Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Anttila, H., Back, R.-J., Ketola, P., Konkka, K., Leskela, J. and Rysa, E. (2003): Coping with Increasing SW Complexity - Stepwise Feature Introduction and User-Centred Design. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 419-423.
Ketola, P. and Korhonen, H. (2001): ToyMobile: Image-based Telecommunication and Small Children. In: Proceedings of the HCI01 Conference on People and Computers XV 2001. pp. 415-426.
Ketola, P. (2000): Concurrent Usability Engineering. In: Proceedings of the HCI00 Conference on People and Computers XIV 2000. pp. 149-162.
Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.
-- Floyd, 1992, p. 24
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam