Publication statistics

Pub. period:1988-2005
Pub. count:15
Number of co-authors:22



Co-authors

Number of publications with 3 favourite co-authors:

Roger Crawfis:4
Claudio T. Silva:2
Barry G. Becker:2

 

 

Productive colleagues

Nelson L. Max's 3 most productive colleagues in number of publications:

Bernd Hamann:42
Enhua Wu:29
Claudio T. Silva:24
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Nelson L. Max

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Publications by Nelson L. Max (bibliography)

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2005
 
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Laney, Daniel E., Callahan, Steven P., Max, Nelson L., Silva, Claudio T., Langer, Steven and Frank, Randall (2005): Hardware-Accelerated Simulated Radiography. In: 16th IEEE Visualization Conference VIS 2005 23-28 October, 2005, Minneapolis, MN, USA. p. 44.

2003
 
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Kreylos, Oliver, Max, Nelson L., Hamann, Bernd, Crivelli, Silvia N. and Bethel, E. Wes (2003): Interactive Protein Manipulation. In: Turk, Greg, Wijk, Jarke J. van and II, Robert J. Moorhead (eds.) 14th IEEE Visualization 2003 Conference VIS 2003 19-24 October, 2003, Seattle, WA, USA. pp. 581-588.

1999
 
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Comba, João, Klosowski, James T., Max, Nelson L., Mitchell, Joseph S. B., Silva, Claudio T. and Williams, Peter L. (1999): Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids. In Comput. Graph. Forum, 18 (3) pp. 369-376.

 
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Wang, Wencheng, Wu, Enhua and Max, Nelson L. (1999): A selective rendering method for data visualization. In Journal of Visualization and Computer Animation, 10 (3) pp. 123-131.

1998
 
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Max, Nelson L. (1998): Visualizing Hilbert curves. In: IEEE Visualization 1998 1998. pp. 447-450.

1995
 
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Becker, Barry G., Max, Nelson L. and Lane, David A. (1995): Unsteady Flow Volumes. In: IEEE Visualization 1995 1995. pp. 329-.

1994
 
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Max, Nelson L., Crawfis, Roger and Grant, Charles (1994): Visualizing 3D Velocity Fields Near Contour Surfaces. In: Bergeron, R. Daniel and Kaufman, Arie E. (eds.) VIS 1994 - Proceedings IEEE Visualization 1994 October 17-21, 1994, Washington, DC, USA. pp. 248-255.

1993
 
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Crawfis, Roger and Max, Nelson L. (1993): Texture Splats for 3D Scalar and Field Visualization. In: Nielson, Gregory M. and Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 1993. pp. 261-267.

 
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Max, Nelson L., Becker, Barry G. and Crawfis, Roger (1993): Flow Volumes for Interactive Vector Field Visualization. In: Nielson, Gregory M. and Bergeron, R. Daniel (eds.) Proceedings IEEE Visualization 93 1993. pp. 19-24.

1992
 
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Max, Nelson L., Crawfis, Roger and Williams, D. (1992): Visualizing Wind Velocities by Advecting Cloud Textures. In: Kaufman, Arie E. and Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 1992. pp. 179-185.

 
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Springmeyer, R. R., Blattner, Meera and Max, Nelson L. (1992): A Characterization of the Scientific Data Analysis Process. In: Kaufman, Arie E. and Nielson, Gregory M. (eds.) Proceedings IEEE Visualization 92 1992. pp. 236-242.

1991
 
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Max, Nelson L. (1991): Computer Assisted Sphere Packing in Higher Dimensions. In: IEEE Visualization 1991 1991. pp. 102-108.

1990
 
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Max, Nelson L. (1990): Polygon-based post-process motion blur. In The Visual Computer, 6 (6) pp. 308-314.

1989
 
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Max, Nelson L. (1989): Smooth appearance for polygonal surfaces. In The Visual Computer, 5 (3) pp. 160-173.

1988
 
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Max, Nelson L. (1988): Horizon mapping: shadows for bump-mapped surfaces. In The Visual Computer, 4 (2) pp. 109-117.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/nelson_l__max.html

Publication statistics

Pub. period:1988-2005
Pub. count:15
Number of co-authors:22



Co-authors

Number of publications with 3 favourite co-authors:

Roger Crawfis:4
Claudio T. Silva:2
Barry G. Becker:2

 

 

Productive colleagues

Nelson L. Max's 3 most productive colleagues in number of publications:

Bernd Hamann:42
Enhua Wu:29
Claudio T. Silva:24
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!