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Nicolas Burtnyk

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Publications by Nicolas Burtnyk (bibliography)

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2009
 
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Khan, Azam, Matejka, Justin, Fitzmaurice, George, Kurtenbach, Gord, Burtnyk, Nicolas and Buxton, Bill (2009): Toward the Digital Design Studio: Large Display Explorations. In Human-Computer Interaction, 24 (1) pp. 9-47.

Inspired by our automotive and product design customers using large displays in design centers, visualization studios, and meeting rooms around the world, we have been exploring the use and potential of large display installations for almost a decade. Our research has touched on many aspects of this rich design space, from individual tools to complete systems, and has generally moved through the life cycle of a design artifact: from the creation phase, through communication and collaboration, to presentation and dissemination. As we attempt to preserve creative flow through the phases, we introduce social structures and constraints that drive the design of possible point solutions in the larger context of a digital design studio trail environment built in the lab. Although many of the interactions presented are viable across several design phases, this article focuses primarily on facilitating collaboration. We conclude with critical lessons learned of both what avenues have been fruitful and which roads to avoid. This article lightly covers the whole design process and attempts to inform readers of key factors to consider when designing for designers.

© All rights reserved Khan et al. and/or Taylor and Francis

2004
 
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Khan, Azam, Fitzmaurice, George W., Almeida, Don, Burtnyk, Nicolas and Kurtenbach, Gordon (2004): A remote control interface for large displays. In: Proceedings of the 2004 ACM Symposium on User Interface Software and Technology 2004. pp. 127-136.

We describe a new widget and interaction technique, known as a \"Frisbee,\" for interacting with areas of a large display that are difficult or impossible to access directly. A frisbee is simply a portal to another part of the display. It consists of a local \"telescope\" and a remote \"target\". The remote data surrounded by the target is drawn in the telescope and interactions performed within it are applied on the remote data. In this paper we define the behavior of frisbees, show unique affordances of the widget, and discuss design characteristics. We have implemented a test application and report on an experiment that shows the benefit of using the frisbee on a large display. Our results suggest that the frisbee is preferred over walking back and forth to the local and remote spaces at a distance of 4.5 feet.

© All rights reserved Khan et al. and/or ACM Press

 
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18 Nov 2010: Modified
11 Jun 2007: Added

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Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!