May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Olga Kulyk

Add description
Add publication

Publications by Olga Kulyk (bibliography)

 what's this?
2011
 
Edit | Del

Veer, Gerrit v. d., Kulyk, Olga, Vyas, Dhaval, Kubbe, Onno and Ebert, Achim (2011): Task modeling for collaborative authoring. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 171-178.

Motivation -- Task analysis for designing modern collaborative work needs a more fine grained approach. Especially in a complex task domain, like collaborative scientific authoring, when there is a single overall goal that can only be accomplished only by collaboration between multiple roles, each requiring its own expertise. We analyzed and re-considered roles, activities, and objects for design for complex collaboration contexts. Our main focus is on a generic approach to design for multiple roles and subtasks in a domain with a shared overall goal, which requires a detailed approach. Collaborative authoring is our current example. This research is incremental: an existing task analysis approach (GTA) is reconsidered by applying it to a case of complex collaboration. Our analysis shows that designing for collaboration indeed requires a refined approach to task modeling: GTA, in future, will need to consider tasks at the lowest level that can be delegated or mandates. These tasks need to be analyzed and redesigned in more in detail, along with the relevant task object.

© All rights reserved Veer et al. and/or their publisher

2009
 
Edit | Del

Jakobsen, Mikkel R., Fernandez, Roland, Czerwinski, Mary, Inkpen, Kori, Kulyk, Olga and Robertson, George (2009): WIPDash: Work Item and People Dashboard for Software Development Teams. In: Proceedings of INTERACT 2009 12th IFIP TC13 Conference on Human-Computer Interaction 2009, Uppsala, Sweden. pp. 791-804.

We present WIPDash, a visualization for software development teams designed to increase group awareness of work items and code base activity. WIPDash was iteratively designed by working with two development teams, using interviews, observations, and focus groups, as well as sketches of the prototype. Based on those observations and feedback, we prototyped WIPDash and deployed it with two software teams for a one week field study. We summarize the lessons learned, and include suggestions for a future version.

© All rights reserved Jakobsen et al. and/or their publisher

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

04 Apr 2012: Added
12 Feb 2010: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/olga_kulyk.html
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!