Peter Scupelli

Picture of Peter Scupelli. Copyright unknown.
Personal Homepage:
http://www.peterscupelli.com

Current place of employment:
Human-Computer Interaction Institute at Carnegie Mellon University

Previously trained in architecture and interaction design, my research focuses on information technology and physical environments that support inter-group collaboration. I am interested in both qualitative and quantitative reseach methods. For example, with a field study in the surgery department of a hospital I am studying the use of shared information artifacts used to coordinate among teams of anesthesiologists, surgeons and operating room nurses during emergency induced surgery schedule changes. In the laboratory, I am studying with controlled experiments the role of team member awareness on individual attention allocation choices on multi-project, multi-group collaboration. I am working with Dr. Sara Kiesler and Dr. Susan Fussell in the Human-Computer Interaction Institute at Carnegie Mellon University.

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Publications by Peter Scupelli (bibliography)

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2007
 
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Scupelli, Peter, Fussell, Susan R., Kiesler, Sara, Quinones, Pablo and Kusbit, Gail (2007): Juggling Work Among Multiple Projects and Partner. In: HICSS 2007 - 40th Hawaii International International Conference on Systems Science 3-6 January, 2007, Waikoloa, Big Island, HI, USA. p. 77.

 
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Ren, Yuqing, Kiesler, Sara, Fussell, Susan R. and Scupelli, Peter (2007): Trajectories in Multiple Group Coordination: A Field Study of Hospital Operating Suites. In: HICSS 2007 - 40th Hawaii International International Conference on Systems Science 3-6 January, 2007, Waikoloa, Big Island, HI, USA. p. 138.

2006
 
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Tan, Desney S., Gergle, Darren, Scupelli, Peter and Pausch, Randy (2006): Physically large displays improve performance on spatial tasks. In ACM Transactions on Computer-Human Interaction, 13 (1) pp. 71-99.

Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify the benefits for individual users. In this article we present four experiments comparing the performance of users working on a large projected wall display to that of users working on a standard desktop monitor. In these experiments, we held the visual angle constant by adjusting the viewing distance to each of the displays. Results from the first two experiments suggest that physically large displays, even when viewed at identical visual angles as smaller ones, help users perform better on mental rotation tasks. We show through the experiments how these results may be attributed, at least in part, to large displays immersing users within the problem space and biasing them into using more efficient cognitive strategies. In the latter two experiments, we extend these results, showing the presence of these effects with more complex tasks, such as 3D navigation and mental map formation and memory. Results further show that the effects of physical display size are independent of other factors that may induce immersion, such as interactivity and mental aids within the virtual environments. We conclude with a general discussion of the findings and possibilities for future work.

© All rights reserved Tan et al. and/or ACM Press

2005
 
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Scupelli, Peter, Kiesler, Sara, Fussell, Susan R. and Chen, Congrui (2005): Project view IM: a tool for juggling multiple projects and teams. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1773-1776.

Previous research suggests working on multiple projects may lead to stress and misallocation of attention. A modest redesign of Instant Messenger (IM) could help team members juggle multiple projects and teams. This paper describes the implementation of this redesign--an IM plug-in called Project View IM (PVIM). PVIM uses automatic project status logging to show active project-related files and team members. In a preliminary evaluation experiment, participants working collaboratively with different partners on two projects found PVIM and IM to be equally usable and informative but PVIM participants reported less workload stress. We discuss future work to iterate the design and measure allocation of attention and task performance.

© All rights reserved Scupelli et al. and/or ACM Press

2004
 
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Fussell, Susan R., Kiesler, Sara, Setlock, Leslie D. and Scupelli, Peter (2004): Effects of instant messaging on the management of multiple project trajectories. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 191-198.

We present a study of the effects of instant messaging (IM) on individuals' management of work across multiple collaborative projects. Groups of four participants completed four web design tasks. Each participant worked on two tasks, each task with a different partner who was either co-located or remote, connected via IM. In one condition, each participant had one co-located and one remote partner. In a second condition, both partners were remote. We examined communication, division of labor, and task performance as a function of condition. The results indicated that nearly all participants divided their time unequally between projects, but less unequally in the remote/remote condition. In the co-located/remote condition, participants favored the task with the co-located partner. The results show that the effects of IM differ depending on people's multiple tasks are distributed across space. We propose a new IM interface that promotes awareness of multiple collaborators on multiple tasks.

© All rights reserved Fussell et al. and/or ACM Press

 
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Tan, Desney S., Gergle, Darren, Scupelli, Peter and Pausch, Randy (2004): Physically large displays improve path integration in 3D virtual navigation tasks. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 439-446.

Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. This was found to be true even when the displays presented the same images at equivalent visual angles. Further investigation has suggested that large displays may provide a greater sense of presence, which biases users into adopting more efficient strategies to perform tasks. In this work, we extend those findings, demonstrating that users are more effective at performing 3D virtual navigation tasks on large displays. We also show that even though interacting with the environment affects performance, effects induced by interactivity are independent of those induced by physical display size. Together, these findings allow us to derive guidelines for the design and presentation of interactive 3D environments on physically large displays.

© All rights reserved Tan et al. and/or ACM Press

2003
 
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Tan, Desney S., Gergle, Darren, Scupelli, Peter and Pausch, Randy (2003): With similar visual angles, larger displays improve spatial performance. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 217-224.

 
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Jennings, Pamela and Scupelli, Peter (2003): Constructed Narratives: Using Play to Breakdown Social. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1013.

 
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User-contributed publications

Here is a list of publications that have been submitted by the author himself/herself or a website visitor:

Scupelli, P., Kiesler, S., & Fussell, S. R., (in press) Using Isovist Views to Study Placement of Large Displays in Natural Settings. CHI ’07 Work-in-progress.

Scupelli, P., Fussell, S. R. Kiesler, S., Quinones, P., & Kusbit, G. (2007). Juggling work among multiple projects and partners. Proceedings of HICSS 2007.

Ren Y., Kiesler, S., Fussell, S. R., & Scupelli, P. (2007). Supporting large-scale collaboration in critical environments. Proceedings of HICSS 2007.

Tan, D.S., Gergle, D., Scupelli, P., Pausch, R. Physically Large Displays Improve Performance on Spatial Tasks. (2006) ACM Transactions on Computer-Human Interaction, 13(1), pp. 71-99.

Scupelli,P., Kiesler, S., Fussell, S.R. & Chen, C., (2005) Project view IM: a tool for juggling multiple projects and teams. CHI Extended Abstracts 2005: pp.1773-1776.

Jennings P., Scupelli P., (2003). “Constructed Narratives: Using Play to Breakdown Social Barriers,” Interactive Experience Forum in the proceedings of Interact 2003 conference, Zurich, Switzerland.

Changes to this page (author)

24 Feb 2010: Enabled abstracts to be shown on Peter Scupelli's author page.
13 Jun 2009: Author was edited
13 Jun 2009: Author was edited
22 Aug 2008: Page was edited
15 Aug 2008: Updated the picture of Peter Scupelli
15 Aug 2008: Updated the picture of Peter Scupelli
24 Jul 2007: Author was edited
24 Jul 2007: Author was edited
29 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

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Page maintainer: The Editorial Team
How to cite/reference this page
URL: http://www.interaction-design.org/references/authors/peter_scupelli.html

Publication statistics

Pub. period:2003-2007
Pub. count:8
Number of co-authors:11



Co-authors

Number of publications with 3 favourite co-authors:

Sara Kiesler:4
Susan R. Fussell:4
Desney S. Tan:3

 

 

Productive colleagues

Peter Scupelli's 3 most productive colleagues in number of publications:

Sara Kiesler:55
Susan R. Fussell:45
Desney S. Tan:37
 
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