Publication statistics

Pub. period:2011-2012
Pub. count:4
Number of co-authors:8



Co-authors

Number of publications with 3 favourite co-authors:

Shogo Fukushima:4
Hiroyuki Kajimoto:4
Taku Hachisu:2

 

 

Productive colleagues

Michi Sato's 3 most productive colleagues in number of publications:

Hiroyuki Kajimoto:29
Shogo Fukushima:12
Masahiro Furukawa:8
 
 
 

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Michi Sato

 

Publications by Michi Sato (bibliography)

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2012
 
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Kuniyasu, Yuki, Sato, Michi, Fukushima, Shogo and Kajimoto, Hiroyuki (2012): Transmission of forearm motion by tangential deformation of the skin. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 16. Available online

When teaching device handling skills such as those required in calligraphy, sports or surgery, it is important that appropriate arm motion is transmitted from the trainer to the trainee. In this study, we present a novel, wearable haptic device that produces arm motion using force sensation. The device produces skin deformation and a pseudo-force sensation that is similarly to the force produced when the arm is "pulled". The device generates skin deformation in four directions, and in this paper we have evaluated the device using a directions perception experiment.

© All rights reserved Kuniyasu et al. and/or ACM Press

 
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Yokoyama, Maki, Okano, Yu, Sato, Michi, Fukushima, Shogo, Furukawa, Masahiro and Kajimoto, Hiroyuki (2012): Looming silhouette: an approaching visual stimulus device for pedestrians to avoid collisions. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 23. Available online

We are exposed daily to the risk of collision at numerous blind intersections. To avoid the risk of collision, we propose a system that elicits an "approaching sensation" by presenting a visual stimulus. Possible factors for the approaching sensation are the "expansion" and "motion" of a silhouette. We compared the effects of these two factors on the approaching sensation and found that to elicit an approaching sensation, the expansion factor is important, and the motion factor has a certain effect in alarming pedestrians. On the base of this result, we produced a system that presents an expanding and moving silhouette of an approaching pedestrian to the pedestrians user.

© All rights reserved Yokoyama et al. and/or ACM Press

 
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Kurihara, Yosuke, Kuniyasu, Yuki, Hachisu, Taku, Sato, Michi, Fukushima, Shogo and Kajimoto, Hiroyuki (2012): Augmentation of kinesthetic sensation by adding "rotary switch feeling" feedback. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 28. Available online

In sports, dancing and playing music, it is important to achieve correct body movement as it greatly affects performance. However, matching one's movement with ideal movement is fundamentally difficult, because we do not have a detailed perception of our own body movement. In this study, we propose to present "rotary switch feeling" feedback as a new haptic cue. A periodical ticking sensation, like that of a rotary switch, can be presented at each joint so that the user vividly perceives his/her movement. This paper presents a simple mechanical prototype that is attached to the elbow.

© All rights reserved Kurihara et al. and/or ACM Press

2011
 
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Hachisu, Taku, Sato, Michi, Fukushima, Shogo and Kajimoto, Hiroyuki (2011): HaCHIStick: simulating haptic sensation on tablet pc for musical instruments application. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 73-74. Available online

In this paper, we propose a novel stick-type interface, the "HaCHIStick," for musical performance on a tablet PC. The HaCHIStick is composed of a stick with an embedded vibrotactile actuator, a visual display, and an elastic sheet on the display. By combining the kinesthetic sensation induced by striking the elastic sheet with vibrotactile sensation, the system provides natural haptic cues that enable the user to feel what they strike with the stick, such as steel or wood. This haptic interaction would enrich the user's experience when playing the instruments. The interface is regarded as a type of haptic augmented reality (AR) system, with a relatively simple setup.

© All rights reserved Hachisu et al. and/or ACM Press

 
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