Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Mebarki, Abdelkrim, Alliez, Pierre and Devillers, Olivier (2005): Farthest Point Seeding for Efficient Placement of Streamlines. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 61.
Devillers, Olivier and Gandoin, Pierre-Marie (2000): Geometric compression for interactive transmission. In: IEEE Visualization 2000 2000. pp. 319-326.
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !