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Nathan R. Prestopnik

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Publications by Nathan R. Prestopnik (bibliography)

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2012
 
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Prestopnik, Nathan R. and Crowston, Kevin (2012): Citizen science system assemblages: understanding the technologies that support crowdsourced science. In: Proceedings of the 2012 iConference 2012. pp. 168-176.

We explore the nature of technologies to support citizen science, a method of inquiry that leverages the power of crowds to collect and analyze scientific data. We evaluate these technologies as system assemblages, collections of interrelated functionalities that support specific activities in pursuit of overall project goals. The notion of system assemblages helps us to explain how different citizen science platforms may be comprised of widely varying functionalities, yet still support relatively similar goals. Related concepts of build vs. buy and web satisfiers vs. web motivators are used to explore how different citizen science functionalities may lead to successful project outcomes. Four detailed case studies of current citizen science projects encompassing a cross-section of varying project sizes, resource levels, technologies, and approaches to inquiry help us to answer the following research questions: 1) What do typical system assemblages for citizen science look like? 2) What factors influence the composition of a system assemblage for citizen science? 3) What effect does the assemblage composition have on scientific goals, participant support, motivation, and satisfaction? and 4) What are the design implications for the system assemblage perspective on citizen science technologies?

© All rights reserved Prestopnik and Crowston and/or their publisher

2011
 
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Prestopnik, Nathan R. (2011): Information spaces as interactive worlds. In: Proceedings of the 2011 iConference 2011. pp. 752-754.

This poster abstract re-conceptualizes information interfaces as immersive "worlds" of information with rules that govern their behavior. It is argued that rethinking interfaces in this way has the potential to suggest new and innovative ways to study, present, and interact with information in computing environments.

© All rights reserved Prestopnik and/or ACM Press

 
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23 Nov 2012: Added
10 Nov 2012: Added

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May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!