Publication statistics

Pub. period:1996-2008
Pub. count:9
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

Sabine Coquillart:3
Philippe Coiffet:3
Jean-Louis Ferrier:2

 

 

Productive colleagues

Paul Richard's 3 most productive colleagues in number of publications:

Anatole Lecuyer:33
Jean-Marie Burkhar..:23
Grigore C. Burdea:21
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Paul Richard

Add description
Add publication

Publications by Paul Richard (bibliography)

 what's this?
2008
 
Edit | Del

Chamaret, Damien and Richard, Paul (2008): Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Fröhlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 259-260.

2006
 
Edit | Del

Richard, Paul, Chamaret, Damien, Inglese, François-Xavier, Lucidarme, Philippe and Ferrier, Jean-Louis (2006): Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution. In IJVR, 5 (2) pp. 37-44.

 
Edit | Del

Richard, Emmanuelle, Tijou, Angèle, Richard, Paul and Ferrier, Jean-Louis (2006): Multi-modal virtual environments for education with haptic and olfactory feedback. In Virtual Reality, 10 (3) pp. 207-225.

2002
 
Edit | Del

Grosjean, Jérôme, Burkhardt, Jean-Marie, Coquillart, Sabine and Richard, Paul (2002): Evaluation of the Command and Control Cube. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 473-478.

 
Edit | Del

Grosjean, Jérôme, Burkhardt, Jean-Marie, Coquillart, Sabine and Richard, Paul (2002): Evaluation of the Command and Control Cube. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 473.

Application control in virtual environments (VE) is still an open field of research. The Command and Control Cube (C3) developed by Grosjean et al. is a quick access menu for the VE configuration called workbench (a large screen displaying stereoscopic images). The C3 presents two modes, one with the graphical display of the cubic structure associated to the C3 and a blind mode for expert users, with no feedback. In this paper we conduct formal tests of the C3 under four different conditions: the visual mode with the graphical display, the blind mode with no feedback and two additional conditions enhancing the expert blind mode: a tactile mode with the tactile feedback of a Cyberglove and a sound mode with a standard audio device. Results show that the addition of sound and tactil feedback is more disturbing to the users than the blind mode. The visual mode performs the best although the blind mode achieves some promising results.

© All rights reserved Grosjean et al. and/or their publisher

2000
 
Edit | Del

Benali, Abderraouf, Bidaud, Philippe and Richard, Paul (2000): A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors. In: VR 2000 2000. p. 284.

 
Edit | Del

Lecuyer, Anatole, Coquillart, Sabine, Kheddar, Abderrahmane, Richard, Paul and Coiffet, Philippe (2000): Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?. In: VR 2000 2000. pp. 83-90.

1996
 
Edit | Del

Burdea, Grigore, Richard, Paul and Coiffet, Philippe (1996): Multimodal Virtual Reality: Input-Output Devices, System Integration, and Human Factors. In International Journal of Human-Computer Interaction, 8 (1) pp. 5-24.

Virtual reality (VR) involves multimodal interactions with computer-simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special-purpose input-output devices, such as trackers, sensing gloves, 3-D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network-distributed VR simulation systems is subsequently discussed. Finally, we present human-factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.

© All rights reserved Burdea et al. and/or Lawrence Erlbaum Associates

 Cited in the following chapter:

» Fitts's Law: [/encyclopedia/fitts_law.html]


 
 
Edit | Del

Richard, Paul, Birebent, Georges, Coiffet, Philippe, Burdea, Grigore C., Gomez, Daniel and Langrana, Noshir A. (1996): Effect of Frame Rate and Force Feedback on Virtual Object Manipulation. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 95-108.

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

02 May 2011: Added
29 Apr 2011: Added
29 Apr 2011: Added
29 Apr 2011: Added
20 Apr 2011: Added
21 Feb 2010: Modified
16 Jun 2009: Added
01 Jun 2009: Added
30 May 2009: Added
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/paul_richard.html

Publication statistics

Pub. period:1996-2008
Pub. count:9
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

Sabine Coquillart:3
Philippe Coiffet:3
Jean-Louis Ferrier:2

 

 

Productive colleagues

Paul Richard's 3 most productive colleagues in number of publications:

Anatole Lecuyer:33
Jean-Marie Burkhar..:23
Grigore C. Burdea:21
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!