Publication statistics

Pub. period:1996-2008
Pub. count:9
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

Emmanuelle Richard:
Jean-Louis Ferrier:
Philippe Lucidarme:

 

 

Productive colleagues

Paul Richard's 3 most productive colleagues in number of publications:

Anatole Lecuyer:33
Jean-Marie Burkhar..:23
Grigore C. Burdea:21
 
 
 

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Paul Richard

 

Publications by Paul Richard (bibliography)

 what's this?
2008
 
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Chamaret, Damien and Richard, Paul (2008): Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst and Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 259-260. Available online

2006
 
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Richard, Paul, Chamaret, Damien, Inglese, Franois-Xavier, Lucidarme, Philippe and Ferrier, Jean-Louis (2006): Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution. In IJVR, 5 (2) pp. 37-44. Available online

 
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Richard, Emmanuelle, Tijou, Angle, Richard, Paul and Ferrier, Jean-Louis (2006): Multi-modal virtual environments for education with haptic and olfactory feedback. In Virtual Reality, 10 (3) pp. 207-225. Available online

2002
 
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Grosjean, Jrme, Burkhardt, Jean-Marie, Coquillart, Sabine and Richard, Paul (2002): Evaluation of the Command and Control Cube. In: 4th IEEE International Conference on Multimodal Interfaces - ICMI 2002 14-16 October, 2002, Pittsburgh, PA, USA. pp. 473-478. Available online

 
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Grosjean, Jrme, Burkhardt, Jean-Marie, Coquillart, Sabine and Richard, Paul (2002): Evaluation of the Command and Control Cube. In: Proceedings of the 2002 International Conference on Multimodal Interfaces 2002. p. 473. Available online

Application control in virtual environments (VE) is still an open field of research. The Command and Control Cube (C3) developed by Grosjean et al. is a quick access menu for the VE configuration called workbench (a large screen displaying stereoscopic images). The C3 presents two modes, one with the graphical display of the cubic structure associated to the C3 and a blind mode for expert users, with no feedback. In this paper we conduct formal tests of the C3 under four different conditions: the visual mode with the graphical display, the blind mode with no feedback and two additional conditions enhancing the expert blind mode: a tactile mode with the tactile feedback of a Cyberglove and a sound mode with a standard audio device. Results show that the addition of sound and tactil feedback is more disturbing to the users than the blind mode. The visual mode performs the best although the blind mode achieves some promising results.

© All rights reserved Grosjean et al. and/or their publisher

2000
 
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Benali, Abderraouf, Bidaud, Philippe and Richard, Paul (2000): A Six DOF Haptic Interface for Medical Virtual Reality Applications: Design, Control and Human Factors. In: VR 2000 2000. p. 284. Available online

 
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Lecuyer, Anatole, Coquillart, Sabine, Kheddar, Abderrahmane, Richard, Paul and Coiffet, Philippe (2000): Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?. In: VR 2000 2000. pp. 83-90. Available online

1996
 
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Burdea, Grigore, Richard, Paul and Coiffet, Philippe (1996): Multimodal Virtual Reality: Input-Output Devices, System Integration, and Human Factors. In International Journal of Human-Computer Interaction, 8 (1) pp. 5-24.

Virtual reality (VR) involves multimodal interactions with computer-simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special-purpose input-output devices, such as trackers, sensing gloves, 3-D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network-distributed VR simulation systems is subsequently discussed. Finally, we present human-factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.

© All rights reserved Burdea et al. and/or Lawrence Erlbaum Associates

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Richard, Paul, Birebent, Georges, Coiffet, Philippe, Burdea, Grigore C., Gomez, Daniel and Langrana, Noshir A. (1996): Effect of Frame Rate and Force Feedback on Virtual Object Manipulation. In Presence: Teleoperators and Virtual Environments, 5 (1) pp. 95-108.

 
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