Nino B. Cocchiarella

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Publications by Nino B. Cocchiarella (bibliography)

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Cocchiarella, Nino B. (1995): Knowledge Representation in Conceptual Realism. In International Journal of Human-Computer Studies, 43 (5) pp. 697-721

Knowledge representation in Artificial Intelligence (AI) involves more than the representation of a large number of facts or beliefs regarding a given domain, i.e. more than a mere listing of those facts or beliefs as data structures. It may involve, for example, an account of the way the properties and relations that are known or believed to hold of the objects in that domain are organized into a theoretical whole -- such as the way different branches of mathematics, or of physics and chemistry, or of biology and psychology, etc., are organized, and even the way different parts of our commonsense knowledge or beliefs about the world can be organized. But different theoretical accounts will apply to different domains, and one of the questions that arises here is whether or not there are categorial principles of representation and organization that apply across all domains regardless of the specific nature of the objects in those domains. If there are such principles, then they can serve as a basis for a general framework of knowledge representation independently of its application to particular domains. In what follows I will give a brief outline of some of the categorial structures of conceptual realism as a formal ontology. It is this system that I propose we adopt as the basis of a categorial framework for knowledge representation.

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Changes to this page (author)

26 Feb 2010: Enabled abstracts to be shown on Nino B. Cocchiarella's author page.
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1995-1995
Publication count:1
Number of co-authors:0


 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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