Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Oliver Schlatter

Add description
Add publication

Publications by Oliver Schlatter (bibliography)

 what's this?
2012
 
Edit | Del

Schlatter, Oliver, Migge, Bastian and Kunz, Andreas M. (2012): User-aware Content Orientation on Interactive Tabletop Surfaces. In: Cyberworlds 2012 September 25-27, 2012, Darmstadt, Germany. pp. 246-250.

An increasing number of human computer interaction systems are employing interactive table surfaces. For these horizontally aligned screens, the orientation of text passages and any other 'oriented' graphical content is a common problem. A user will not be able to easily read the same text from different sides of such a table unless it adapts to his position. To overcome this problem, we present an interactive system that extends the interaction space from measuring the direct manipulation on the interaction plane to observing the user in the space above the table. Hence, the content of the graphical user interface can automatically be aligned to the position of the active user, which enables the ergonomic reading of a text. We present a viewpoint tracking system, which utilizes the Microsoft Kinect depth sensor accessed with the OpenNI framework. This system does not need initial pose calibration and smoothens the vision based tracking data. In a next step, we show the benefit of extending the interaction space for a drawing application that allows multiple users to work on automatically oriented, digital notepads while still being able to freely move around the table.

© All rights reserved Schlatter et al. and/or their publisher

 
Add publication
Show list on your website
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
 
 
 

Changes to this page (author)

29 Jan 2013: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/oliver_schlatter.html
Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!