Publication statistics

Pub. period:1991-2005
Pub. count:10
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

William S. Green:2
Bruce Thomas:1
Bernard A. Weerdmeester:1

 

 

Productive colleagues

Patrick W. Jordan's 3 most productive colleagues in number of publications:

Steven Draper:21
Bruce Thomas:14
Ian McClelland:7
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

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Patrick W. Jordan

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Publications by Patrick W. Jordan (bibliography)

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2005
 
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Jordan, Patrick W. (2005): Touchpoints of Consumer Experience: Creating Successful Products and Services for the International Mass Market. In: Day, Donald L., Evers, Vanessa and Galdo, Elisa del (eds.) Designing for Global Markets 7 - IWIPS 2005 - Proceedings of the Seventh International Workshop on Internationalisation of Products and Systems 7-9 July, 2005, Amsterdam, The Netherlands. pp. 5-7.

 
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Jordan, Patrick W. (2005): Designing Pleasurable Products: Timeless Laws and Current Trends. In: Day, Donald L., Evers, Vanessa and Galdo, Elisa del (eds.) Designing for Global Markets 7 - IWIPS 2005 - Proceedings of the Seventh International Workshop on Internationalisation of Products and Systems 7-9 July, 2005, Amsterdam, The Netherlands. pp. 197-200.

2004
 
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Jordan, Patrick W. (2004): Panel: Culture, Trust and Design Innovation. In: Evers, Vanessa, Galdo, Elisa del, Cyr, Dianne and Bonanni, Carole (eds.) Designing for Global Markets 6 - IWIPS 2004 - Sixth International Workshop on Internationalisation of Products and Systems 8-10 July, 2004, Vancouver, BC, Canada. p. 135.

2002
 
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Green, William S. and Jordan, Patrick W. (2002): Pleasure with Products: Beyond Usability. CRC Press

2001
 
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Green, William S. and Jordan, Patrick W. (2001): Pleasure With Products: Beyond Usability. Taylor and Francis

1998
 
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Jordan, Patrick W. (1998): An Introduction to Usability. Taylor and Francis

1996
 
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Jordan, Patrick W., Thomas, Bruce, Weerdmeester, Bernard A. and McClelland, Ian (eds.) (1996): Usability Evaluation in Industry. Taylor and Francis

1994
 
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Jordan, Patrick W. and Thomas, D. Bruce (1994): Ecological Validity in Laboratory Based Usability Evaluations. In: Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting 1994. pp. 1128-1130.

An interview based survey, looking at the suitability of a laboratory facility for usability testing, raised the issue of 'ecological validity'. Ecological validity refers to the extent to which the test environment mirrors the environment in which a product would be used in 'real life'. Ten ergonomists, nine of whom used the laboratory, were interviewed. Opinions of the laboratory were generally positive; indeed there was a consensus as to the high value of the facility in the ergonomists' work. However, only one of those asked felt that the laboratory provided as ecologically valid testing environment. Initially, this result seems surprising; if the conditions don't provide ecological validity, this would appear to be a limitation on the laboratory's value. This paper considers the concept of ecological validity; discussing the contexts in which it is important and those in which it is not a priority. The extent to which it can be achieved in the laboratory and how it could be achieved are also considered. Generally, the ergonomists were fairly pessimistic about the prospects for this. All, bar one, of the ergonomists interviewed also conducted studies outside of the laboratory. The part played by ecological validity in deciding to evaluate in the field is discussed; at what point does the issue become important enough to force evaluations outside of the laboratory? Five non-ergonomists from the same organization were also interviewed. Interestingly, they seemed to give ecological validity a higher priority than ergonomists, in terms of influencing the overall value of an evaluation. They were also more inclined to expect ecological validity to be achievable in the laboratory -- by using furniture to create an appropriate range of scenarios. This suggests that, even if scenario creating has no real effect on ecological validity (this was the opinion of many or the ergonomists), it may bring 'propaganda' benefits in terms of influencing commissioners' attitudes towards ergonomists' work.

© All rights reserved Jordan and Thomas and/or Human Factors Society

1993
 
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Moyes, Jackie and Jordan, Patrick W. (1993): Icon Design and its Effect on Guessability, Learnability, and Experienced User Performance. In: Alty, James L., Diaper, Dan and Guest, D. (eds.) Proceedings of the Eighth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VIII August 7-10, 1993, Loughborough University, UK. pp. 49-59.

A great deal of research has been conducted in order to find properties which determine the success of an icon. The overwhelming majority of work has indicated representational type as the most important property. This paper contains a review of some of this work, and reports a study investigating the effects of representational type on three components of usability; guessability, learnability, and EUP. These effects were compared with those for set compatibility. Results indicate that, whilst representational type might strongly influence performance during the early stages of interaction, it may be of less significance as the user reaches EUP. This is in contrast to set compatibility which is of greatest influence during the learnability stage.

© All rights reserved Moyes and Jordan and/or Cambridge University Press

1991
 
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Jordan, Patrick W., Draper, Steven, MacFarlane, Kirsteen K. and McNulty, Shirley-Anne (1991): Guessability, Learnability, and Experienced User Performance. In: Diaper, Dan and Hammond, Nick (eds.) Proceedings of the Sixth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers VI August 20-23, 1991, Heriot-Watt University, Edinburgh, UK. pp. 237-245.

An experimental study investigated three distinct components of usability, that account for how a user's performance with a system changes with learning: guessability, learnability, and experienced user performance (EUP). Two small experiments, involving the performance of simple editing tasks on a word processor, were used to illustrate these components. Further possible components of usability are discussed with a view to obtaining a comprehensive definition.

© All rights reserved Jordan et al. and/or Cambridge University Press

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/patrick_w__jordan.html

Publication statistics

Pub. period:1991-2005
Pub. count:10
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

William S. Green:2
Bruce Thomas:1
Bernard A. Weerdmeester:1

 

 

Productive colleagues

Patrick W. Jordan's 3 most productive colleagues in number of publications:

Steven Draper:21
Bruce Thomas:14
Ian McClelland:7
 
 
 
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!