Publication statistics

Pub. period:1987-1992
Pub. count:4
Number of co-authors:3



Co-authors

Number of publications with 3 favourite co-authors:

Hitoshi Miyai:2
Tomonari Kanba:1
Brad A. Myers:1

 

 

Productive colleagues

Osamu Hashimoto's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Hitoshi Miyai:3
Tomonari Kanba:1
 
 
 
Jul 31

Design is the art of gradually applying constraints until only one solution remains.

-- Unknown

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Osamu Hashimoto

Add description
Add publication

Publications by Osamu Hashimoto (bibliography)

 what's this?
1992
 
Edit | Del

Hashimoto, Osamu and Myers, Brad A. (1992): Graphical Styles for Building User Interfaces by Demonstration. In: Mackinlay, Jock D. and Green, Mark (eds.) Proceedings of the 5th annual ACM symposium on User interface software and technology November 15 - 18, 1992, Monteray, California, United States. pp. 117-124.

Conventional interface builders allow the user interface designer to select widgets such as menus, buttons and scroll bars, and lay them out using a mouse. Although these are conceptually simple to use, in practice there are a number of problems. First, a typical widget will have dozens of properties which the designer might change. Insuring that these properties are consistent across multiple widgets in a dialog box and multiple dialog boxes in an application can be very difficult. Second, if the designer wants to change the properties, each widget must be edited individually. Third, getting the widgets laid out appropriately in a dialog box can be tedious. Grids and alignment commands are not sufficient. This paper describes Graphical Tabs and Graphical Styles in the Gilt interface builder which solves all of these problems. A "graphical tab" is an absolute position in a window. A "graphical style" incorporates both property and layout information, and can be defined by example, named, applied to other widgets, edited, saved to a file, and read from a file. If a graphical style is edited, then all widgets defined using that style are modified. In addition, because appropriate styles are inferred, they do not have to be explicitly applied.

© All rights reserved Hashimoto and Myers and/or ACM Press

1991
 
Edit | Del

Kanba, Tomonari and Hashimoto, Osamu (1991): U-Face: A User Interface Design System Based on Multiview Model. In: Proceedings of the Fourth International Conference on Human-Computer Interaction 1991. pp. 684-688.

A novel user interface design methodology called the Multiview Model (MVM) is proposed, and a user interface design system, U-face, developed with this methodology is shown to contribute to improved user interface quality. The MVM focuses on the full variety of user interface aspects and consists of three operational components: design, operational simulation, and verification. U-face is a design system mainly for use with menu-driven application software on generic terminal screens. It provides design views, a simulation view, and verification views. The design views consist of a screen layout view and an operation rule view. The simulation view is used to check each operation, such as runtime, step by step. The verification views include displays of a screen transition network, a mode sequence diagram, and a key-binding graph. Simulation views and verification views are automatically produced from a designed interface. U-face represents an important new step in interface design because it allows designers to verify various aspects of their creations from points of view different than those used in the design process itself. It may be expected to contribute significantly to the development of improved interface quality.

© All rights reserved Kanba and Hashimoto and/or Elsevier Science

1987
 
Edit | Del

Hashimoto, Osamu and Miyai, Hitoshi (1987): INTERA/P: A User Interface Prototyping Tool. In: Carroll, John M. and Tanner, Peter P. (eds.) Proceedings of the ACM CHI 87 Human Factors in Computing Systems Conference April 5-9, 1987, Toronto, Canada. pp. 229-244.

INTERA/P is an interactive tool for visual prototyping of such panel-based user interfaces as mobile telephones, facsimilies, etc. It realizes an iterative user interface design. INTERA/P consists of an OBJECT EDITOR and a SEQUENCE EDITOR. The OBJECT EDITOR is used to design an operation panel such input-output devices as buttons, lights, LCD displays, etc. This is done graphically on the INTERA/P display. Diagramming techniques are used with the SEQUENCE EDITOR for operational sequence design. The temporal sequence of user operations and the corresponding machine response is represented on this SEQUENCE EDITOR. The SEQUENCE EDITOR also simulates the panel's behaviour which has been determined by the operational sequence. INTERA/P, implemented on a personal computer, is expected to be used in the design and development of user interface products.

© All rights reserved Hashimoto and Miyai and/or ACM Press

 
Edit | Del

Hashimoto, Osamu and Miyai, Hitoshi (1987): INTERA/P: A User Interface Prototyping Tool. In: Diaper, Dan and Winder, Russel (eds.) Proceedings of the Third Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers III August 7-11, 1987, University of Exeter, UK. pp. 229-244.

INTERA/P is an interactive tool for visual prototyping of such panel-based user interfaces as mobile telephones, facsimilies, etc. It realizes an iterative user interface design. INTERA/P consists of an OBJECT EDITOR and a SEQUENCE EDITOR. The OBJECT EDITOR is used to design an operation panel such input-output devices as buttons, lights, LCD displays, etc. This is done graphically on the INTERA/P display. Diagramming techniques are used with the SEQUENCE EDITOR for operational sequence design. The temporal sequence of user operations and the corresponding machine response is represented on this SEQUENCE EDITOR. The SEQUENCE EDITOR also simulates the panel's behaviour which has been determined by the operational sequence. INTERA/P, implemented on a personal computer, is expected to be used in the design and development of user interface products.

© All rights reserved Hashimoto and Miyai and/or Cambridge University Press

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

28 Jun 2007: Modified
28 Apr 2003: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/osamu_hashimoto.html

Publication statistics

Pub. period:1987-1992
Pub. count:4
Number of co-authors:3



Co-authors

Number of publications with 3 favourite co-authors:

Hitoshi Miyai:2
Tomonari Kanba:1
Brad A. Myers:1

 

 

Productive colleagues

Osamu Hashimoto's 3 most productive colleagues in number of publications:

Brad A. Myers:154
Hitoshi Miyai:3
Tomonari Kanba:1
 
 
 
Jul 31

Design is the art of gradually applying constraints until only one solution remains.

-- Unknown

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!