian, Shirley, Peter, Caruso, Richard and Reinhard, Erik (2003): An Ocularist's Approach to Human Iris Synthesis. In IEEE Computer Graphics and Applications, 23 (6) pp. 70-75.

2001
 
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Ashikhmin, Michael, Premoze, Simon, Shirley, Peter and Smits, Brian E. (2001): A variance analysis of the Metropolis Light Transport algorithm. In Computers & Graphics, 25 (2) pp. 287-294.

 
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Reinhard, Erik, Ashikhmin, Michael, Gooch, Bruce and Shirley, Peter (2001): Color Transfer between Images. In IEEE Computer Graphics and Applications, 21 (5) pp. 34-41.

2000
 
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Hu, Helen H., Gooch, Amy, Thompson, William B., Smits, Brian E., Rieser, John J. and Shirley, Peter (2000): Visual cues for imminent object contact in realistic virtual environment. In: IEEE Visualization 2000 2000. pp. 179-185.

1999
 
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Gooch, Bruce, Sloan, Peter-Pike J., Gooch, Amy, Shirley, Peter and Riesenfeld, Richard F. (1999): Interactive technical illustration. In: SI3D 1999 1999. pp. 31-38.

 
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Parker, Steven G., Martin, William, Sloan, Peter-Pike J., Shirley, Peter, Smits, Brian E. and Hansen, Charles D. (1999): Interactive ray tracing. In: SI3D 1999 1999. pp. 119-126.

1998
 
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Parker, Steven G., Shirley, Peter, Livnat, Yarden, Hansen, Charles D. and Sloan, Peter-Pike J. (1998): Interactive ray tracing for isosurface rendering. In: IEEE Visualization 1998 1998. pp. 233-238.

 
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Greger, Gene, Shirley, Peter, Hubbard, Philip M. and Greenberg, Donald P. (1998): The Irradiance Volume. In IEEE Computer Graphics and Applications, 18 (2) pp. 32-43.

1995
 
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Maciel, Paulo W. C. and Shirley, Peter (1995): Visual Navigation of Large Environments Using Textured Clusters. In: SI3D 1995 1995. pp. 95-102,211.

1992
 
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Shirley, Peter (1992): Time complexity of Monte Carlo radiosity. In Computers & Graphics, 16 (1) pp. 117-120.

1991
 
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Shirley, Peter, Sung, Kelvin and Brown, William (1991): A ray tracing framework for global illumination systems. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 117-128.

1990
 
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Shirley, Peter (1990): A ray tracing method for illumination calculation in diffuse--specular scenes. In: Graphics Interface 90 May 14-18, 1990, Halifax, Nova Scotia, Canada. pp. 205-212.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/peter_shirley.html

Publication statistics

Pub. period:1990-2010
Pub. count:21
Number of co-authors:49



Co-authors

Number of publications with 3 favourite co-authors:

Solomon Boulos:4
Steven G. Parker:3
Brian E. Smits:3

 

 

Productive colleagues

Peter Shirley's 3 most productive colleagues in number of publications:

Charles D. Hansen:34
Claudio T. Silva:24
Jon G. Rokne:18
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!